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Quest decks revamp

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Re: Quest decks revamp

Postby Chris H. » 01 May 2011, 23:58

Sloth wrote:Oh, good catch Chris. I just gave the AI a lesson in damage dealing. Run a quick test with Tidehollow Strix and Psionic Gift - looks alright now.
`
Following your advice I now have another version of Green Lantern 3. The deck is heavy in two cc cards. There is two man lands and a level up creature and another with a first strike pump up.

The deck works fairly well for both the human and the AI, thank you for the AI code.

Green Lantern 3 yet another design | Open
Green Lantern 3
[general]
constructed
[main]
4 Tidehollow Strix
4 Grixis Grimblade
4 Vampire Nighthawk
2 Giant Scorpion
1 Nirkana Cutthroat
1 Pestilent Kathari
2 Viridian Claw
2 Bladed Pinions
3 Arcane Teachings
3 Hermetic Study
3 Power of Fire
3 Psionic Gift
1 Electropotence
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
4 Badlands
4 Underground Sea
4 Volcanic Island
3 Crosis's Catacombs
1 Leechridden Swamp
3 Crumbling Necropolis
1 Creeping Tar Pit
1 Lavaclaw Reaches
1 Ancestral Recall
2 Concentrate
[sideboard]


Granted, there is not a lot of variation in the cards as it follows a fairly narrow theme.
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Re: Quest decks revamp

Postby Sloth » 02 May 2011, 08:31

Chris H. wrote:Following your advice I now have another version of Green Lantern 3. The deck is heavy in two cc cards. There is two man lands and a level up creature and another with a first strike pump up.

The deck works fairly well for both the human and the AI, thank you for the AI code.

Green Lantern 3 yet another design | Open
Green Lantern 3
[general]
constructed
[main]
4 Tidehollow Strix
4 Grixis Grimblade
4 Vampire Nighthawk
2 Giant Scorpion
1 Nirkana Cutthroat
1 Pestilent Kathari
2 Viridian Claw
2 Bladed Pinions
3 Arcane Teachings
3 Hermetic Study
3 Power of Fire
3 Psionic Gift
1 Electropotence
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
4 Badlands
4 Underground Sea
4 Volcanic Island
3 Crosis's Catacombs
1 Leechridden Swamp
3 Crumbling Necropolis
1 Creeping Tar Pit
1 Lavaclaw Reaches
1 Ancestral Recall
2 Concentrate
[sideboard]


Granted, there is not a lot of variation in the cards as it follows a fairly narrow theme.
The deck looks good Chris, maybe the number of auras can be reduced a bit in favor of some utility spells (no creature destruction), but I leave it up to you.
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Re: Quest decks revamp

Postby Sloth » 04 May 2011, 12:40

I think I'm finally finished with revamping all tier 3 decks and their medium and easy versions. If anyone stumbles upon some issues or has new ideas let me know.
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Re: Quest decks revamp

Postby Chris H. » 05 May 2011, 18:54

Sloth wrote:I think I'm finally finished with revamping all tier 3 decks and their medium and easy versions. If anyone stumbles upon some issues or has new ideas let me know.
`
Thank you Sloth. I just merged in the finished version of Green Lantern 3. I have been busy the last several days with a few real life type situations.
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Re: Quest decks revamp

Postby Corwin72 » 09 May 2011, 16:32

I am back.

I was looking at Jabba the Hut 3 today.
I think that this need some work.
| Open
Jabba the Hut 3
[general]
constructed
[main]
2 Disenchant
1 Mox Emerald
4 Tropical Island
1 River Bear
1 Elite Cat Warrior
1 Jhessian Infiltrator
3 Island
1 Ancestral Recall
1 Wild Ox
1 Mox Pearl
1 Hillcomber Giant
1 Soltari Crusader
2 Battlegrace Angel
4 Tundra
2 Rhox Charger
2 Rafiq of the Many
4 Noble Hierarch
4 Savannah
3 Court Archers
4 Guardians of Akrasa
1 Mox Sapphire
3 Plains
2 Concentrate
2 Exalted Angel
1 Arcanis the Omnipotent
3 Forest
4 Swords to Plowshares
1 Zodiac Rooster
[sideboard]


There is a lot of junk here.
What is the theme? Exalted? Lifelink?
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Re: Quest decks revamp

Postby Corwin72 » 09 May 2011, 16:36

The card Identity Crisis needs to be removed from the Joe Kidd decks. The card is still broken and errors when the AI casts it. It is in all 3 versions of the deck.
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Re: Quest decks revamp

Postby Sloth » 09 May 2011, 16:48

Corwin72 wrote:I am back.
I hope everything went smoothly.

Corwin72 wrote:I was looking at Jabba the Hut 3 today.
I think that this need some work.
| Open
Jabba the Hut 3
[general]
constructed
[main]
2 Disenchant
1 Mox Emerald
4 Tropical Island
1 River Bear
1 Elite Cat Warrior
1 Jhessian Infiltrator
3 Island
1 Ancestral Recall
1 Wild Ox
1 Mox Pearl
1 Hillcomber Giant
1 Soltari Crusader
2 Battlegrace Angel
4 Tundra
2 Rhox Charger
2 Rafiq of the Many
4 Noble Hierarch
4 Savannah
3 Court Archers
4 Guardians of Akrasa
1 Mox Sapphire
3 Plains
2 Concentrate
2 Exalted Angel
1 Arcanis the Omnipotent
3 Forest
4 Swords to Plowshares
1 Zodiac Rooster
[sideboard]


There is a lot of junk here.
What is the theme? Exalted? Lifelink?
Uagh, must have mist it. I think you submited two exalted decks called Captain America. Should I replace Jabba with them or do you want to update them first Corwin?

Corwin72 wrote:The card Identity Crisis needs to be removed from the Joe Kidd decks. The card is still broken and errors when the AI casts it. It is in all 3 versions of the deck.
I will take care of this.
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Re: Quest decks revamp

Postby Corwin72 » 09 May 2011, 17:35

I think that the Cap decks need some work.

| Open
Captain America 3
[general]
constructed
[main]
5 Forest
2 Island
7 Plains
1 Battlegrace Angel
3 Gate Hound
4 Guardians of Akrasa
4 Knotvine Paladin
4 Noble Hierarch
1 Oathsworn Giant
1 Qasali Pridemage
2 Sovereigns of Lost Alara
2 Ardent Plea
1 Epic Proportions
3 Finest Hour
3 Sigil of the Nayan Gods
1 Triclopean Sight
4 Bant Charm
4 Seaside Citadel
4 Terramorphic Expanse
4 Search for Tomorrow
[sideboard]


| Open
Captain America 2
[general]
constructed
[main]
4 Forest
4 Island
8 Plains
2 Akrasan Squire
1 Battlegrace Angel
2 Deft Duelist
1 Feral Hydra
3 Jhessian Infiltrator
4 Knight of the Skyward Eye
1 Ranger of Eos
2 Rhox War Monk
2 Sigiled Paladin
4 Steward of Valeron
3 Oblivion Ring
2 Bant Charm
1 Hindering Light
4 Sigil Blessing
1 Arcane Sanctum
4 Bant Panorama
2 Seaside Citadel
1 Rafiq of the Many
4 Excommunicate
[sideboard]

Charms need to go.
Oblivion ring should be switched to other targeted removal. The Computer playing on turn 3 without a target is a bad thing.

Baby delivered fine. It was just 2 weeks early. I was really surprised to get the call. Little girl. Sara Avery.
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Re: Quest decks revamp

Postby Chris H. » 09 May 2011, 17:49

Hmmm, I think that the Jabba the Hut deck's theme is Exalted. There are a few creats that are unblockable and the hope is that the combat code will cause the AI to attack with a single unblockable creat and it will become pumped up via the creats with Exalted.

This is a really old attempt at an AI theme deck that was created prior to the work over the last year. It may now be possible to update this deck and improve it in the process.

Thank you Corwin for noticing and bringing it up. :D

A few minor edits to the Captain America deck(s) and they could then replace the older and out of date Jabba the Hut deck(s).


BTW: Good to hear about your daughter and it is nice to have you back with us again. :D
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Re: Quest decks revamp

Postby Sloth » 09 May 2011, 17:59

Corwin72 wrote:Baby delivered fine. It was just 2 weeks early. I was really surprised to get the call. Little girl. Sara Avery.
Congratulations Corwin! =D>


Corwin72 wrote:I think that the Cap decks need some work.

| Open
Captain America 3
[general]
constructed
[main]
5 Forest
2 Island
7 Plains
1 Battlegrace Angel
3 Gate Hound
4 Guardians of Akrasa
4 Knotvine Paladin
4 Noble Hierarch
1 Oathsworn Giant
1 Qasali Pridemage
2 Sovereigns of Lost Alara
2 Ardent Plea
1 Epic Proportions
3 Finest Hour
3 Sigil of the Nayan Gods
1 Triclopean Sight
4 Bant Charm
4 Seaside Citadel
4 Terramorphic Expanse
4 Search for Tomorrow
[sideboard]


| Open
Captain America 2
[general]
constructed
[main]
4 Forest
4 Island
8 Plains
2 Akrasan Squire
1 Battlegrace Angel
2 Deft Duelist
1 Feral Hydra
3 Jhessian Infiltrator
4 Knight of the Skyward Eye
1 Ranger of Eos
2 Rhox War Monk
2 Sigiled Paladin
4 Steward of Valeron
3 Oblivion Ring
2 Bant Charm
1 Hindering Light
4 Sigil Blessing
1 Arcane Sanctum
4 Bant Panorama
2 Seaside Citadel
1 Rafiq of the Many
4 Excommunicate
[sideboard]

Charms need to go.
Oblivion ring should be switched to other targeted removal. The Computer playing on turn 3 without a target is a bad thing.
I'm missing Rafiq of the Many, Stoic Angel and Dueling Grounds.
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Re: Quest decks revamp

Postby Chris H. » 09 May 2011, 18:02

Re: Magnum

There are several Hatchling + Mimic decks using different color combinations. They were created almost a year ago.

There may be some new and better two color cards that could be used to improve them.

Re: Your edit

The AI is really hampered when it comes to mana acceleration seeing that it does not have a mana pool and it is unlikely that the AI's mana code will change any time soon.

This is why we tend to add Mox to the hard num 3 decks. Just a thought.
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Re: Quest decks revamp

Postby Corwin72 » 09 May 2011, 18:03

Cap 3
| Open
Captain America 3
[general]
constructed
[main]
5 Forest
2 Island
7 Plains
1 Battlegrace Angel
4 Stoic Angel
4 Knotvine Paladin
4 Noble Hierarch
3 Rafiq of the Many
2 Qasali Pridemage
2 Sovereigns of Lost Alara
2 Dueling Grounds
1 Epic Proportions
3 Finest Hour
3 Sigil of the Nayan Gods
1 Triclopean Sight
4 Grizzled Leotau
4 Seaside Citadel
4 Terramorphic Expanse
4 Swords to Plowshares
[sideboard]


I hate the mox policy. I get it. It just seems like if there is a tight enough deck then the AI should not need to "cheat" using the power 9 to beat me at the hard difficulty.
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Re: Quest decks revamp

Postby Chris H. » 09 May 2011, 18:17

I like the new Capt 3 and it looks to be a better design than the Jabba the Hut 3 deck.
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Re: Quest decks revamp

Postby Corwin72 » 09 May 2011, 18:21

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