Quest decks revamp
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Re: Quest decks revamp
by Sloth » 09 May 2011, 19:43
Your decks can become Jabba the Hut 2 and 3 if noone objects.
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Re: Quest decks revamp
by Corwin72 » 09 May 2011, 20:03
I am not going to fight too hard but could we kill Jabba and add in Cap? I thought he was a good avatar for an exalted deck. I just don't think of Jabba as an exalted kind of guy.
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Re: Quest decks revamp
by Sloth » 09 May 2011, 20:04
Agreed. Do you have an idea for Jabba?Corwin72 wrote:I am not going to fight too hard but could we kill Jabba and add in Cap? I thought he was a good avatar for an exalted deck. I just don't think of Jabba as an exalted kind of guy.
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Re: Quest decks revamp
by Corwin72 » 09 May 2011, 20:17
Hmmm. Give me a theme to work on. He seems like a controlling type that locks down your permanents or steals them.
Or Mono Black that features some of the new set's cards.
Or Mono Black that features some of the new set's cards.
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Re: Quest decks revamp
by Sloth » 09 May 2011, 20:29
What about infect? We don't have one yet.Corwin72 wrote:Hmmm. Give me a theme to work on. He seems like a controlling type that locks down your permanents or steals them.
Or Mono Black that features some of the new set's cards.
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Re: Quest decks revamp
by Corwin72 » 09 May 2011, 20:34
Here is the mono black option:
Lashwrithe is a ? for the AI but I want to see how the AI uses it.
Phyrexian Crusader is the only infect card but he can wind a game all by himself. He could be Black Knight.
Does anyone have any experience with Reassembling Skeleton being used by the AI?
- | Open
- [general]
constructed
[main]
2 Geth, Lord of the Vault
4 Massacre Wurm
4 Nantuko Shade
4 Phyrexian Crusader
4 Reassembling Skeleton
4 Skinrender
2 Wurmcoil Engine
4 Phyrexian Obliterator
1 Bonehoard
3 Lashwrithe
2 Despise
2 Sword of Feast and Famine
4 Verdant Catacombs
20 Swamp
[sideboard]
Lashwrithe is a ? for the AI but I want to see how the AI uses it.
Phyrexian Crusader is the only infect card but he can wind a game all by himself. He could be Black Knight.
Does anyone have any experience with Reassembling Skeleton being used by the AI?
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Re: Quest decks revamp
by Corwin72 » 09 May 2011, 20:44
How about this?Sloth wrote:What about infect? We don't have one yet.Corwin72 wrote:Hmmm. Give me a theme to work on. He seems like a controlling type that locks down your permanents or steals them.
Or Mono Black that features some of the new set's cards.
- | Open
- [general]
constructed
[main]
3 Darksteel Axe
3 Ancestral Vision
4 Ichorclaw Myr
4 Necropede
3 Plague Myr
4 Phyrexian Crusader
3 Phyrexian Vatmother
2 Doom Blade
3 Counterspell
3 Corrupted Conscience
4 Inquisition of Kozilek
5 Island
7 Swamp
4 Darkslick Shores
4 Drowned Catacomb
4 Inkmoth Nexus
[sideboard]
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Re: Quest decks revamp
by Chris H. » 09 May 2011, 20:49
`Corwin72 wrote:Lashwrithe is a ? for the AI but I want to see how the AI uses it.
The "?" in this case is most likely there because this is a combo card and it is looking for Swamps to be in play to be effective. Cards with a question mark will not appear in a randomly constructed deck for the human and/or the computer.
Work is being done on the AI. but the computer can be totally unaware of many of the possible combos that can exist.
Lashwrithe should be a safe card for the AI in a mono black deck with Swamps.
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Re: Quest decks revamp
by Chris H. » 09 May 2011, 21:03
`Corwin72 wrote:Does anyone have any experience with Reassembling Skeleton being used by the AI?
I just ran a test with Reassembling Skeleton and the computer failed to return it's Reassembling Skeleton from the graveyard turn after turn after turn...
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Re: Quest decks revamp
by Corwin72 » 09 May 2011, 21:10
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Re: Quest decks revamp
by Chris H. » 09 May 2011, 21:21
Yeah, it is a shame that the AI is not using the Reassembling Skeleton's ability. I do not know why. It may be a case where the AI code has not yet been updated to deal with this.
It will appear strange to many of us that the AI can use a Raise Dead to return a creature from the graveyard but not return the Reassembling Skeleton. Shrug.
I like the Infect deck. It would be nice to continue using the Jabba icon. There has been reports lately that some of the google images are being hijacked to spread various criminal kit type trojans.
I have heard that there is now one for us Mac people. I would like to continue using the icons that we have and wait for google to address this issue before I go looking for more pics.
It will appear strange to many of us that the AI can use a Raise Dead to return a creature from the graveyard but not return the Reassembling Skeleton. Shrug.
I like the Infect deck. It would be nice to continue using the Jabba icon. There has been reports lately that some of the google images are being hijacked to spread various criminal kit type trojans.
I have heard that there is now one for us Mac people. I would like to continue using the icons that we have and wait for google to address this issue before I go looking for more pics.
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Re: Quest decks revamp
by Sloth » 10 May 2011, 05:27
UB is an interesting color choice for infect. But Corrupted Conscience is a nice card after all. More comments:Corwin72 wrote:How about this?Sloth wrote:What about infect? We don't have one yet.Corwin72 wrote:Hmmm. Give me a theme to work on. He seems like a controlling type that locks down your permanents or steals them.
Or Mono Black that features some of the new set's cards.
- | Open
- [general]
constructed
[main]
3 Darksteel Axe
3 Ancestral Vision
4 Ichorclaw Myr
4 Necropede
3 Plague Myr
4 Phyrexian Crusader
3 Phyrexian Vatmother
2 Doom Blade
3 Counterspell
3 Corrupted Conscience
4 Inquisition of Kozilek
5 Island
7 Swamp
4 Darkslick Shores
4 Drowned Catacomb
4 Inkmoth Nexus
[sideboard]
- The AI won't use Ancestral Vision I think.
- Plague Stinger and Hand of the Praetors are missing.
EDIT: I will take a look at Reassembling Skeleton later today.
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Re: Quest decks revamp
by Chris H. » 10 May 2011, 11:29
Fnoed made some adjustments to the code this last weekend and it looks like deck files now have the metadata in place for us to move the info contained in QuestBattle.buildDeckList() to the actual .dck files.
Has anyone taken a look at this yet? With all of the work taking place it can be difficult at times to be aware of all of the many changes taking place.
Has anyone taken a look at this yet? With all of the work taking place it can be difficult at times to be aware of all of the many changes taking place.
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Re: Quest decks revamp
by Sloth » 10 May 2011, 11:55
I also wish Fnoed made an example or explained his changes.Chris H. wrote:Fnoed made some adjustments to the code this last weekend and it looks like deck files now have the metadata in place for us to move the info contained in QuestBattle.buildDeckList() to the actual .dck files.
Has anyone taken a look at this yet? With all of the work taking place it can be difficult at times to be aware of all of the many changes taking place.
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Re: Quest decks revamp
by Corwin72 » 10 May 2011, 13:29
- | Open
- [general]
constructed
[main]
3 Darksteel Axe
3 Hand of the Praetors
4 Ichorclaw Myr
3 Necropede
4 Plague Stinger
4 Phyrexian Crusader
3 Phyrexian Vatmother
2 Doom Blade
3 Counterspell
3 Corrupted Conscience
4 Despise
5 Island
7 Swamp
4 Darkslick Shores
4 Drowned Catacomb
4 Inkmoth Nexus
[sideboard]
I think that it will miss the card draw.
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