Re: New quest decks
Posted: 17 Jul 2017, 17:16
@tojammot: Thanks a lot, these look like cool decks! Did you test them ingame vs. other decks to try to determine which tiers they would belong to?
- Agetian
- Agetian
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Yeah, I'll probably wait for Sloth or someone else's criticism before adding it to the SVN.Agetian wrote:Nice!
I can look into integrating them. I'm not very good with tweaks though, so hopefully someone else can help with that... Would you like to provide avatars for these opponents as well?
And btw, would you like to try anything with HOU-specific mechanics since the set was recently released?
- Agetian
Deck-specific AI bias would be nifty, though I don't know how disastrous it would be to actually implement.daitokujibiko wrote:About the AI, I was wondering, maybe it's possible to make something like an [aistrategy] section we could put in our .dck file headers? These would contain hints for how the AI should try to play the deck. That might be easier than trying to generally improve the AI in every concieveable situation. Even some little rules about the order to play cards or what to target would help a lot as you can imagine.
Agreed, this is one of the things I'd like to achieve as well...if there is a true need. Knowing myself I'll probably teach the AI to play everything correctly instead.Having a way to specify specific strategic considerations/hints for the AI would be a very nice thing to have.