Corwin72 wrote:I am finding some spelling issues and small fixes. I will continue to work on it.
What do you think of my idea that strong singleton decks are good for medium and constructed should be used for hard?
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We currently have 200 quest decks. We can always use a few more.

Sloth spent a lot of time last year modifying the quest decks. I would not suggest that someone should try to change or to replace most or all of them as the work load could become a burden. On the other hand adding new decks would be great.
Be on the look out for cards that the computer can not use. The card file for these cards should contain this SVar:
SVar:RemAIDeck:True
Additional AI decks that are reasonably different from the existing decks could help to improve the quest experience. You could try out your idea and this would help to give some variation to the game.
I have some deck ideas for what may be weaker combo decks using some cards that may not end up in a tournament winning deck. It could still be fun (and different) to play against.
It should also be fairly easy at this time to create a number of theme type tribal decks. Using Giants or Fairies or Angels or Demons or ...
I need a few weeks to tie up some loose ends in the forge project. As a Jr. programmer I try to help with some of the basic maintenance type tasks. I also need to figure out where to paste in the opponent deck descriptions. I have not had enough free time to check out the various changes that Fnoed made to the quest mode. I have only been able to take a quick peek.