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Re: Quest decks revamp

PostPosted: 20 Jun 2011, 18:45
by Chris H.
Sloth wrote:I found another list that should be revamped: Scotty 2 - WBG Pestilence deck with Castle, Penumbra Kavu, Spider and Wurm but no pro black

| Open
3 Penumbra Spider
3 Eternal Witness
2 Swamp
2 Plains
3 Penumbra Wurm
2 Nevinyrral's Disk
3 Penumbra Bobcat
3 Caller of the Claw
2 Castle
3 Darksteel Ingot
2 Harmonize
1 Enlightened Tutor
3 Penumbra Kavu
2 Guiltfeeder
2 Forest
4 Scrubland
4 Bayou
1 Marble Diamond
1 Charcoal Diamond
3 Gravedigger
4 Life Burst
2 Pestilence
4 Savannah
1 Moss Diamond

There are only two copies of Pestilence and the AI will only use it if the next point of damage can kill more of the opponents creatures than yours. Nevinyrral's Disk has the same problems and Enlightened Tutor is mostly a wasted card.

The deck will practicaly never do what its supposed to. Has anyone ideas how to fix it or what to replace it with?
`
I thought about it but I can not come up with a Penumbra deck that makes much sense. Combining pro from black creatures and Festering Evil with a few Famine type sorcery type spells might do the trick. We would still need some sort of life gaining to make it balanced.

Re: Quest decks revamp

PostPosted: 20 Jun 2011, 19:05
by Sloth
Chris H. wrote:
Sloth wrote:I found another list that should be revamped: Scotty 2 - WBG Pestilence deck with Castle, Penumbra Kavu, Spider and Wurm but no pro black

| Open
3 Penumbra Spider
3 Eternal Witness
2 Swamp
2 Plains
3 Penumbra Wurm
2 Nevinyrral's Disk
3 Penumbra Bobcat
3 Caller of the Claw
2 Castle
3 Darksteel Ingot
2 Harmonize
1 Enlightened Tutor
3 Penumbra Kavu
2 Guiltfeeder
2 Forest
4 Scrubland
4 Bayou
1 Marble Diamond
1 Charcoal Diamond
3 Gravedigger
4 Life Burst
2 Pestilence
4 Savannah
1 Moss Diamond

There are only two copies of Pestilence and the AI will only use it if the next point of damage can kill more of the opponents creatures than yours. Nevinyrral's Disk has the same problems and Enlightened Tutor is mostly a wasted card.

The deck will practicaly never do what its supposed to. Has anyone ideas how to fix it or what to replace it with?
`
I thought about it but I can not come up with a Penumbra deck that makes much sense. Combining pro form black creatures and Festering Evil with a few Famine type sorcery type spells might do the trick. We would still need some sort of life gaining to make it balanced.
This sounds good. Sphere of Grace can be included if most of the damage sources hit players too.

Re: Quest decks revamp

PostPosted: 20 Jun 2011, 23:54
by Chris H.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 08:07
by Sloth
Looks good Chris. Some suggestions:
- Reduce the number of Plague Spitter s. The AI might refrain using Famine or Evincar's Justice to not destroy them. Maybe some copies of Pestilence can be added instead, to be a little closer to the original.
- Mirran Crusader is at the highest power level. Maybe replace one copy with something smilar (Paladin en-Vec?). The deck is already quite powerful I think.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 11:57
by Chris H.
Sloth wrote:Looks good Chris. Some suggestions:
- Reduce the number of Plague Spitter s. The AI might refrain using Famine or Evincar's Justice to not destroy them. Maybe some copies of Pestilence can be added instead, to be a little closer to the original.
- Mirran Crusader is at the highest power level. Maybe replace one copy with something smilar (Paladin en-Vec?). The deck is already quite powerful I think.
`
I play tested the deck last night and it worked fairly well. In fact, far better than the old version.

I think that with a few mox and a minor adjustment we might be able to get a tier 2 and a tier 3 deck out of this one.

The deck is strong for a tier 2. The AI seemed to be able to use the Plague Spitter to good effect. Granted, with three of them in the deck there could be games where this might cause a problem. Reducing this to two should take care of this.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 12:20
by Sloth
Chris H. wrote:I think that with a few mox and a minor adjustment we might be able to get a tier 2 and a tier 3 deck out of this one.
Absolutely. It's sometimes easier to design a tier 2 deck if you know that you will also make a tier 3 deck, since you won't struggle so much when leaving out good cards. And vice versa.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 17:58
by Chris H.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 19:06
by Chris H.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 19:28
by Sloth
They look balanced. Good work Chris.

Re: Quest decks revamp

PostPosted: 21 Jun 2011, 21:48
by Chris H.
Sloth wrote:They look balanced. Good work Chris.
`
Thank you. I merged the two decks into the SVN.

Re: Quest decks revamp

PostPosted: 23 Jun 2011, 19:52
by Corwin72
I really think that the Medium Cave Troll deck is over powered. I recommend removing the Ensnaring Bridge s from the deck.

Re: Quest decks revamp

PostPosted: 23 Jun 2011, 20:10
by friarsol
Corwin72 wrote:I really think that the Medium Cave Troll deck is over powered. I recommend removing the Ensnaring Bridge s from the deck.
That's kind of the whole point of the deck. What's a Troll without a Bridge?

It might be too powerful for level 2 (as I suggested when I posted the decks) we can probably place them both at level 3 with slightly differing names.

Re: Quest decks revamp

PostPosted: 23 Jun 2011, 20:31
by Sloth
friarsol wrote:
Corwin72 wrote:I really think that the Medium Cave Troll deck is over powered. I recommend removing the Ensnaring Bridge s from the deck.
That's kind of the whole point of the deck. What's a Troll without a Bridge?

It might be too powerful for level 2 (as I suggested when I posted the decks) we can probably place them both at level 3 with slightly differing names.
This is the way to go. Maybe you can make it even a little more powerful if you want.

Re: Quest decks revamp

PostPosted: 23 Jun 2011, 20:45
by Corwin72
I thought the pit was enough since it is a cave troll.

Re: Quest decks revamp

PostPosted: 26 Jun 2011, 00:58
by Chris H.
Sloth, I moved the discussion about revamping the King Arthur decks over here.

Here is an initial draft of the new King Arthur 3 deck. This deck is based on Archers since we already have decks based on Soldiers and Knights. Plus we have a fairly new tribal card for Archers.

King Arthur 3 | Open
King Arthur 3
[general]
constructed
[main]
3 Ezuri's Archers
2 Thornweald Archer
2 Stun Sniper
2 Elvish Hunter
2 Longbow Archer
2 Femeref Archers
2 Jagged-Scar Archers
2 Lys Alana Bowmaster
2 Tajuru Archer
1 Centaur Archer
2 Ranger en-Vec
1 Taurean Mauler
3 Avian Changeling
1 Chameleon Colossus
1 Changeling Berserker
1 War-Spike Changeling
4 Greatbow Doyen
1 Changeling Hero
2 Changeling Titan
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
4 Plateau
4 Savannah
4 Taiga
2 Temple Garden
3 Naya Panorama
1 Stomping Ground
3 Grasslands
[sideboard]