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Aluren

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Aluren

Postby DennisBergkamp » 30 Dec 2008, 04:19

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Re: Aluren

Postby DennisBergkamp » 30 Dec 2008, 16:56

This reminds me, I should code Wispmare... and maybe Wall of Roots.
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Re: Aluren

Postby GandoTheBard » 31 Dec 2008, 00:35

Just curious what do you do if your witness and maggot end up in your graveyard? No gravedigger, time twister or regrowth etc means no recursion if you get unlucky.
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Re: Aluren

Postby DennisBergkamp » 31 Dec 2008, 04:26

Ahh, true... wouldn't happen that often though. Maybe add a second Witness ?
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Re: Aluren

Postby Chris H. » 02 Jan 2009, 20:17

DennisBergkamp wrote:This deck abuses Aluren.
Kills easily with Maggot Carrier, Essence Warden and Cavern Harpy :)
This deck was initially difficult for me to figure out. The theme and card combos can be a challenge. I had several games where I was able to cast Aluren but could not figure out how to then cast the cheap creatures for free. We have to first click on the Aluren card to activate the ability.

After several tries I was able to finally complete and win a game. It can take a while to do so with just the Maggot Carrier.
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Re: Aluren

Postby DennisBergkamp » 02 Jan 2009, 22:59

Yeah, Aluren the way I implemented it is not exactly correct rules-wise. It puts creature into play, instead of allowing you to play them for free.

But yes, basically the way it works is getting an Essence Warden and Aluren into play. Now, with a Cavern Harpy and Dream Stalker you have infinite "comes into play" effects (Wall of Blossoms = infinite card draws, Man-o'-War = infinite bounces, ... etc.). I realize it's probably not too much fun to play in MTGForge, since it takes a long time. Whereas a player in real life would probably concede a lot earlier.
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Re: Aluren

Postby jpb » 04 Jan 2009, 06:30

Here is the .deck file.
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Aluren.deck
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Re: Aluren

Postby Chris H. » 07 Jan 2009, 20:27

DennisBergkamp wrote:This deck abuses Aluren.

2x Duress
3x Intuition
4x Thoughtseize
I have played this deck now a number of times over the past week and have figured out most of the cards. I would guess that the Duress and the Thoughtseize are there to disrupt the computer in the early turns while you wait for your card combos to come into play.

I am curious about the Intuition spell. I wonder how other people are using it. The only thing I can think of is to get three Aluren or three Imperial Recruiter if you do not have one in your hand.
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Re: Aluren

Postby DennisBergkamp » 07 Jan 2009, 21:39

Exactly, usually I cast it to grab an Aluren. Or yes, if you already got one and need an Imperial Recruiter, use it to fetch one of those. Demonic Tutor is even better. But basically, you NEED an Aluren to win, that's why Intuition is useful.
By the way, I don't really play magic in real life anymore, but I hear Imperial Recruiter is worth like $150?! Ha, this is why I love MTGForge: Ancestral Recall, Moxes, Mythic Rares and Imperial Recruiter are readily available :wink:

Oh, and Wall of Blossoms is great together with Thoughtseize to survive the early turns, and to make sure they won't Disenchant your Aluren right away...
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