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Quest decks revamp

PostPosted: 05 Feb 2011, 19:00
by lazylockie
Added Fetchlands to most decks. Right now I've changed only the Tier 3 decks.

I didn't find the decks description, so I'll write them here:

Abraham Lincoln 3 - BW Tokens, inspired from Worlds
Albert Einstein 3 - UW Merfolk, with 12 lords and Coralhelm Commander
Barney Rubble 3 - Proliferate.dec, with Venser
Bart Simpson 3 - BW Control with lots of sweepers and Grave Titan
Batman 3 - Valakut Titan
Bela Lugosi 3 - Revamped Vampires, removed the crappy 1-2-drops
Betty Rubble 3 - Eldrazi Titan Ramp (Eldrazi Temple is really missing here)
Blackbeard 3 - Soul Sisters
Boba Fett 3 - UB Faeries
Boris Karloff - Boros Landfall
Boromir 3 - Natural Order into Progenitus
Buffy 3 - Grixis Control
C3PO 3 - Goblins with 12 Lords
Comic Book Guy 3 - White Stax
Crocodile Dundee 3 - RDW with Koth
Cyclops 3 - Revamped Slivers
Da Vinci 3 - RW Mirran Metalcraft
Darrin Stephens 3 - Treasure Mage and Wurmcoil Engine
Data 3 - Revamped MBC, with Grave Titan
Dino 3 - Tempered Steel Aggro
Doc Holiday 3 - Pseudo 43-Land.dec with Life from the Loam
Doran 3 - Real Doran ROCK deck
Dr No 3 - Goblin Charbelcher (without the Storm engine)
Electro 3 - UWR CIP Creatures with Venser and Kiki-Jiki, Mirror Breaker
Endora 3 - Kor Spiritdancer / Enchantress deck
Fat Albert 3 - Jund Tokens, with Eldrazi Monument
Fred Flintstone 3 - W Knights, with Mirran Crusader and Hero of the Bladehold
Frodo 3 - Revamped Zoo, decklist almost identical to legacy lists
Galahad 3 - BW Knights with Stoneforge package
Genghis Khan 3 - Fauna Shaman Vengevine
George of the Jungle 3 - Naya Lightsaber from Worlds
Gold Finger 3 - Bant Aggro with the 4 swords
Grampa Simpson 3 - Troll-Hammer
Green Lantern 3 - Mono U Draw-Go
Harry Potter 3 - Revamped UB Mill
Homer Simpson 3 - Muraganda Petroglyphs
Indiana Jones 3 - MBA
Jabba the Hut 3 - BG Infect
James Bond 3 - RW Giants
Joe Kidd 3 - Revamped BW Hybrid
King Arthur 3 - Niv-Mizzet, the Firemind + Curiosity combo
King Edward 3 - Revamped 5C Elementals
King Kong 3 - Revamped Squirrels deck
Luke Skywalker 3 - Rebels
Maggie Simpson 3 - Revamped Jund
Magnum 3 - Revamped UG Hybrid
Morpheus 3 - Elves, 12 Lords and Nissa Revane
Napoleon 3 - Revamped Rolling Stones deck
Newton 3 - Revamped Relentless Rats deck, with Thrumming Stone
Pebbles Flintstone 3 - Revamped Meekstone deck
Picard 3 - GW Aggro, Wilt-Leaf Liege and Tolsimir Wolfblood
Pinky and the Brain 3 - Owling Mine deck
Professor X 3 - Revamped Affinity
R2-D2 3 - Revamped Black Vise, added Ankh of Mishra
Radiant 3 - Revamped Skies deck
Rocky 3 - Revamped RW Protection deck
Rogue 3 - Revamped Dragons deck
Scooby Doo 3 - Cunning Sparkmage and other pingers with Basilisk Collar
Seabiscuit 3 - Wizards deck
Storm 3 - UW Level Up
Terminator 3 - GW Allies
Wilma Flintstone 3 - Kithkins
Wyatt Earp 3 - Bant Conscription

Re: Quest decks revamp

PostPosted: 05 Feb 2011, 20:55
by Corwin72
Thanks!
I will try this out.

Re: Quest decks revamp

PostPosted: 05 Feb 2011, 21:03
by lazylockie
I kinda rushed on those decks, so they might have typo errors. Also, some decks aren't working as expected, while others are working better than expected :)

Re: Quest decks revamp

PostPosted: 06 Feb 2011, 00:46
by Chris H.
Sloth spent a lot of time last year improving the quest decks. The AI could not use fetch lands at that time. Now that the AI can use fetch lands I think that it may be a good idea to add them to some but not all of the decks.

Re: Quest decks revamp

PostPosted: 06 Mar 2011, 02:47
by Xitax
I'd like to add that Painter's Servant combo decks such as Samantha Stevens Grindstone deck are almost unfair and pretty much no fun.

Re: Quest decks revamp

PostPosted: 18 Apr 2011, 17:36
by Sloth
I just found this post. Now that Corwin brought some new quest opponents, I think it's time to rework some of the old decks.

I will go through your decks and update those that stick to the same theme. Decks with new themes might become new opponents (if I have the time for this).

And this is a good place to start a discussion on which decks to completely replace with new themes, because they:
A. Don't have any identifiable theme. OR
B. The theme/deck is very annoying (Samantha Stevens).

Re: Quest decks revamp

PostPosted: 19 Apr 2011, 08:46
by Sloth
I would also like to remove the name of forum members/developers and inappropriate comments from the quest deck descriptions , if it is ok with everyone. The quest mode should be like a immersive fantasy game (ok, we have a long way to go) and things like this are out of flavor.

What do you think?

Re: Quest decks revamp

PostPosted: 19 Apr 2011, 12:38
by Corwin72
I am in favor of removing references to developers.

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 11:27
by Sloth
lazylockie wrote:Added Fetchlands to most decks. Right now I've changed only the Tier 3 decks.
I updated some of the tier 3 decks. I only used some of your versions though, since most of them completely changed the theme.

Some of the old decks don't have a recognizable theme and/or are much too weak:

Batman 3
King Kong 3
Luke Skywalker 3
Professor X 3
Scooby Doo 3

If noone objects, I will replace these decks with some of yours lazylockie. There are quite a few I like a lot.
There are more unbalanced/random decks that have 2 or all 3 tiers. I will think up a solution for them too.

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 12:59
by Chris H.
Sloth wrote:There are more unbalanced/random decks that have 2 or all 3 tiers. I will think up a solution for them too.
`
Seabiscuit 1-3 should have been replaced with a new theme last year. I think that this one was a weakish Fear type deck if I remember correctly.

We replaced the landwalk decks with a single color deck. Seabiscuit could become a Metalcraft deck theme, not sure as I have not had much time to really think about it.

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 13:19
by Sloth
Chris H. wrote:
Sloth wrote:There are more unbalanced/random decks that have 2 or all 3 tiers. I will think up a solution for them too.
`
Seabiscuit 1-3 should have been replaced with a new theme last year. I think that this one was a weakish Fear type deck if I remember correctly.

We replaced the landwalk decks with a single color deck. Seabiscuit could become a Metalcraft deck theme, not sure as I have not had much time to really think about it.
Good idea. I will turn them into white Metalcraft decks (Ardent Recruit, Indomitable Archangel etc.).

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 14:03
by Corwin72
In Vampire 2 and Vampire 3 the AI is having a problem with Captivating Vampire. I replaced them with Vampire Nocturnus.
Here are replacements for Vampire 2 and 3.

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 21:46
by Chris H.
I removed the forum members and developers names from the quest deck opponent deck descriptions.

I also updated the Seabiscuit opponent deck descriptions.


The deck descriptions should be re-written. I am not sure what sort of a format should be used.

We could start the desc with the colors, and then use:

Aggro
Control
Combo

Some specific decks types also have a special name type such as Jund or Zoo. I have almost no background in this area.

What sort of material would follow this? Some sort of reference to the theme?

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 21:49
by Sloth
Another deck that has to become more powerful is Jack Sparrow 3. I don't want to change the theme (it's pirates, what can be better) for the Jack Sparrow 1 and 2, but Ramirez DePietro and Talas Merchant just won't cut it in tier 3. Any ideas how to make this deck more powerful while staying (at least mostly) on theme?

Re: Quest decks revamp

PostPosted: 20 Apr 2011, 21:54
by Sloth
Chris H. wrote:I removed the forum members and developers names from the quest deck opponent deck descriptions.

I also updated the Seabiscuit opponent deck descriptions.
Thank you Chris.

Chris H. wrote:The deck descriptions should be re-written. I am not sure what sort of a format should be used.

We could start the desc with the colors, and then use:

Aggro
Control
Combo

Some specific decks types also have a special name type such as Jund or Zoo. I have almost no background in this area.

What sort of material would follow this? Some sort of reference to the theme?
Yes starting with the colors would be a good idea. Reducing the description to one or a few keywords is my proposition (Jund, Zoo, Goblins, etc.). Adding Aggro/Control/Combo can be difficult sometimes and I don't think it's needed.