Special quests
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Re: Special quests
by Sloth » 11 Aug 2016, 15:35
And another quest that puts you in a tight spot.
AILife=20
HumanExtras=Delusions of Mediocrity|Delusions of Mediocrity|Delusions of Mediocrity
AILife=20
HumanExtras=Delusions of Mediocrity|Delusions of Mediocrity|Delusions of Mediocrity
- AI deck | Open
- 1 Tropical Island
4 Savannah
1 Taiga
1 Island
1 Plains
1 Forest
2 Flooded Strand
4 Windswept Heath
4 Seaside Citadel
4 Ancient Ziggurat
4 Noble Hierarch
4 Birds of Paradise
4 Elvish Visionary
4 Trygon Predator
4 Polis Crusher
4 Dawning Purist
4 Reliquary Monk
4 Rust Scarab
1 Veteran Armorer
1 Kongming, "Sleeping Dragon"
1 Urabrask the Hidden
1 Archetype of Courage
1 Masako the Humorless
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Re: Special quests
by tojammot » 15 Aug 2016, 10:00
AI starts off with a Bubble Matrix.
- QUest | Open
- 2 Dauthi Horror
2 Dauthi Slayer
2 Doom Blade
4 Filthy Cur
1 Gilt-Leaf Winnower
2 Go for the Throat
3 Godless Shrine
1 Grollub
3 Guardian of the Gateless
1 Hundred-Handed One
4 Isolated Chapel
1 Mortify
3 Palace Guard
1 Palisade Giant
4 Pariah
4 Phyrexian Negator
4 Plains
1 Rebuff the Wicked
4 Scrubland
4 Swamp
4 Tainted Field
4 Wall of Glare
1 Noble Stand
Re: Special quests
by Sloth » 30 Aug 2016, 20:35
I want to make a new tier of challenges that are not so hard and start with 15 wins.
Two are finished already. I want to add some more before implementing them, so there is a bit of variation.
1. Helm of Awakening
HumanExtras=Helm of Awakening|Helm of Awakening
AIExtras=Helm of Awakening|Helm of Awakening|Darksteel Forge
2. Keep off the Grass
AIExtras=No Mercy|Weakstone|The Tabernacle at Pendrell Vale|Torpor Orb|Feroz's Ban|Moat|Martial Law|Cursed Totem|AEther Storm|Ghostly Prison
Two are finished already. I want to add some more before implementing them, so there is a bit of variation.
1. Helm of Awakening
HumanExtras=Helm of Awakening|Helm of Awakening
AIExtras=Helm of Awakening|Helm of Awakening|Darksteel Forge
- Helm of Awakening | Open
- 20 Forest
1 Desert Twister
1 Dosan's Oldest Chant
1 Nissa's Renewal
1 Reach of Branches
1 Primeval Bounty
1 Kavu Titan
1 Adaptive Snapjaw
1 Deadly Insect
1 Garruk's Packleader
1 Geist Trappers
1 Kurgadon
1 Mitotic Slime
1 Rhox Maulers
1 Rotted Hystrix
1 Silverglade Elemental
1 Stingerfling Spider
1 Tajuru Pathwarden
1 Thragtusk
1 Watcher in the Web
1 Great Oak Guardian
1 Greenwarden of Murasa
1 Multani, Maro-Sorcerer
1 Paleoloth
1 Phytotitan
1 Primeval Titan
1 Primordial Sage
1 Rampaging Baloths
1 Roughshod Mentor
1 Skysnare Spider
1 Soul of the Harvest
1 Thundering Tanadon
1 Ancient Ooze
1 Chancellor of the Tangle
1 Elderscale Wurm
1 Gaea's Revenge
1 Garruk's Horde
1 Hornet Queen
1 Moldgraf Monstrosity
1 Pelakka Wurm
1 Archetype of Endurance
2. Keep off the Grass
AIExtras=No Mercy|Weakstone|The Tabernacle at Pendrell Vale|Torpor Orb|Feroz's Ban|Moat|Martial Law|Cursed Totem|AEther Storm|Ghostly Prison
- Keep off the Grass | Open
- 24 Swamp
4 Alms of the Vein
4 Syphon Soul
2 Vampiric Touch
4 Blood Tithe
4 Brush with Death
4 Soul Feast
4 Syphon Life
4 Consume Spirit
4 Corrupt
1 Stolen Grain
1 Sorin's Vengeance
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Re: Special quests
by friarsol » 30 Aug 2016, 20:46
Is it worth it to downgrade some of the existing challenges? I think specifically the Wolf in Sheeps Clothing is pretty easy as far as challenges go. Maybe if the manabase is depowered a bit? Did you already take care of the Quest assuming Challenges start at 20 wins?Sloth wrote:I want to make a new tier of challenges that are not so hard and start with 15 wins.
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Re: Special quests
by Sloth » 31 Aug 2016, 21:23
That's a good idea. The quest looks easier than some medium opponents.friarsol wrote:Is it worth it to downgrade some of the existing challenges? I think specifically the Wolf in Sheeps Clothing is pretty easy as far as challenges go. Maybe if the manabase is depowered a bit?
There doesn't seem to be anything in the code that prevents quests from starting earlier than turn 20 (but i faintly remember that there has been something hardcoded in the past).friarsol wrote:Did you already take care of the Quest assuming Challenges start at 20 wins?
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Re: Special quests
by Sloth » 05 Sep 2016, 14:54
Here's another possible 15-win-challenge:
HumanExtras=Ivory Mask
AIExtras=Ivory Mask|Privileged Position|Greater Auramancy
HumanExtras=Ivory Mask
AIExtras=Ivory Mask|Privileged Position|Greater Auramancy
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Re: Special quests
by Sloth » 11 Sep 2016, 19:51
And another possible 15-win-challenge:
HumanExtras=
AIExtras=Great Wall|Ageless Sentinels|Ageless Sentinels|Wall of Essence|Wall of Essence|Fog Bank|Fog Bank|Personal Sanctuary|Karmic Justice
At first glance it looks like you have to win without creatures, but in fact playing a few big creatures (or loads of small ones) will grant you victory.
HumanExtras=
AIExtras=Great Wall|Ageless Sentinels|Ageless Sentinels|Wall of Essence|Wall of Essence|Fog Bank|Fog Bank|Personal Sanctuary|Karmic Justice
- The Great Wall | Open
- 8 Plains
8 Island
4 Tundra
4 Seachrome Coast
2 Rebuff the Wicked
2 Silence
2 Abeyance
4 Telim'Tor's Darts
4 Disenchant
4 Negate
2 Scatter Arc
4 Spell Pierce
4 Stubborn Denial
2 Hindering Light
4 Accumulated Knowledge
2 Wall of Reverence
At first glance it looks like you have to win without creatures, but in fact playing a few big creatures (or loads of small ones) will grant you victory.
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Sloth - Programmer
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- Joined: 23 Jun 2009, 19:40
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