Page 6 of 10

Re: Special quests

PostPosted: 12 Oct 2011, 16:04
by Chris H.
Sloth wrote:The first one fits.
`
I suspect that you want to use the pic that is named "image 2.jpg"?

Re: Special quests

PostPosted: 12 Oct 2011, 18:09
by Sloth
friarsol wrote:The Medium Blue Challenge deck w/ Forced Fruition:
It seems like there's a bunch of Blue Creatures in this deck that Bounce land. None of them seem to be bouncing my land, so the AI casts one, then targets his own land. Not sure if there should be an IsCurse$ True on these, or what. But I believe the idea is to bounce the Humans lands?
This should be fixed now. It was a change made for Venser that caused this.

Chris H. wrote:
Sloth wrote:The first one fits.
`
I suspect that you want to use the pic that is named "image 2.jpg"?
Yes exactly.

Re: Special quests

PostPosted: 22 Oct 2011, 15:53
by lazylockie
I think Reactor Meltdown is harder than it should be because of this double hexproof from Privileged Position. The only way to get through it is multiple Ratchet Bomb / Powder Keg or something narrow as Tranquility.

Darksteel Reactor is already indestructible and only a few things exiles artifacts (Into the Core and Revoke Existance), so I think Indomitable Archangel is more interactive. It's a creature, requires more deck design (instead of just walls and Propagandas). Add in a few interact-with-charge-counters such as Vedalken Infuser and there you go a much more interactive deck.

Re: Special quests

PostPosted: 22 Oct 2011, 18:12
by Sloth
lazylockie wrote:I think Reactor Meltdown is harder than it should be because of this double hexproof from Privileged Position. The only way to get through it is multiple Ratchet Bomb / Powder Keg or something narrow as Tranquility.

Darksteel Reactor is already indestructible and only a few things exiles artifacts (Into the Core and Revoke Existance), so I think Indomitable Archangel is more interactive. It's a creature, requires more deck design (instead of just walls and Propagandas). Add in a few interact-with-charge-counters such as Vedalken Infuser and there you go a much more interactive deck.
My idea was, that the player should win in 20 turns and not destroy Darksteel Reactor. I think the walls, Propagandas and removal spells are not so hard to overcome to deal 20 damage in 20 turns.

Re: Special quests

PostPosted: 22 Oct 2011, 21:10
by lazylockie
Sloth wrote:
lazylockie wrote:I think Reactor Meltdown is harder than it should be because of this double hexproof from Privileged Position. The only way to get through it is multiple Ratchet Bomb / Powder Keg or something narrow as Tranquility.

Darksteel Reactor is already indestructible and only a few things exiles artifacts (Into the Core and Revoke Existance), so I think Indomitable Archangel is more interactive. It's a creature, requires more deck design (instead of just walls and Propagandas). Add in a few interact-with-charge-counters such as Vedalken Infuser and there you go a much more interactive deck.
My idea was, that the player should win in 20 turns and not destroy Darksteel Reactor. I think the walls, Propagandas and removal spells are not so hard to overcome to deal 20 damage in 20 turns.
The idea makes sense, the clock is set to 20 turns. Overcoming a few Walls, not so hard. Overcoming 8 Propaganda effects (and trust me, AI always gets at least 3 of them each game), it's not that it's hard, but becomes boring. If your deck has blue, you can filter your next draws to get only lands, otherwise your hand becomes full of stuff you can't use due to Privileged Positions.

Re: Special quests

PostPosted: 22 Oct 2011, 21:38
by Sloth
lazylockie wrote:The idea makes sense, the clock is set to 20 turns. Overcoming a few Walls, not so hard. Overcoming 8 Propaganda effects (and trust me, AI always gets at least 3 of them each game), it's not that it's hard, but becomes boring. If your deck has blue, you can filter your next draws to get only lands, otherwise your hand becomes full of stuff you can't use due to Privileged Positions.
Well there are only 4 Propaganda effects in the deck, but I know that they can upset players. Maybe the Privileged Positions can become Hanna's Custody?

Re: Special quests

PostPosted: 22 Oct 2011, 21:52
by friarsol
Sloth wrote:Well there are only 4 Propaganda effects in the deck, but I know that they can upset players. Maybe the Privileged Positions can become Hanna's Custody?
I think that would be better. I think the theme of the deck is great, but not being able to target anything makes half of my deck useless which is frustrating.

Re: Special quests

PostPosted: 30 Oct 2011, 07:02
by Sloth
Here is a new straightforward quest:

Quest for Ula's Temple | Open
[quest]
id=26
AILife=30
Repeat=false
Wins=36
Card Reward=3 blue rares
Credit Reward=240
HumanExtras=
AIExtras=Quest for Ula's Temple
[metadata]
Name=quest26
Title=Quest for Ula's Temple
Difficulty=hard
Description=Fight the terrors of the deep.
Icon=
Deck Type=constructed
[main]
24 Island
3 Quest for Ula's Temple
4 Counterspell
4 Turn Aside
4 Spreading Seas
1 Isleback Spawn
1 Tidal Kraken
1 Grozoth
1 Inkwell Leviathan
1 Nemesis of Reason
1 Segovian Leviathan
1 Simic Sky Swallower
1 Stormtide Leviathan
1 Giant Octopus
1 Lorthos, the Tidemaker
1 Benthic Behemoth
1 Deep-Sea Serpent
1 Harbor Serpent
1 Sandbar Serpent
1 Sea Monster
1 Sea Serpent
1 Serpent of the Endless Sea
1 Shoal Serpent
1 Slinking Serpent
1 Sliptide Serpent
1 Mistform Ultimus
[sideboard]

Re: Special quests

PostPosted: 21 Jan 2012, 15:28
by Sloth
Here is a new special quest for those who seek a greater challenge:

The Torpor Orb | Open
[quest]
id=27
AILife=30
Repeat=true
Wins=54
Card Reward=4 black rares
Credit Reward=300
HumanExtras=Torpor Orb
AIExtras=Torpor Orb|Torpor Orb|Torpor Orb
[metadata]
Name=quest27
Title=The Torpor Orb
Difficulty=hard
Description=Summoning creatures feels different here.
Icon=Repressed Magic.jpg
Deck Type=constructed
[main]
24 Swamp
1 Demonic Tutor
4 Accursed Centaur
3 Kjeldoran Dead
4 Phyrexian Dreadnought
1 Foul Imp
4 Hunted Horror
2 Wretched Anurid
3 Foul Spirit
3 Necrogen Scudder
1 Serpent Warrior
1 Spined Fluke
2 Vampiric Spirit
1 Cao Ren, Wei Commander
1 Desolation Angel
1 Eviscerator
1 Commander Greven il-Vec
1 Dread Reaper
1 Vindictive Mob
1 Annihilate
[sideboard]

Phyrexian Dreadnought turn 1 is not so easy to answer. :D

Re: Special quests

PostPosted: 07 Feb 2012, 11:06
by Caith
Sloth wrote:We can give the human a Quest for Ancient Secrets.
So it's you! I was doing this quest the other day and I was thinking who was the goddamn troll that decided to give the player Quest for Ancient Secrets instead of Feldon's Cane or Elixir of Immortality.

Quest for Ancient Secrets is so tedious! Player must discard like 5 cards every cleanup step - triggering quest 5 times, and player must click Ok + Yes for every trigger! :-x

Re: Special quests

PostPosted: 07 Feb 2012, 11:19
by Sloth
Caith wrote:
Sloth wrote:We can give the human a Quest for Ancient Secrets.
So it's you! I was doing this quest the other day and I was thinking who was the goddamn troll that decided to give the player Quest for Ancient Secrets instead of Feldon's Cane or Elixir of Immortality.

Quest for Ancient Secrets is so tedious! Player must discard like 5 cards every cleanup step - triggering quest 5 times, and player must click Ok + Yes for every trigger! :-x
When the trigger is on the stack (upper left of the screen) you can right click it to toggle to "always accept".

Re: Special quests

PostPosted: 23 Mar 2012, 19:42
by Chris H.
Sloth wrote:Here is a new straightforward quest:

Quest for Ula's Temple | Open
[quest]
id=26
AILife=30
Repeat=false
Wins=36
Card Reward=3 blue rares
Credit Reward=240
HumanExtras=
AIExtras=Quest for Ula's Temple
[metadata]
Name=quest26
Title=Quest for Ula's Temple
Difficulty=hard
Description=Fight the terrors of the deep.
Icon=
Deck Type=constructed
[main]
24 Island
3 Quest for Ula's Temple
4 Counterspell
4 Turn Aside
4 Spreading Seas
1 Isleback Spawn
1 Tidal Kraken
1 Grozoth
1 Inkwell Leviathan
1 Nemesis of Reason
1 Segovian Leviathan
1 Simic Sky Swallower
1 Stormtide Leviathan
1 Giant Octopus
1 Lorthos, the Tidemaker
1 Benthic Behemoth
1 Deep-Sea Serpent
1 Harbor Serpent
1 Sandbar Serpent
1 Sea Monster
1 Sea Serpent
1 Serpent of the Endless Sea
1 Shoal Serpent
1 Slinking Serpent
1 Sliptide Serpent
1 Mistform Ultimus
[sideboard]
`
I discovered that we do not have an icon for this deck, this might do the trick:
`

Re: Special quests

PostPosted: 24 Mar 2012, 14:25
by Sloth
Chris H. wrote:I discovered that we do not have an icon for this deck, this might do the trick:
`
Nice icon. Thanks Chris.

Re: Special quests

PostPosted: 02 Apr 2012, 10:41
by Enchanteur
friarsol wrote:
Sloth wrote:Well there are only 4 Propaganda effects in the deck, but I know that they can upset players. Maybe the Privileged Positions can become Hanna's Custody?
I think that would be better. I think the theme of the deck is great, but not being able to target anything makes half of my deck useless which is frustrating.
There is a lot of ways to beat this quest decks, it's not the hardest one ! :
Titania song, Tigron predator (kill custody), Aura or Energy flux.
I used a WU control deck with venser the sejourner and "come into play effects" of various creatures and enchantement. Oblivion ring kill tokens, creature with "destroy enchantement" when come into play, muldrifter, etc... Game usely end with the ultimate of Venser ability.

Titania song kill easily affinity decks too because artifacts lands don't survives to this.
It's maybe the key card to beat The Backlash Machine too. The Backlash Machine is pretty hard to beat. I use a synergetic BG deck that make opponent sac creatures. I don't need to kill privilegied position so.

Re: Special quests

PostPosted: 03 Apr 2012, 13:07
by Enchanteur
Hello !

I need help.
Can I give a dual reward ?

I would do this :
Card Reward=2 green rares + 2 red rares

Or :
Card Reward=2 green rares
Card Reward=2 red rares

Is there a good syntax to do this ?
Is it possible ?