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Re: New quest decks

PostPosted: 18 May 2011, 14:07
by Corwin72
Wyatt Earp 2 shows a really odd name.

Re: New quest decks

PostPosted: 18 May 2011, 15:13
by Corwin72
Redwall 2
Image
| Open
[metadata]
Name=Redwall 2
Deck Type=constructed
[main]
4 AEther Membrane|PLC
4 Lightning Bolt|M11
20 Mountain|MBS
4 Rage Nimbus|ROE
1 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
2 Red Sun's Zenith|MBS
4 Vent Sentinel|ROE
3 Earthquake|M10
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Cinder Wall|8ED
[sideboard]


What do you think?

Re: New quest decks

PostPosted: 18 May 2011, 15:48
by slapshot5
Corwin72 wrote:Wyatt Earp 2 shows a really odd name.
There were no newline characters at the end of the quest easy/medium/hard files. I'm not sure how they are read in, but that could be causing the problem. I'll check in fixes.

I don't use quest at all, so you'll have to check it out.

-slapshot5

Re: New quest decks

PostPosted: 18 May 2011, 15:53
by Corwin72
Never mind. That is my bad.
I copy and paste all of the quest decks in to the easy med and hard files. I had pasted wrong so that there was no space.

Re: New quest decks

PostPosted: 18 May 2011, 16:02
by Sloth
As always, I would love to see some synergy, maybe add red for Rolling Earthquake and focus on Horsemanship?

Corwin72 wrote:Redwall 2
Image
| Open
[metadata]
Name=Redwall 2
Deck Type=constructed
[main]
4 AEther Membrane|PLC
4 Lightning Bolt|M11
20 Mountain|MBS
4 Rage Nimbus|ROE
1 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
2 Red Sun's Zenith|MBS
4 Vent Sentinel|ROE
3 Earthquake|M10
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Cinder Wall|8ED
[sideboard]


What do you think?
Did you test the AI using Earthquake and Red Sun's Zenith?
Cinder Wall is a really bad card (I wouldn't put more than one into an easy deck).

Re: New quest decks

PostPosted: 18 May 2011, 16:33
by Corwin72
I will try it again but I thought that the AI cast the Earthquake to kill me when I was low. I can remove those. Any other recommendations for interesting kill cards?
Cinder wall is just removal in this deck. It trades for most early threats and is another defender in the late game.

I just played another game and the AI did not cast either card. We were in a stalemate and I had discard that did not take a sorcery card.

The Sun deck was less about synergy than a theme deck. I thought that it would be fun to play against the Portal cards if they were all together. If the AI has issues with Earthquake will it be able to cast Rolling Earthquake ok?

Re: New quest decks

PostPosted: 18 May 2011, 16:48
by Corwin72
Goblin Charbelcher is a clock in the deck. That could be increased to 3 and add some Pyroclasm.

| Open
[metadata]
Name=Wall
Deck Type=constructed
[main]
4 Lightning Bolt|M11
3 Pyroclasm|M11
4 AEther Membrane|PLC
20 Mountain|MBS
4 Rage Nimbus|ROE
3 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
4 Vent Sentinel|ROE
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Cinder Wall|8ED
[sideboard]


or if you still hate Cinder Wall:
| Open
[metadata]
Name=Wall
Deck Type=constructed
[main]
4 Lightning Bolt|M11
3 Pyroclasm|M11
4 AEther Membrane|PLC
20 Mountain|MBS
4 Rage Nimbus|ROE
3 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
4 Vent Sentinel|ROE
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Razorgrass Screen|5DN
[sideboard]


Or there is always Steel Wall.
| Open
[metadata]
Name=Wall
Deck Type=constructed
[main]
4 Lightning Bolt|M11
3 Pyroclasm|M11
4 AEther Membrane|PLC
20 Mountain|MBS
4 Rage Nimbus|ROE
3 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
4 Vent Sentinel|ROE
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Steel Wall|MRD
[sideboard]

Re: New quest decks

PostPosted: 18 May 2011, 17:18
by Sloth
Corwin72 wrote:Goblin Charbelcher is a clock in the deck. That could be increased to 3 and add some Pyroclasm.

| Open
[metadata]
Name=Wall
Deck Type=constructed
[main]
4 Lightning Bolt|M11
3 Pyroclasm|M11
4 AEther Membrane|PLC
20 Mountain|MBS
4 Rage Nimbus|ROE
3 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
4 Vent Sentinel|ROE
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Cinder Wall|8ED
[sideboard]


or if you still hate Cinder Wall:
| Open
[metadata]
Name=Wall
Deck Type=constructed
[main]
4 Lightning Bolt|M11
3 Pyroclasm|M11
4 AEther Membrane|PLC
20 Mountain|MBS
4 Rage Nimbus|ROE
3 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
4 Vent Sentinel|ROE
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Razorgrass Screen|5DN
[sideboard]


Or there is always Steel Wall.
| Open
[metadata]
Name=Wall
Deck Type=constructed
[main]
4 Lightning Bolt|M11
3 Pyroclasm|M11
4 AEther Membrane|PLC
20 Mountain|MBS
4 Rage Nimbus|ROE
3 Goblin Charbelcher|MRD
4 Terramorphic Expanse|M11
4 Vent Sentinel|ROE
1 Meekstone|7ED
1 Ensnaring Bridge|8ED
4 Wall of Razors|STH
4 Ogre Sentry|ROE
4 Steel Wall|MRD
[sideboard]
Razorgrass Screen is even worse than Cinder Wall, but Steel Wall is ok. I will add the deck.

You're right about Rolling Earthquake having the same code as Earthquake. I have to think about the deck.

Re: New quest decks

PostPosted: 19 May 2011, 15:04
by Sloth
What do you think about this deck? Did I miss some possible additions?

| Open
Riddler 3
[general]
constructed
[main]
4 Arid Mesa
4 Plateau
4 Windswept Heath
5 Plains
5 Mountain
1 Mox Pearl
1 Mox Ruby
4 Spitemare
4 Deep-Slumber Titan
4 Stuffy Doll
4 Wall of Hope
2 Subterranean Spirit
2 AEther Flash
2 Caltrops
2 Powerstone Minefield
4 Pyrohemia
4 Pyroclasm
4 Tremor
[sideboard]

Re: New quest decks

PostPosted: 19 May 2011, 15:16
by Corwin72
I hate Stuffy Doll. I feel like that card just makes it another deck centered around that. I feel like the deck has enough win conditions without that.

Pyrohemia seems rough too.

Re: New quest decks

PostPosted: 19 May 2011, 15:21
by Corwin72

Re: New quest decks

PostPosted: 19 May 2011, 15:26
by Sloth
Corwin72 wrote:I hate Stuffy Doll. I feel like that card just makes it another deck centered around that. I feel like the deck has enough win conditions without that.

Pyrohemia seems rough too.
Unless paired with Guilty Conscience Stuffy Doll is not broken or anything (I just have an idea for a tier 4 deck). It fits the theme perfectly and the deck is supposed to be hard.

Pyroclast Consul won't trigger so often.
Chain Reaction may kill my Spitemare or Wall of Hope.
Destructive Force is too tricky for the AI (it won't cast it very often I think).

Re: New quest decks

PostPosted: 19 May 2011, 15:33
by Corwin72
The card Chain Reaction may kill your creatures but a board reset will draw out the game and allow for some large effects from those cards.

I don't like the AI to have repeatable damage sources. Wrath cards like Chain Reaction seem like good large one shot attacks.

Re: New quest decks

PostPosted: 19 May 2011, 16:02
by Sloth
Corwin72 wrote:The card Chain Reaction may kill your creatures but a board reset will draw out the game and allow for some large effects from those cards.
The AI will hesitate to kill its own creatures unless the human has a lot more valuable creatures Chain Reaction can kill. I like the AI to cast its spells. Maybe one Chain Reaction can be squeezed in.

Another card I just found is Swans of Bryn Argoll. This has to be added as a four of.

Re: New quest decks

PostPosted: 19 May 2011, 16:32
by Corwin72
I like that one.