Re: New quest decks
Updated Version:
- | Open
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=48&t=4458
The AI doesn't use the abilities of Subterranean Spirit and Pyrohemia if it can't kill one of your creatures. Stuffy Doll has so many good things to deliver for this deck, I can't understand why you don't like it.Corwin72 wrote:I would drop the third Stuffy Doll for the second Subterranean Spirit.
There are actually a lot more of ways to deal with it: Arrest, Thirst, Deglamer, Enfeeblement, Boomerang+Counterspell,...Corwin72 wrote:It is just a card that can not be dealt with in a normal method. You either have to be able to remove a creature\artifact from the game or have evasion\trample. You can not race it on a ground war. I just think that it is a "no fun" card to play against. IMO.
We can't make it easy for every kind of deck. The player can always chose another opponent if their deck is unprepared.Corwin72 wrote:Green and Red are kind of dead to it.
It just feels like another Samantha Stevens where a red deck is just out of luck when playing against that.
`Sloth wrote:An easy deck for a change:
- | Open
Orcs are really crappy. Their tribal cards are: Orc General, Orcish Captain and Raiding Party. I never want to see any of these cards in the hands of the AI.Chris H. wrote:Ah, good job. With over 8000 cards we should be able to create a few new tribal theme decks using creatures that are not that powerful. We still have the Dwarves and the Orcs to think about.
`Sloth wrote:Orcs are really crappy. Their tribal cards are: Orc General, Orcish Captain and Raiding Party. I never want to see any of these cards in the hands of the AI.
Sorry Corwin, they are completely unfinished. There is a lot of unrelated stuff in there and the important cards are missing: Drumhunter, Exuberant Firestoker, Kavu Lair, Mayael the Anima, Mighty Emergence, Sunseed Nurturer, Paleoloth, Where Ancients Tread, Mycoid Shepherd, Vagrant Plowbeasts, Woolly Thoctar, Cliffrunner Behemoth, Spearbreaker Behemoth.Corwin72 wrote:I am not overly happy with either of the Cable decks.
Cable 2 has been done before. I am really happy that it did not have artifact lands. With them being banned in most formats I found them really out of place in our medium and hard decks.
Cable 3 has so many cards that can not be used correctly by the AI that it is scary.
The Dinosaur decks look good to me. Thoughts?
- | Open
- | Open