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AI Kodamas Nightmare deck

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AI Kodamas Nightmare deck

Postby Chris H. » 26 Feb 2009, 15:11

This deck has been created for the computer's AI to use against a human opponent. This deck only contains basic lands. Several additional sources of non land based mana have been added.

This deck started as a test to see how various fetch cards could impact the computer's deck. The computer will play a Swamp on it's first turn and will play the only Forest on it's second turn.

The Forest provides the G mana needed to cast one of the Kodama's Reach spells. Fetch cards can cause the computer to shuffle the land cards that are on the bottom of the deck with the spell cards that are located on the top of the deck.

This deck seems to handle this fairly well. The extra Swamps that are brought into play help to pump the Nightmare, Korlash, Heir to Blackblade and Tendrils of Corruption.

The Phyrexian Gargantua, Phyrexian Rager and Seizan, Perverter of Truth help to draw extra cards. The various drain and feed life spells will aid the computer live through the negative effects of the creatures mentioned above.

Enjoy.


60 Total Cards

17 Creatures
-------------
4x Hypnotic Specter
1x Kokusho, the Evening Star
1x Korlash, Heir to Blackblade
3x Nightmare
3x Phyrexian Gargantua
3x Phyrexian Rager
1x Seizan, Perverter of Truth
1x Visara the Dreadful

27 Spells
----------
1x Bad Moon
2x Beacon of Unrest
2x Charcoal Diamond
3x Douse in Gloom
4x Kodama's Reach
4x Morsel Theft
2x Moss Diamond
1x Mox Emerald
1x Mox Jet
3x Soul Feast
4x Tendrils of Corruption

16 Land
--------
1x Forest
15x Swamp

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Chris H.
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Re: AI Kodamas Nightmare deck

Postby GandoTheBard » 26 Feb 2009, 16:45

Funny concept. Korlash should be 4x. The discard ability is enormously useful for this deck.
Id take out the Gargantua for them. Badmoon seems redundant. Why not put in some removal?
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Re: AI Kodamas Nightmare deck

Postby Chris H. » 26 Feb 2009, 17:54

GandoTheBard wrote:Funny concept. Korlash should be 4x. The discard ability is enormously useful for this deck.
Id take out the Gargantua for them. Badmoon seems redundant. Why not put in some removal?
I considered replacing the Kodama's Reach spells with additional Korlash, Heir to Blackblade but I never got around to play testing that variant.

The Badmoon is for the non Nightmare creatures. Dennis coded the card and I just could not ignore having just the one Badmoon. Thanks, Dennis.

The Tendrils of Corruption and the Douse in Gloom serve as the removal cards. Try playing against this deck. I had a hard time winning even with my better decks. It gave me a run for my money. :)
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Re: AI Kodamas Nightmare deck

Postby DennisBergkamp » 26 Feb 2009, 19:21

Interesting, I still think Corrupt might be a better choice than Morsel Theft though.

EDIT: Of course, I didn't realize that Corrupt wasn't coded yet.
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Re: AI Kodamas Nightmare deck

Postby Chris H. » 26 Feb 2009, 19:35

DennisBergkamp wrote:Interesting, I still think Corrupt might be a better choice than Morsel Theft though.

EDIT: Of course, I didn't realize that Corrupt wasn't coded yet.
Was that the sound of a hint dropping? :wink:
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Re: AI Kodamas Nightmare deck

Postby DennisBergkamp » 26 Feb 2009, 19:37

:D

Yeah I'll definitely code Corrupt, it's an easy card to code. And it's so damn powerful.
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