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Re: New quest decks

PostPosted: 25 Jul 2015, 03:15
by tojammot

Re: New quest decks

PostPosted: 26 Jul 2015, 02:21
by tojammot

Re: New quest decks

PostPosted: 26 Jul 2015, 07:53
by Sloth
Looks solid (but 1 Serra's Sanctum is enough i think - the AI won't mulligan with only 2 Serra's Sanctum as lands). I'd say it's a little too powerful for medium.

Re: New quest decks

PostPosted: 26 Jul 2015, 11:33
by tojammot
Sloth wrote:Looks solid (but 1 Serra's Sanctum is enough i think - the AI won't mulligan with only 2 Serra's Sanctum as lands). I'd say it's a little too powerful for medium.
Alright then, and I found some interesting cards.

-2 Serra's Sanctum
-1 Glorious Anthem
-4 Honor of the Pure
+1 Plains
+3 Pacifism
+3 Celestial Ancient

Re: New quest decks

PostPosted: 28 Jul 2015, 02:06
by friarsol

Re: New quest decks

PostPosted: 28 Jul 2015, 03:02
by tojammot
friarsol wrote:I wanted to write up a UR Thopter deck, but got distracted making this one instead

Smaug 2? | Open
[duel]
[metadata]
Name=Smaug 2
Title=Smaug
Difficulty=medium
Description=RW Hellkite Tyrant + Goblin Kaboomist deck
Icon=Smaug.jpg
Deck Type=constructed
[main]
3 Hellkite Tyrant
4 Goblin Kaboomist
3 Hangarback Walker
3 Shrine of Loyal Legions
2 Flamewright
1 Genesis Chamber
1 Myr Battlesphere
1 Myr Propagator
1 Myr Turbine
1 Covetous Dragon
1 Feldon of the Third Path
1 Pia and Kiran Nalaar
2 Mycosynth Lattice
1 Nuisance Engine
1 Veteran Armorer
1 Glorious Anthem
3 Spear of Heliod
3 Lightning Helix
1 Iona's Judgment
1 Chromatic Lantern
1 Meteorite
4 Darksteel Citadel
1 Arid Mesa
2 Mountain
2 Plains
4 Clifftop Retreat
3 Temple of Triumph
2 Sacred Foundry
1 Ancient Den
1 Great Furnace
1 Buried Ruin
1 Haven of the Spirit Dragon
1 Foundry of the Consuls
1 Urza's Factory
[sideboard]
Hah, I was going to make one too. Manfred von Richthofen and his arsenal of flying artifact creatures.

The deck looks interesting but the manabase looks unstable, running 4 Clifftop Retreats doesn't seem to work when you don't have enough of the land types for it to enter untapped.

EDIT: Woah, I got a pretty neat idea.

Re: New quest decks

PostPosted: 28 Jul 2015, 03:40
by friarsol
tojammot wrote:The deck looks interesting but the manabase looks unstable, running 4 Clifftop Retreats doesn't seem to work when you don't have enough of the land types for it to enter untapped.

EDIT: Woah, I got a pretty neat idea.
Yea, I think when I was writing it up, I was thinking it was the 3 or less land, not the same type land. And then I kept trimming basics as I was swapping in other lands. Can easily shuffle the land a bit to pull in more pains/shocks/etc. I think a few of the 4 utility lands can probably be dropped, but I wasn't sure which would be best, so I just left them all.

Re: New quest decks

PostPosted: 28 Jul 2015, 07:38
by Sloth

Re: New quest decks

PostPosted: 28 Jul 2015, 07:48
by tojammot

Re: New quest decks

PostPosted: 28 Jul 2015, 12:12
by friarsol
Sloth wrote:Veteran Armorer and Glorious Anthem look a bit out of place here without artifact synergy. What about Chief of the Foundry and Thopter Engineer?
Neither of those boost Goblin Kaboomist to keep him alive, and if one of the primary goals is to keep spitting out traps on a stalled game, he'll die without something to boost him.

Re: New quest decks

PostPosted: 28 Jul 2015, 12:14
by friarsol
tojammot wrote:This deck has potential, the AI keeps wasting mana on Feldon however even when there's nothing in the yard.
I just fixed that issue yesterday. For some reason the CopyPermanent AI didn't actually use the targeting Zone, and instead assumed it was the battlefield.

Re: New quest decks

PostPosted: 01 Aug 2015, 08:53
by tojammot

Re: New quest decks

PostPosted: 02 Aug 2015, 21:32
by Sloth
tojammot wrote:Three versions of a defender deck.
They are looking good, especially the first one is quite polished (but could make use of the Colossus of Akros tech from the second deck). I'm a bit concerned about Axebane Guardian - does the AI use it well?

Re: New quest decks

PostPosted: 03 Aug 2015, 07:34
by tojammot
Sloth wrote:They are looking good, especially the first one is quite polished (but could make use of the Colossus of Akros tech from the second deck). I'm a bit concerned about Axebane Guardian - does the AI use it well?
In what way? For all I know, it gets mana and spends a lot of spells. I couldn't tell if there was anything wrong with that. Does the AI have trouple splitting the mana into different colors or something?

Re: New quest decks

PostPosted: 07 Aug 2015, 07:48
by tojammot