Marty wrote:Ah the rules.. Being an "Old School" player, I've forgotten most of the rules about limited cards and deck sizes. Also, wasn't there "Interupt" cards? What happened to them? Any reminders about rules is great. Thanks.
I remember reading my Unlimited rule book and going "oh! there is a deck limit of 60 cards minimum! wow" ...later when I got my hands on some beta packs (good friend with unopened beta packs = two person sealed ftw!) again the same pesky rule appeared...by "old school" do you mean you were in the prereleased alpha test?
Re: interrupts. there have been quite a few rules changes since Alpha. I recommend you look up the comprehensive rules. Should be a copy floating around somewhere online....Rob Cashwalker has managed to find ways to quote it several times.

Basically the stack has become all important. All interrupts count as instants now and all instants go on the stack and are resolved in LIFO manner with each player gaining priority (chance to respond) whenever something is put on the stack, and after something resolves off of it.
For example:
I play an Enchantment Aura that gives my creature +2/+2 and first strike. I get to do this as a fast effect because the card has flash (can be played any time an instant may be played). You decide to remove the creature I am playing this on with a
Swords to Plowshares. I respond by giving the creature shroud (can't be the target of spells and effects) until the end of the turn. You counterspell the card giving shroud. I pass priority. You pass priority. We start to resolve the stack.
-- Counter the shroud giving spell.
-- Shroud card goes to graveyard
-- Swords to Plowshare resolves, creature is removed.
-- Enchantment Aura goes to the graveyard because it is sans a target.
Hope this is somewhat clear.