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Customized Quest options.

PostPosted: 11 Jul 2011, 14:02
by Corwin72
For the past few months I have been frustrated with how difficult quest mode is. My answer is to customize the quest.preferences file and easy.txt medium.txt and hard.txt

When I plan to play for a day or so this is the quest.preferences change that I use.
| Open
difficultyString=Easy,Normal,Hard,Very Hard
# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
winsForBooster=1,1,2,2
winsForRankIncrease=3,4,5,6
winsForMediumAI=10,9,8,7
winsForHardAI=20,18,16,14
winsForVeryHardAI=40,36,32,28
# When starting a quest this is how much of each type you'll start with. Plus your

starting Credits.
startingBasicLand=25
startingSnowBasicLand=0
startingCommons=382,80,78,76
startingUncommons=320,18,16,15
startingRares=290,10,10,8
startingCredits=2500
# When winning a booster pack, this is what you'll expect to see in a pack.
boosterPackCommon=7
boosterPackUncommon=5
boosterPackRare=10
# Match rewards that are used by the quest system
matchRewardBase=100
matchRewardTotalWins=0.9
matchRewardNoLosses=10
matchRewardPoisonWinBonus=50
matchRewardMilledWinBonus=40
matchRewardAltWinBonus=100
matchRewardWinOnFirstTurn=1500
matchRewardWinByTurnFive=250
matchRewardWinByTurnTen=50
matchRewardWinByTurnFifteen=25
matchRewardMullToZero=500


I also add all easy decks to the medium deck list and all medium decks to the hard deck list.

Does anyone else edit their files?
If so how?

Re: Customized Quest options.

PostPosted: 11 Jul 2011, 15:07
by friarsol
The Quest Mode has recently been improved to give a larger starting pool, you should give it a try. It's surely not 1000 cards, but it does help a lot. I think the key to doing well early on in the Quest is having an 0/2 or higher Plant Wall to help slow the AI down while your deck doesn't have as much cohesiveness.

The Quest mode also has more card availability in the Card Shop early in the Quest.

Re: Customized Quest options.

PostPosted: 11 Jul 2011, 15:42
by Chris H.
Sloth added an overlap when you advance from one tier to the next. During this overlap you will face a tier 1 deck with two tier 2 decks for example.

I am not sure how long this overlap lasts. Maybe this overlap should last for more wins if you are playing at an easier level?

Re: Customized Quest options.

PostPosted: 11 Jul 2011, 17:15
by Corwin72
I forgot about the pets. I never buy them. You are right they drastically change the difficulty.

Re: Customized Quest options.

PostPosted: 11 Jul 2011, 18:57
by timmermac
Here's the current preferences edit that I'm using
Code: Select all
difficultyString=Easy,Normal,Hard,Very Hard
# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
winsForBooster=1,1,1,1
winsForRankIncrease=50,50,50,50
winsForMediumAI=200,200,200,200
winsForHardAI=350,350,350,350
winsForVeryHardAI=425,425,425,425
# When starting a quest this is how much of each type you'll start with. Plus your starting Credits.
startingBasicLand=20
startingSnowBasicLand=5
startingCommons=82,80,78,76
startingUncommons=20,18,16,15
startingRares=10,10,10,8
startingCredits=250000000
# When winning a booster pack, this is what you'll expect to see in a pack.
boosterPackCommon=7
boosterPackUncommon=3
boosterPackRare=1
# Match rewards that are used by the quest system
matchRewardBase=100
matchRewardTotalWins=3
matchRewardNoLosses=100
matchRewardPoisonWinBonus=500
matchRewardMilledWinBonus=400
matchRewardAltWinBonus=1000
matchRewardWinOnFirstTurn=15000
matchRewardWinByTurnFive=2500
matchRewardWinByTurnTen=500
matchRewardWinByTurnFifteen=50
matchRewardMullToZero=5000
I'm wondering if there are more things that can be changed using this file. For instance, I'd like to be able to change the amount of credits that I lose in a match loss. I tend to start with a ton of credits, so losing 15 isn't much of a loss. The ability to change that figure would be cool.