Re: Special quests
Posted: 12 Oct 2011, 16:04
`Sloth wrote:The first one fits.
I suspect that you want to use the pic that is named "image 2.jpg"?
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=48&t=5109
`Sloth wrote:The first one fits.
This should be fixed now. It was a change made for Venser that caused this.friarsol wrote:The Medium Blue Challenge deck w/ Forced Fruition:
It seems like there's a bunch of Blue Creatures in this deck that Bounce land. None of them seem to be bouncing my land, so the AI casts one, then targets his own land. Not sure if there should be an IsCurse$ True on these, or what. But I believe the idea is to bounce the Humans lands?
Yes exactly.Chris H. wrote:`Sloth wrote:The first one fits.
I suspect that you want to use the pic that is named "image 2.jpg"?
My idea was, that the player should win in 20 turns and not destroy Darksteel Reactor. I think the walls, Propagandas and removal spells are not so hard to overcome to deal 20 damage in 20 turns.lazylockie wrote:I think Reactor Meltdown is harder than it should be because of this double hexproof from Privileged Position. The only way to get through it is multiple Ratchet Bomb / Powder Keg or something narrow as Tranquility.
Darksteel Reactor is already indestructible and only a few things exiles artifacts (Into the Core and Revoke Existance), so I think Indomitable Archangel is more interactive. It's a creature, requires more deck design (instead of just walls and Propagandas). Add in a few interact-with-charge-counters such as Vedalken Infuser and there you go a much more interactive deck.
The idea makes sense, the clock is set to 20 turns. Overcoming a few Walls, not so hard. Overcoming 8 Propaganda effects (and trust me, AI always gets at least 3 of them each game), it's not that it's hard, but becomes boring. If your deck has blue, you can filter your next draws to get only lands, otherwise your hand becomes full of stuff you can't use due to Privileged Positions.Sloth wrote:My idea was, that the player should win in 20 turns and not destroy Darksteel Reactor. I think the walls, Propagandas and removal spells are not so hard to overcome to deal 20 damage in 20 turns.lazylockie wrote:I think Reactor Meltdown is harder than it should be because of this double hexproof from Privileged Position. The only way to get through it is multiple Ratchet Bomb / Powder Keg or something narrow as Tranquility.
Darksteel Reactor is already indestructible and only a few things exiles artifacts (Into the Core and Revoke Existance), so I think Indomitable Archangel is more interactive. It's a creature, requires more deck design (instead of just walls and Propagandas). Add in a few interact-with-charge-counters such as Vedalken Infuser and there you go a much more interactive deck.
Well there are only 4 Propaganda effects in the deck, but I know that they can upset players. Maybe the Privileged Positions can become Hanna's Custody?lazylockie wrote:The idea makes sense, the clock is set to 20 turns. Overcoming a few Walls, not so hard. Overcoming 8 Propaganda effects (and trust me, AI always gets at least 3 of them each game), it's not that it's hard, but becomes boring. If your deck has blue, you can filter your next draws to get only lands, otherwise your hand becomes full of stuff you can't use due to Privileged Positions.
I think that would be better. I think the theme of the deck is great, but not being able to target anything makes half of my deck useless which is frustrating.Sloth wrote:Well there are only 4 Propaganda effects in the deck, but I know that they can upset players. Maybe the Privileged Positions can become Hanna's Custody?
So it's you! I was doing this quest the other day and I was thinking who was the goddamn troll that decided to give the player Quest for Ancient Secrets instead of Feldon's Cane or Elixir of Immortality.Sloth wrote:We can give the human a Quest for Ancient Secrets.
When the trigger is on the stack (upper left of the screen) you can right click it to toggle to "always accept".Caith wrote:So it's you! I was doing this quest the other day and I was thinking who was the goddamn troll that decided to give the player Quest for Ancient Secrets instead of Feldon's Cane or Elixir of Immortality.Sloth wrote:We can give the human a Quest for Ancient Secrets.
Quest for Ancient Secrets is so tedious! Player must discard like 5 cards every cleanup step - triggering quest 5 times, and player must click Ok + Yes for every trigger!
`
Nice icon. Thanks Chris.Chris H. wrote:I discovered that we do not have an icon for this deck, this might do the trick:
`
There is a lot of ways to beat this quest decks, it's not the hardest one ! :friarsol wrote:I think that would be better. I think the theme of the deck is great, but not being able to target anything makes half of my deck useless which is frustrating.Sloth wrote:Well there are only 4 Propaganda effects in the deck, but I know that they can upset players. Maybe the Privileged Positions can become Hanna's Custody?