Page 7 of 10

Re: Special quests

PostPosted: 03 Apr 2012, 21:06
by Sloth
Enchanteur wrote:Hello !

I need help.
Can I give a dual reward ?

I would do this :
Card Reward=2 green rares + 2 red rares

Or :
Card Reward=2 green rares
Card Reward=2 red rares

Is there a good syntax to do this ?
Is it possible ?
This is currently not scriptable (and the responsible part of the code doesn't look easy to modify).

Re: Special quests

PostPosted: 04 Apr 2012, 07:55
by Enchanteur
Hello,
Thk for your reply.

I've another request.
I've made 3 special quests decks.
But before to say all is ok and give you a definitive version, I would to test them.
But I don't know how.
I've try to put it into the quests/decks/ directory with other quests decks.
And give a name quest31.dck.
But the decks don't appear in the list after few games.
How can I be sure to test my deck in quest mode ?
If I test it in constructed, additionnal stuff don't appear, just the deck.

Here one of the deck :
Snaky Trahison | Open
[quest]
id=31
AILife=30
Repeat=true
Wins=40
Card Reward=4 multi-colored rares
Credit Reward=400
HumanExtras=Breeding Pool|Gerrard Capashen|Squee, Goblin Nabob|Eladamri, Lord of Leaves|Tahngarth, Talruum Hero|Legacy Weapon
AIExtras=Breeding Pool|Edric, Spymaster of Trest|Winged Coatl|Mystic Snake|Coiling Oracle|Jungle Barrier|Fable of Wolf and Owl
[metadata]
Name=quest31
Title=Snaky Trahison
Difficulty=hard
Description=Edric invite Gerrard and friends to listen a fabulous story, but it's a trap, and they have to face the Traitor and his dangerous snakes.
Icon=Magnum.jpg
Deck Type=constructed
[main]
2 AEther Mutation|APC
3 Brainstorm|ICE
3 Coiling Oracle|DIS
2 Cold-Eyed Selkie|EVE
4 Dispel|WWK
3 Favor of the Overbeing|EVE
5 Forest|ISD
7 Island|ISD
1 Jhessian Infiltrator
2 Snakeform|EVE
1 Edric, Spymaster of Trest
4 Lorescale Coatl|ARB
4 Misty Rainforest|ZEN
3 Murkfiend Liege|EVE
2 Shielding Plax|DIS
4 Shorecrasher Mimic|EVE
4 Temporal Spring|APC
4 Tropical Island|LEA
2 Trygon Predator|DIS
[sideboard]


The second one. I really need to test it, i'm not sure Chandra is in play with loyalty counters on it.
Boars of Fire | Open
[quest]
id=32
AILife=40
Repeat=true
Wins=30
Card Reward=4 random rares
Credit Reward=250
HumanExtras=Chandra, the Firebrand|Blazing Torch|Wall of Torches|Mudbutton Torchrunner|Torchling|Torch Song|Torch Slinger|Torch Fiend|War-Torch Goblin|Seal of Fire|Mossfire Egg|Mossfire Valley
AIExtras=Fires of Yavimaya|Wall of Fire|Firewild Borderpost|Fire Diamond|Darksteel Forge|Darksteel Forge|Stone Calendar|Emerald Medallion|Ruby Medallion|Pygmy Razorback|Razor Swine|Vulshok War Boar|Warthog|Woolly Razorback|Zodiac Pig|Bladetusk Boar
[metadata]
Name=quest32
Title=Boars of Fire
Difficulty=medium
Description=Chandra is walking in the wood, she see a big fire far away in the forest. Hordes of Boars fear the fire and runs away in his direction. She try to repulse them with torches.
Icon=
Deck Type=constructed
[main]
1 Argothian Swine|USG
1 Boar Umbra|ROE
2 Boartusk Liege|SHM
1 Brindle Boar|M11
1 Coalhauler Swine|RAV
4 Durkwood Boars|5ED
4 Festerhide Boar|ISD
1 Fire Ambush|PTK
2 Fireball|LEA
1 Fireblast|VIS
1 Firebolt|ODY
1 Fireshrieker|MRD
1 Firestorm|WTH
8 Forest|M10
2 Ghostfire|FUT
3 Giant Warthog|JUD
1 Gristleback|GPT
4 Grove of the Burnwillows|FUT
4 Harmonize|PLC
2 Krosan Tusker|ONS
4 Mountain|PTK
1 Overrun|ODY
1 Punishing Fire|COM
4 Taiga|LEA
1 Torrent of Fire|SCG
1 Valakut Fireboar|ROE
3 Wildfire|7ED
[sideboard]


And a last one :
Museum | Open
[quest]
id=33
AILife=30
Repeat=true
Wins=50
Card Reward=5 random rares
Credit Reward=450
HumanExtras=Halcyon Glaze|Halcyon Glaze|Halcyon Glaze|Mox Opal|Opaline Sliver|Opaline Bracers|AEther Storm|Jinxed Idol|Jinxed Idol|Honden of Cleansing Fire
AIExtras=Opal Acrolith|Opal Archangel|Opal Avenger|Opal Caryatid|Opal Champion|Opal Gargoyle|Opal Guardian|Opal Titan|Soul Barrier|Honden of Seeing Winds|Predatory Advantage|Predatory Advantage|Mana Matrix
[metadata]
Name=quest33
Title=Museum
Difficulty=hard
Description=You visit a magical museum. Statues emits a strange glowing light, and they look alive without moving. Cursed idols laught at you !
Icon=
Deck Type=constructed
[main]
1 Angelic Chorus|10E
4 Arcane Denial|ALL
2 Attunement|USG
1 Cloud Cover|PLS
1 Counterbalance|CSP
1 Crescendo of War|COM
4 Flooded Strand|ONS
1 Future Sight|ONS
4 Glacial Fortress|M10
4 Ior Ruin Expedition|ZEN
5 Island|LEA
1 Ivory Mask|8ED
1 Kismet|5ED
4 Lashknife Barrier|PLS
2 Oblivion Ring|ALA
4 Opalescence|UDS
1 Opposition|7ED
6 Plains|LEA
2 Pursuit of Knowledge|STH
4 Replenish|UDS
1 Seal of Cleansing|NMS
3 Sigil of the Empty Throne|CFX
1 Spirit Mirror|TMP
1 True Conviction|SOM
4 Tundra|LEA
1 Worship|7ED
[sideboard]

Re: Special quests

PostPosted: 04 Apr 2012, 12:54
by Sloth
Enchanteur wrote:Hello,
Thk for your reply.

I've another request.
I've made 3 special quests decks.
But before to say all is ok and give you a definitive version, I would to test them.
But I don't know how.
I've try to put it into the quests/decks/ directory with other quests decks.
And give a name quest31.dck.
But the decks don't appear in the list after few games.
How can I be sure to test my deck in quest mode ?
If I test it in constructed, additionnal stuff don't appear, just the deck.
Did your quest have the necessary number of wins to unlock them?
There is also some randomness involved, so you are not guaranteed to see them.

Re: Special quests

PostPosted: 04 Apr 2012, 14:29
by Enchanteur
Yes, I've the good number of wins.
To be sure, i will edit deck and write wins=1
So I should had bad luck on random.
I will remove some specials quests decks, and copy mines, and rename them quest1, quest2, etc, and edit into the .dck id=1, id=2 etc...
So my decks should appear a more number of times.

Re: Special quests

PostPosted: 05 Apr 2012, 07:38
by Enchanteur
It's ok now, I can test decks.
There is some problems with IA and 2 or 3 cards, so I will change the decklists.

Re: Special quests

PostPosted: 03 May 2013, 20:38
by Nordos
Is this the correct thread for proposing new special quest decks?
I thought about a deck which has the card ' Possibility Storm ' on the field at the beginning. The whole deck centers around some cards:
Curse of Exhaustion ;the main finisher card
low CMC creatures [Kobolds] which can turn via the storm into high end creatures (the like of the eldrazi)

How does that sound?

Re: Special quests

PostPosted: 04 May 2013, 01:19
by timmermac
Nordos wrote:Is this the correct thread for proposing new special quest decks?
I thought about a deck which has the card 'Possibility Storm' on the field at the beginning. The whole deck centers around some cards:
Curse of Exhaustion ;the main finisher card
low CMC creatures [Kobolds] which can turn via the storm into high end creatures (the like of the eldrazi)

How does that sound?
Ummm... ouch?!

Re: Special quests

PostPosted: 04 May 2013, 06:45
by Sloth
Nordos wrote:Is this the correct thread for proposing new special quest decks?
I thought about a deck which has the card ' Possibility Storm ' on the field at the beginning. The whole deck centers around some cards:
Curse of Exhaustion ;the main finisher card
low CMC creatures [Kobolds] which can turn via the storm into high end creatures (the like of the eldrazi)

How does that sound?
I've read about using Zoetic Cavern and Lumithread Field with Eldrazi.

Re: Special quests

PostPosted: 04 May 2013, 07:03
by Nordos
So... Could it be interesting?
I myself imagine it as being fun. When you play against the deck, you may have a chance to get the most powerful cards in your deck onto the battlefield in a quite short game - then again, the same is true for the opponent.
I guess the powerlevel is, depending on the deck the AI uses, between hard and very hard...
(for the case he has an Eldrazi and co in his hand, he could either get looters too or Anvil of Bogardan / Grafted Skullcap )

Re: Special quests

PostPosted: 04 May 2013, 10:50
by Sloth
Nordos wrote:I myself imagine it as being fun. When you play against the deck, you may have a chance to get the most powerful cards in your deck onto the battlefield in a quite short game - then again, the same is true for the opponent.
I guess the powerlevel is, depending on the deck the AI uses, between hard and very hard...
(for the case he has an Eldrazi and co in his hand, he could either get looters too or Anvil of Bogardan / Grafted Skullcap )
It could be all colorless with mana ramp artifacts and Eldrazi Temple to be able to hardcast Eldrazi.

Re: Special quests

PostPosted: 04 May 2013, 12:15
by Nordos
Well, the Kobolds are, more or less, colorless (or to speak, they don't need colored mana).
There was, somewhere, an artifact which gave all your creatures the possibility to produce mana (Springleaf Drum).
Then again, mind this: If you cast an Eldrazi while having a Possibility Storm out, it has a high chance to polymorph into a Kobold or a similar useless creature :P While when you discard an Eldrazi, they would be shuffled back into the libary, giving you the opportunity to get another one ... That's why I would refrain from making a mana ramp deck around the Possibility Storm quest

Re: Special quests

PostPosted: 04 May 2013, 12:55
by Sloth
Nordos wrote:Well, the Kobolds are, more or less, colorless (or to speak, they don't need colored mana).
There was, somewhere, an artifact which gave all your creatures the possibility to produce mana (Springleaf Drum).
Then again, mind this: If you cast an Eldrazi while having a Possibility Storm out, it has a high chance to polymorph into a Kobold or a similar useless creature :P While when you discard an Eldrazi, they would be shuffled back into the libary, giving you the opportunity to get another one ... That's why I would refrain from making a mana ramp deck around the Possibility Storm quest
Well, i wouldn't put any creatures in the deck but Eldrazi. So when the AI casts Zoetic Cavern or Lumithread Field it will always be a spaghetti monster. When the AI casts Kozilek, Butcher of Truth it will draw 4 cards and then will cast another Eldrazi. Sounds like a good deal.

Re: Special quests

PostPosted: 04 May 2013, 13:12
by Nordos
That is, indeed, an interesting idea. I just thought that casting it morphed wouldn't count it as being a creature.
Anway, is there any way to prevent the AI from casting them normally? We do need white mana (IMO) because the deck includes Curse of Exhaustion

Re: Special quests

PostPosted: 04 May 2013, 13:16
by friarsol
Sloth wrote:Well, i wouldn't put any creatures in the deck but Eldrazi. So when the AI casts Zoetic Cavern or Lumithread Field it will always be a spaghetti monster. When the AI casts Kozilek, Butcher of Truth it will draw 4 cards and then will cast another Eldrazi. Sounds like a good deal.
Wow it's a poor man's Oath of Druids.

Re: Special quests

PostPosted: 04 May 2013, 13:30
by Nordos
haha, true. Then again, it has a different effect on the whole play, because even the spells of the enemy are randomized ;)
One thing: I would include blue for Imaginary Pet and Trusted Advisor. Even when a creature morphes into them, they return to the hand and allow you, for 1-2 mana, to try again morphing an Eldrazi :D