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Re: Quest decks revamp

PostPosted: 25 Jul 2011, 21:38
by friarsol
Sloth wrote:Maybe we can replace the copies of Steel Wall with Will-o'-the-Wisp (that was you're original idea if i remember correctly) now that we made the AI use regeneration abilities much better?
Oh yea. The Steel Wall is decent, but I'd like to see some Wisps in there since the Blocking code can figure out Regeneration.

Re: Quest decks revamp

PostPosted: 26 Jul 2011, 10:50
by Sloth
OK. I've moved the Cave Troll 2 deck to tier 3 and renamed it to Bridge Troll 3. I've also added my Mister Fantastic 3 deck.

Re: Quest decks revamp

PostPosted: 30 Jul 2011, 16:33
by friarsol
I feel like the first 5 Quest Opponents (one of each color) are too difficult to be labeled as "Medium". I don't necessarily have a problem with the decks, just the starting cards the AI gets. Two Savannah Lions? 3 1/1 Merfolk? Maybe the first Quest decks you face shouldn't have any starting cards (on either side) and let the deck just play. Later on we can bring

Re: Quest decks revamp

PostPosted: 30 Jul 2011, 16:44
by Chris H.
It has been over a year since I played against the special quest opponents in quest mode. I seem to remember that the first opponents, the dungeon crawls, had no cards in play at the start.

Sloth had mentioned in the past revising these particular decks. I saw Fnoed online last week, I do not know if he plans to at some point come back and do some more work on quest mode.

Fingers crossed. :)

Re: Quest decks revamp

PostPosted: 30 Jul 2011, 16:59
by friarsol
Chris H. wrote:It has been over a year since I played against the special quest opponents in quest mode. I seem to remember that the first opponents, the dungeon crawls, had no cards in play at the start.
Here's the block for the Dungeon Crawl in QuestUtil.java around line 102.
White: AI gets 2 Savannah Lions, you get Adventuring Gear
Blue: AI gets 3 1/1 Merfolk
Black: Nothing
Red: AI gets 3 1/1 Goblin
Green: Nothing
Artifact: AI gets 2 Ornithopter

I'm up for just removing all of these for this grouping.

DungeonCrawl | Open
if (id == 1) //White Dungeon
{
CardList humanList = new CardList();
Card c = AllZone.getCardFactory().getCard("Adventuring Gear", AllZone.getHumanPlayer());

c.setCurSetCode(c.getMostRecentSet());
c.setImageFilename(CardUtil.buildFilename(c));

humanList.add(c);

qa.setHuman(humanList);

for (int i = 0; i < 2; i++)
qa.addCompy("Savannah Lions");

qa.setCardRewardList(pack.generateCards(cards, 3, Constant.Rarity.Rare, Constant.Color.White));
} else if (id == 2) //Blue Dungeon
{
for (int i = 0; i < 3; i++)
qa.addCompy("Merfolk of the Pearl Trident");

qa.setCardRewardList(pack.generateCards(cards, 3, Constant.Rarity.Rare, Constant.Color.Blue));
} else if (id == 3) //Black Dungeon
{
qa.setCardRewardList(pack.generateCards(cards, 3, Constant.Rarity.Rare, Constant.Color.Black));
} else if (id == 4) //Red Dungeon
{
for (int i = 0; i < 3; i++)
qa.addCompy("Mons's Goblin Raiders");

qa.setCardRewardList(pack.generateCards(cards, 3, Constant.Rarity.Rare, Constant.Color.Red));
} else if (id == 5) //Green Dungeon
{
qa.setCardRewardList(pack.generateCards(cards, 3, Constant.Rarity.Rare, Constant.Color.Green));
} else if (id == 6) //Colorless Dungeon
{
for (int i = 0; i < 2; i++)
qa.addCompy("Ornithopter");
qa.setCardRewardList(pack.generateCards(cards, 3, Constant.Rarity.Rare, Constant.Color.Colorless));
}

Re: Quest decks revamp

PostPosted: 30 Jul 2011, 17:14
by Chris H.
I agree, we do not need cards in play for the first special quest opponents. It looks like it should be easy to change.

I had an idea to redo these decks, replace them with Kinship decks as I do not think that we are using that mechanic elsewhere in quest mode.

Re: Quest decks revamp

PostPosted: 30 Jul 2011, 19:09
by Sloth
I think we should have a concept for the special quest decks. The experience for the player should be different from battling a normal quest opponent.

I will start a new topic for this.

Re: Quest decks revamp

PostPosted: 18 Sep 2011, 14:46
by Sloth
I just played a game against the Data 3 deck and I think it would be beter placed in tier 2.

Data 3 | Open
[duel]
[metadata]
Name=Data 3
Title=Data
Difficulty=hard
Description=WB Swampwalk Karma deck with Contaminated Ground and Crusading Knight
Icon=Data.jpg
Deck Type=constructed
[main]
1 Tethered Griffin
3 Quag Vampires
4 Marsh Threader
3 Stern Judge
2 Blistergrub
1 Mesa Enchantress
4 Crusading Knight
1 Bog Wraith
1 Moor Fiend
2 Celestial Ancient
1 Bog Tatters
1 Fountain Watch
3 Evil Presence
4 Contaminated Ground
3 Tainted Well
2 Karma
1 Mox Jet
1 Mox Pearl
11 Plains
4 Vault of Whispers
3 Arcane Sanctum
4 Dromar's Cavern
[sideboard]

Once Innistrad is released we could also add four copies of the new WB lands.

Re: Quest decks revamp

PostPosted: 25 Nov 2011, 12:57
by Sloth
I wanted to know how many elf tribal decks we have and found these 3:

Morpheus 3 | Open
[duel]
[metadata]
Name=Morpheus 3
Title=Morpheus
Difficulty=hard
Description=Mono G Elf deck with Overrun, Gaea's Anthem, Imperious Perfect and other pumps
Icon=Morpheus.jpg
Deck Type=constructed
[main]
21 Forest
1 Mox Emerald
4 Llanowar Elves
4 Imperious Perfect
4 Elvish Champion
4 Immaculate Magistrate
4 Elvish Archdruid
3 Nissa's Chosen
2 Nissa Revane
1 Timberwatch Elf
2 Elvish Visionary
1 Coat of Arms
2 Wellwisher
3 Sylvan Messenger
2 Wolf-Skull Shaman
1 Winnower Patrol
1 Eladamri, Lord of Leaves
[sideboard]


Picard 3 | Open
[duel]
[metadata]
Name=Picard 3
Title=Picard
Difficulty=hard
Description=WUG Elf deck with elf lords
Icon=Picard.jpg
Deck Type=constructed
[main]
2 Wellwisher
1 Mox Emerald
4 Tropical Island
3 Immaculate Magistrate
1 Island
1 Ancestral Recall
1 Mox Pearl
4 Tundra
4 Savannah
3 Imperious Perfect
2 Essence Warden
3 Gaea's Skyfolk
1 Mox Sapphire
2 Plains
2 Sylvan Messenger
1 Wolf-Skull Shaman
3 Forest
1 Winnower Patrol
1 Timberwatch Elf
1 Rune-Cervin Rider
3 Llanowar Elves
3 Safehold Elite
1 Rhys the Redeemed
4 Wilt-Leaf Cavaliers
1 Tolsimir Wolfblood
4 Wilt-Leaf Liege
1 Elvish Vanguard
1 Time Walk
1 Coiling Oracle
[sideboard]


Spock 2 | Open
[duel]
[metadata]
Name=Spock 2
Title=Spock
Difficulty=medium
Description=Mono G Elf singleton deck with Winnower Patrol and Wolf-Skull Shaman
Icon=Spock.jpg
Deck Type=constructed
[main]
1 Norwood Archers
1 Elvish Warrior
1 Llanowar Mentor
1 Stonewood Invoker
1 Immaculate Magistrate
1 Fyndhorn Elves
1 Caller of the Claw
4 Wolf-Skull Shaman
1 Leaf Gilder
17 Forest
1 Skyshroud Troopers
4 Winnower Patrol
1 Elvish Archers
1 Viridian Shaman
1 Thelonite Hermit
1 Llanowar Elves
1 Essence Warden
1 Elvish Ranger
[sideboard]


I think having 3 different elf tribal opponents is ok, since it's quite a well supported tribe. I want to increase the difference between the Spock and Morpheus opponents by adding black to the Spock 2 deck. Black offers removal in the form of Eyeblight's Ending and Nameless Inversion, which have synergy with the kinship cards (while not having synergy with the normal elf lords).

After that I may be adding medium and easy versions of the other decks and/or a hard version of Spock.

Re: Quest decks revamp

PostPosted: 12 Jun 2012, 19:01
by Corwin72
Don't forget Nath of the Gilt-Leaf.

Re: Quest decks revamp

PostPosted: 13 Jun 2012, 05:31
by Sloth
Corwin72 wrote:Don't forget Nath of the Gilt-Leaf.
Yes, will be included. I've also just noted that the deck has only 50 cartds. Thanks Corwin.

Re: Quest decks revamp

PostPosted: 27 Jun 2012, 09:54
by Nordos
The revive deck (very hard) has a very useless creature in the deck - Jin-Gitaxias, Core Augur
This card helped me to win battles which I would have lost, since it milled the computer himself. If it weren't for that card, he would have been able to revive a lot stronger creatures...

Another thing I encountered was that the Show and Tell deck had not enough mana. Many times it would stuck with havin 1 or 2 mana, not able to play show and tell...

Sorry if these are already fixed

Re: Quest decks revamp

PostPosted: 27 Jun 2012, 11:16
by Sloth
Nordos wrote:The revive deck (very hard) has a very useless creature in the deck - Jin-Gitaxias, Core Augur
This card helped me to win battles which I would have lost, since it milled the computer himself. If it weren't for that card, he would have been able to revive a lot stronger creatures...
I replaced Jin-Gitaxias, Core Augur with Sheoldred, Whispering One.

Nordos wrote:Another thing I encountered was that the Show and Tell deck had not enough mana. Many times it would stuck with havin 1 or 2 mana, not able to play show and tell...
If you mean Boromir 4, that deck has 23 mana sources which should be enough.

Re: Quest decks revamp

PostPosted: 22 Aug 2012, 18:43
by Sloth
I split the theme of the Sherlock Holmes opponent into two: Sherlock Holmes will now only have the "Green" theme and the new opponet Dr Watson will have the "Forest" theme.

Here are the new decks:
Sherlock Holmes 1 | Open
[duel]
[metadata]
Name=Sherlock Holmes 1
Title=Sherlock Holmes
Difficulty=easy
Description=Mono G deck with Crabapple Cohort, An-Havva Constable and lots of green creatures
Icon=Sherlock Holmes.jpg
Deck Type=constructed
[main]
22 Forest|M12
1 Sapseep Forest
2 An-Havva Constable
2 An-Havva Inn
1 Beacon of Creation
3 Crabapple Cohort
1 Crushing Vines
1 Deadfall
1 Drove of Elves
1 Elvish Warrior
1 Feral Thallid
1 Fruition
1 Gorilla Pack
1 Kaysa
1 Meng Huo, Barbarian King
1 Multani's Acolyte
2 Nettle Sentinel
1 Niall Silvain
1 Norwood Priestess
2 Nourish
2 Nurturer Initiate
2 People of the Woods
1 Reach of Branches
1 Revive
2 Roughshod Mentor
1 Rushwood Elemental
1 Traproot Kami
1 Weatherseed Treefolk
1 Wooden Sphere
1 Wurm's Tooth
[sideboard]

Sherlock Holmes 2 | Open
[duel]
[metadata]
Name=Sherlock Holmes 2
Title=Sherlock Holmes
Difficulty=medium
Description=Mono G deck with Primalcrux and lots of green creatures
Icon=Sherlock Holmes.jpg
Deck Type=constructed
[main]
22 Forest|M12
1 Emerald Medallion
1 An-Havva Constable
1 An-Havva Inn
1 Beast Attack
1 Bellowing Tanglewurm
1 Blanchwood Armor
1 Child of Gaea
1 Cloudthresher
1 Crabapple Cohort
1 Craw Giant
1 Drove of Elves
1 Elvish Warrior
1 Force of Nature
1 Garruk's Companion
1 Jedit Ojanen of Efrava
1 Juvenile Gloomwidow
1 Kaysa
1 Khalni Hydra
1 Kodama of the North Tree
1 Leatherback Baloth
1 Meng Huo, Barbarian King
1 Nettle Sentinel
1 Nissa's Chosen
1 Norwood Priestess
1 People of the Woods
2 Primalcrux
1 Reach of Branches
1 Regal Force
1 Ring of Kalonia
1 Roughshod Mentor
1 Rushwood Elemental
1 Strangleroot Geist
1 Talara's Battalion
1 Titania's Chosen
1 Trolls of Tel-Jilad
1 Weatherseed Treefolk
1 Yeva, Nature's Herald
[sideboard]

Sherlock Holmes 3 | Open
[duel]
[metadata]
Name=Sherlock Holmes 3
Title=Sherlock Holmes
Difficulty=hard
Description=Mono G deck with Primalcrux, Bellowing Tanglewurm and lots of green creatures
Icon=Sherlock Holmes.jpg
Deck Type=constructed
[main]
22 Forest|M12
1 Mox Emerald
2 Bellowing Tanglewurm
1 Champion of Lambholt
1 Cloudthresher
1 Crushing Vines
1 Fyndhorn Elves
4 Garruk's Companion
1 Kaysa
1 Khalni Hydra
1 Kodama of the North Tree
2 Llanowar Elves
4 Leatherback Baloth
1 Meng Huo, Barbarian King
4 Nettle Sentinel
1 Obstinate Baloth
3 Primalcrux
1 Silvos, Rogue Elemental
1 Terra Stomper
1 Thrun, the Last Troll
1 Troll Ascetic
1 Vorapede
1 Wickerbough Elder
1 Wolfir Avenger
1 Yeva, Nature's Herald
1 Nature's Claim
[sideboard]

Dr Watson 1 | Open
[duel]
[metadata]
Name=Dr Watson 1
Title=Dr Watson
Difficulty=easy
Description=Mono G Forest deck with land fetch, People of the Woods and Treefolk Seedlings
Icon=Dr Watson.jpg
Deck Type=constructed
[main]
24 Forest|M12
1 Clear the Land
1 Cultivate
1 Deep Reconnaissance
1 Elvish Pioneer
1 Explosive Vegetation
1 Far Wanderings
1 Farhaven Elf
1 Hunting Cheetah
1 Khalni Heart Expedition
1 Quirion Trailblazer
1 Rampant Growth
1 Ranger's Path
1 Seedguide Ash
1 Silverglade Elemental
1 Untamed Wilds
1 Wood Elves
1 Aspect of Wolf
1 Beacon of Creation
1 Bountiful Harvest
1 Coiling Woodworm
1 Deadfall
1 Fruition
1 Greener Pastures
1 Joyous Respite
1 Lost in the Woods
4 People of the Woods
1 Timbermaw Larva
3 Traproot Kami
3 Treefolk Seedlings
[sideboard]

Dr Watson 2 | Open
[duel]
[metadata]
Name=Dr Watson 2
Title=Dr Watson
Difficulty=medium
Description=Mono G Forest deck with with land fetch and Baru, Fist of Krosa
Icon=Dr Watson.jpg
Deck Type=constructed
[main]
24 Forest|M12
1 Boundless Realms
2 Cultivate
1 Hunting Cheetah
1 Kodama's Reach
1 Mwonvuli Acid-Moss
1 Nature's Lore
1 Ondu Giant
1 Oracle of Mul Daya
1 Rowen
1 Silverglade Elemental
2 Skyshroud Claim
1 Three Visits
1 Wood Elves
1 Aspect of Wolf
1 Avenger of Zendikar
4 Baru, Fist of Krosa
1 Beacon of Creation
1 Blanchwood Armor
1 Coiling Woodworm
1 Dauntless Dourbark
1 Dungrove Elder
1 Howl of the Night Pack
1 Molimo, Maro-Sorcerer
1 People of the Woods
1 Primal Bellow
1 Reach of Branches
1 Tangle Golem
1 Timbermaw Larva
2 Traproot Kami
1 Treefolk Seedlings
1 Uktabi Wildcats
[sideboard]

Dr Watson 3 | Open
[duel]
[metadata]
Name=Dr Watson 3
Title=Dr Watson
Difficulty=hard
Description=Mono G Forest deck with with land fetch and Baru, Fist of Krosa
Icon=Dr Watson.jpg
Deck Type=constructed
[main]
24 Forest|M12
4 Cultivate
2 Khalni Heart Expedition
4 Kodama's Reach
1 Oracle of Mul Daya
4 Primeval Titan
2 Skyshroud Claim
1 Avenger of Zendikar
4 Baru, Fist of Krosa
3 Dauntless Dourbark
4 Dungrove Elder
1 Blanchwood Armor
1 Howl of the Night Pack
1 Molimo, Maro-Sorcerer
1 Rampaging Baloths
1 Timber Protector
1 Naturalize
[sideboard]


Comments?

Re: Quest decks revamp

PostPosted: 22 Aug 2012, 21:27
by Nordos
maybe add one Boundless Realms to Dr Watson 3?