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Blue Control

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Blue Control

Postby phorce » 05 Sep 2008, 13:48

This is blue control deck w/ nevinyrral disc's ancestrall recall etc.. enjoy!
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Re: Blue Control

Postby Mr.Chaos » 06 Sep 2008, 12:05

This is a fun deck. (well, not for your opponent. :wink: )
Too bad Remand is a weak counterspell, it is only a temporary solution.
Evacuation is a double edged sword in this deck, since it is only usefull if you have not yet taken control over some of opponent's creatures.
But, like the disk, it is a usefull "slow down" card.

The deck works well, although 18 mana is a bit tight with most of your power cards costing 4 or more mana.
I would swap 2 Remand for an Island and a Mox Sapphire. Just a bit more mana and not a lot lost in stopping power.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Blue Control

Postby GandoTheBard » 06 Sep 2008, 19:32

I concur with most of Mr Chaos's comments...In particular the mana was too light against a decent/fast deck. I did come across a hilarious bug: the ai used beacon of unrest on my ancestral recall and it played it as a land. :D

Attached is the screenie.

Also some cards really just suck against certain decks...Remand, Remove Soul, Echoing Truth, Evacuation are all double edged and potentially dead cards. Take Possession seems to always be dead unless you get a flood of mana. Regress seems weak and overcosted...too bad its not a boomerang. btw I counted 15 lands...that is WAY too few to be effective even with an autoshuffler system. 40% mana sources is the standard in competitive decks.
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Re: Blue Control

Postby Mr.Chaos » 07 Sep 2008, 06:03

Just out of curiousity, what kind of mana did the AI draw from its Ancestral Recall land? :lol:
That has to be one of the funniest bugs I have seen in this game. =D>
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Blue Control

Postby GandoTheBard » 11 Sep 2008, 01:12

didnt get the chance as I bounced it back to my hand *evil grin*
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