Re: New quest decks
Wyatt Earp 2 shows a really odd name.
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There were no newline characters at the end of the quest easy/medium/hard files. I'm not sure how they are read in, but that could be causing the problem. I'll check in fixes.Corwin72 wrote:Wyatt Earp 2 shows a really odd name.
As always, I would love to see some synergy, maybe add red for Rolling Earthquake and focus on Horsemanship?
Did you test the AI using Earthquake and Red Sun's Zenith?
Razorgrass Screen is even worse than Cinder Wall, but Steel Wall is ok. I will add the deck.Corwin72 wrote:Goblin Charbelcher is a clock in the deck. That could be increased to 3 and add some Pyroclasm.
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or if you still hate Cinder Wall:
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Or there is always Steel Wall.
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Unless paired with Guilty Conscience Stuffy Doll is not broken or anything (I just have an idea for a tier 4 deck). It fits the theme perfectly and the deck is supposed to be hard.Corwin72 wrote:I hate Stuffy Doll. I feel like that card just makes it another deck centered around that. I feel like the deck has enough win conditions without that.
Pyrohemia seems rough too.
Pyroclast Consul won't trigger so often.
The AI will hesitate to kill its own creatures unless the human has a lot more valuable creatures Chain Reaction can kill. I like the AI to cast its spells. Maybe one Chain Reaction can be squeezed in.Corwin72 wrote:The card Chain Reaction may kill your creatures but a board reset will draw out the game and allow for some large effects from those cards.