Aluren
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Aluren
by DennisBergkamp » 30 Dec 2008, 04:19
This deck abuses Aluren.
Kills easily with Maggot Carrier, Essence Warden and Cavern Harpy
60 Total Cards
22 Creatures
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1x Cavern Harpy
3x Dream Stalker
1x Essence Warden
1x Eternal Witness
3x Imperial Recruiter
1x Maggot Carrier
3x Man-o'-War
4x Sakura-Tribe Elder
1x Viridian Shaman
4x Wall of Blossoms
16 Spells
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4x Aluren
1x Demonic Tutor
2x Duress
3x Intuition
2x Sensei's Divining Top
4x Thoughtseize
22 Land
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4x Bayou
3x Breeding Pool
3x Forest
3x Island
3x Overgrown Tomb
2x Swamp
4x Tropical Island
Kills easily with Maggot Carrier, Essence Warden and Cavern Harpy
60 Total Cards
22 Creatures
-------------
1x Cavern Harpy
3x Dream Stalker
1x Essence Warden
1x Eternal Witness
3x Imperial Recruiter
1x Maggot Carrier
3x Man-o'-War
4x Sakura-Tribe Elder
1x Viridian Shaman
4x Wall of Blossoms
16 Spells
----------
4x Aluren
1x Demonic Tutor
2x Duress
3x Intuition
2x Sensei's Divining Top
4x Thoughtseize
22 Land
--------
4x Bayou
3x Breeding Pool
3x Forest
3x Island
3x Overgrown Tomb
2x Swamp
4x Tropical Island
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DennisBergkamp - AI Programmer
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Re: Aluren
by DennisBergkamp » 30 Dec 2008, 16:56
This reminds me, I should code Wispmare... and maybe Wall of Roots.
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Re: Aluren
by GandoTheBard » 31 Dec 2008, 00:35
Just curious what do you do if your witness and maggot end up in your graveyard? No gravedigger, time twister or regrowth etc means no recursion if you get unlucky.
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Re: Aluren
by DennisBergkamp » 31 Dec 2008, 04:26
Ahh, true... wouldn't happen that often though. Maybe add a second Witness ?
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Re: Aluren
by Chris H. » 02 Jan 2009, 20:17
This deck was initially difficult for me to figure out. The theme and card combos can be a challenge. I had several games where I was able to cast Aluren but could not figure out how to then cast the cheap creatures for free. We have to first click on the Aluren card to activate the ability.DennisBergkamp wrote:This deck abuses Aluren.
Kills easily with Maggot Carrier, Essence Warden and Cavern Harpy
After several tries I was able to finally complete and win a game. It can take a while to do so with just the Maggot Carrier.
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Re: Aluren
by DennisBergkamp » 02 Jan 2009, 22:59
Yeah, Aluren the way I implemented it is not exactly correct rules-wise. It puts creature into play, instead of allowing you to play them for free.
But yes, basically the way it works is getting an Essence Warden and Aluren into play. Now, with a Cavern Harpy and Dream Stalker you have infinite "comes into play" effects (Wall of Blossoms = infinite card draws, Man-o'-War = infinite bounces, ... etc.). I realize it's probably not too much fun to play in MTGForge, since it takes a long time. Whereas a player in real life would probably concede a lot earlier.
But yes, basically the way it works is getting an Essence Warden and Aluren into play. Now, with a Cavern Harpy and Dream Stalker you have infinite "comes into play" effects (Wall of Blossoms = infinite card draws, Man-o'-War = infinite bounces, ... etc.). I realize it's probably not too much fun to play in MTGForge, since it takes a long time. Whereas a player in real life would probably concede a lot earlier.
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Re: Aluren
by jpb » 04 Jan 2009, 06:30
Here is the .deck file.
- Attachments
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- Aluren.deck
- (782 Bytes) Downloaded 362 times
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Re: Aluren
by Chris H. » 07 Jan 2009, 20:27
I have played this deck now a number of times over the past week and have figured out most of the cards. I would guess that the Duress and the Thoughtseize are there to disrupt the computer in the early turns while you wait for your card combos to come into play.
I am curious about the Intuition spell. I wonder how other people are using it. The only thing I can think of is to get three Aluren or three Imperial Recruiter if you do not have one in your hand.
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Re: Aluren
by DennisBergkamp » 07 Jan 2009, 21:39
Exactly, usually I cast it to grab an Aluren. Or yes, if you already got one and need an Imperial Recruiter, use it to fetch one of those. Demonic Tutor is even better. But basically, you NEED an Aluren to win, that's why Intuition is useful.
By the way, I don't really play magic in real life anymore, but I hear Imperial Recruiter is worth like $150?! Ha, this is why I love MTGForge: Ancestral Recall, Moxes, Mythic Rares and Imperial Recruiter are readily available
Oh, and Wall of Blossoms is great together with Thoughtseize to survive the early turns, and to make sure they won't Disenchant your Aluren right away...
By the way, I don't really play magic in real life anymore, but I hear Imperial Recruiter is worth like $150?! Ha, this is why I love MTGForge: Ancestral Recall, Moxes, Mythic Rares and Imperial Recruiter are readily available
Oh, and Wall of Blossoms is great together with Thoughtseize to survive the early turns, and to make sure they won't Disenchant your Aluren right away...
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