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Quest decks revamp

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Re: Quest decks revamp

Postby friarsol » 28 May 2011, 13:17

Sloth wrote:Mmh, i'm not concerned about power level, but synergy. I can't think of a way to make a creature with fear more powerful than in a random deck. Facing a mono black or mono brown opponent it's useless.
How about Thran Lens? Basically removes the Black considerations of Fear. It's not coded yet, but I think it can be.
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Re: Quest decks revamp

Postby Sloth » 28 May 2011, 13:31

friarsol wrote:
Sloth wrote:Mmh, i'm not concerned about power level, but synergy. I can't think of a way to make a creature with fear more powerful than in a random deck. Facing a mono black or mono brown opponent it's useless.
How about Thran Lens? Basically removes the Black considerations of Fear. It's not coded yet, but I think it can be.
Yes, that would give the deck a reason to be full of fear creatures. Thanks Sol. I will code it up and update the deck.
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Re: Quest decks revamp

Postby Chris H. » 28 May 2011, 15:34

Sloth wrote:Yes, that would give the deck a reason to be full of fear creatures. Thanks Sol. I will code it up and update the deck.
`
I am currently working on a WB swampwalk + Karma deck. We can use both decks. :D
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Re: Quest decks revamp

Postby Sloth » 28 May 2011, 15:42

Chris H. wrote:
Sloth wrote:Yes, that would give the deck a reason to be full of fear creatures. Thanks Sol. I will code it up and update the deck.
`
I am currently working on a WB swampwalk + Karma deck. We can use both decks. :D
If you use Karma you can't use Urborg, Tomb of Yawgmoth. :(
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Re: Quest decks revamp

Postby Chris H. » 28 May 2011, 16:09

Sloth wrote:If you use Karma you can't use Urborg, Tomb of Yawgmoth. :(
`
Yeah, I know.

But we do have:

Evil Presence
Contaminated Ground
Tainted Well
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Re: Quest decks revamp

Postby Sloth » 28 May 2011, 16:15

Chris H. wrote:
Sloth wrote:If you use Karma you can't use Urborg, Tomb of Yawgmoth. :(
`
Yeah, I know.

But we do have:

Evil Presence
Contaminated Ground
Tainted Well
OK I guess they are enough. :D
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Re: Quest decks revamp

Postby friarsol » 28 May 2011, 16:43

A Black deck that uses Swamps is going to play Karma? Sounds like a bad idea.
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Re: Quest decks revamp

Postby Chris H. » 28 May 2011, 17:25

friarsol wrote:A Black deck that uses Swamps is going to play Karma? Sounds like a bad idea.
`
There should be enough lands that generate black mana that are not also a swamp.
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Re: Quest decks revamp

Postby friarsol » 28 May 2011, 17:50

Chris H. wrote:There should be enough lands that generate black mana that are not also a swamp.
Just wanted to make sure.
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Re: Quest decks revamp

Postby Sloth » 29 May 2011, 13:14

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Re: Quest decks revamp

Postby Chris H. » 29 May 2011, 13:20

I think that I have finished my WB swampwalk + Karma deck. I was able to find enough sources of black mana and the deck does not contain any Swamp.

We have 10 auras to turn the human's lands into Swamp. This may seem like a lot but they can help to pump up the 4 Crusading Knight. Stern Judge, Karma and there is a handful of Swampwalkers that can be hard to handle.

With 10 auras and the two Karma I felt that I could afford to add 2 Celestial Ancient and 1 Mesa Enchantress.

Unfortunately, Multikicker is currently broken. The Quag Vampires will become more valuable once this is tracked down and fixed.

Data 3 | Open
Data 3
[general]
constructed
[main]
1 Tethered Griffin
3 Quag Vampires
4 Marsh Threader
3 Stern Judge
2 Blistergrub
1 Mesa Enchantress
4 Crusading Knight
1 Bog Wraith
1 Moor Fiend
2 Celestial Ancient
1 Bog Tatters
1 Fountain Watch
3 Evil Presence
4 Contaminated Ground
3 Tainted Well
2 Karma
1 Mox Jet
1 Mox Pearl
11 Plains
4 Vault of Whispers
3 Arcane Sanctum
4 Dromar's Cavern
[sideboard]
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Re: Quest decks revamp

Postby Sloth » 29 May 2011, 14:51

Chris H. wrote:I think that I have finished my WB swampwalk + Karma deck. I was able to find enough sources of black mana and the deck does not contain any Swamp.

We have 10 auras to turn the human's lands into Swamp. This may seem like a lot but they can help to pump up the 4 Crusading Knight. Stern Judge, Karma and there is a handful of Swampwalkers that can be hard to handle.

With 10 auras and the two Karma I felt that I could afford to add 2 Celestial Ancient and 1 Mesa Enchantress.

Unfortunately, Multikicker is currently broken. The Quag Vampires will become more valuable once this is tracked down and fixed.

Data 3 | Open
Data 3
[general]
constructed
[main]
1 Tethered Griffin
3 Quag Vampires
4 Marsh Threader
3 Stern Judge
2 Blistergrub
1 Mesa Enchantress
4 Crusading Knight
1 Bog Wraith
1 Moor Fiend
2 Celestial Ancient
1 Bog Tatters
1 Fountain Watch
3 Evil Presence
4 Contaminated Ground
3 Tainted Well
2 Karma
1 Mox Jet
1 Mox Pearl
11 Plains
4 Vault of Whispers
3 Arcane Sanctum
4 Dromar's Cavern
[sideboard]
I just tested it and it's not as weak as I thought. :D

Which of the decks should become Data 3, the fear deck or the swampwalk deck?
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Re: Quest decks revamp

Postby Chris H. » 29 May 2011, 15:23

Sloth wrote:I just tested it and it's not as weak as I thought. :D

Which of the decks should become Data 3, the fear deck or the swampwalk deck?
`
I guess that we could make the swampwalk deck Data 3.

Once you have finished the fear deck we can use one of the unused icons that I have available:

unassigned opponent icons | Open
Dogbert.jpg
Dragon.jpg
Flash.jpg
Hermione.jpg
Ice Dragon.jpg
It.jpg
Jaws.jpg
Jay Flash.jpg
Jonny Storm.jpg
Ork.jpg
Ratbert.jpg
Supergirl.jpg


Corwin's quest decks opponent icons | Open
Ash.jpg
Atomic Robo.jpg
Bear.jpg
Beast.jpg
Brood.jpg
Cable.jpg
Colbert.jpg
Colossus.jpg
Conan.jpg
Darkseid.jpg
Dick Grayson.jpg
Dinosaur.jpg
Dog.jpg
Dr Doom.jpg
Dr Fate.jpg
En Sabah Nur.jpg
Gambit.jpg
Ghost Rider.jpg
Goblin King.jpg
Goblin Recruit.jpg
Green Arrow.jpg
Gunslinger.jpg
Hulk.jpg
Jack.jpg
Jason Todd.jpg
Joker.jpg
Jon Stewart.jpg
Krypto.jpg
Lex.jpg
Link.jpg
Lucifer.jpg
Michael.jpg
Mummy.jpg
Namor.jpg
Owlman.jpg
Phoenix.jpg
Predator.jpg
Ras AL Ghul.jpg
Raven.jpg
Red Skull.jpg
Robin.jpg
Sabertooth.jpg
Sentinel.jpg
Shelob.jpg
Starfire.jpg
Superboy.jpg
Swamp Thing.jpg
Thing.jpg
Thor.jpg
Thugs.jpg
Vampire.jpg
Werewolf.jpg
Xavier.jpg
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Re: Quest decks revamp

Postby Sloth » 29 May 2011, 15:31

Ok Chris.

Seeing the list of pictures, was Hermione finished Corwin?
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Re: Quest decks revamp

Postby Sloth » 20 Jun 2011, 15:27

I found another list that should be revamped: Scotty 2 - WBG Pestilence deck with Castle, Penumbra Kavu, Spider and Wurm but no pro black

| Open
3 Penumbra Spider
3 Eternal Witness
2 Swamp
2 Plains
3 Penumbra Wurm
2 Nevinyrral's Disk
3 Penumbra Bobcat
3 Caller of the Claw
2 Castle
3 Darksteel Ingot
2 Harmonize
1 Enlightened Tutor
3 Penumbra Kavu
2 Guiltfeeder
2 Forest
4 Scrubland
4 Bayou
1 Marble Diamond
1 Charcoal Diamond
3 Gravedigger
4 Life Burst
2 Pestilence
4 Savannah
1 Moss Diamond

There are only two copies of Pestilence and the AI will only use it if the next point of damage can kill more of the opponents creatures than yours. Nevinyrral's Disk has the same problems and Enlightened Tutor is mostly a wasted card.
The deck will practicaly never do what its supposed to. Has anyone ideas how to fix it or what to replace it with?
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