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World Deck Development thread

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Re: World Deck Development thread

Postby Vcool122 » 16 Sep 2017, 15:20

I started playing on Forge 3 days ago and really like this Idea of quest worlds. I'm gonna work on an Innistrad world having for Sets: ISD, DKA, AVR, SOI, EMN. I think I should add core set. Should I only add M13, add M13 and M14 or more?
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Re: World Deck Development thread

Postby Agetian » 16 Sep 2017, 15:23

Vcool122 wrote:I started playing on Forge 3 days ago and really like this Idea of quest worlds. I'm gonna work on an Innistrad world having for Sets: ISD, DKA, AVR, SOI, EMN. I think I should add core set. Should I only add M13, add M13 and M14 or more?
Hmm, I'd say that one will be enough (the closest one to the time frame of the original Innistrad sets, perhaps?), but it's up to you :)

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Re: World Deck Development thread

Postby Fizanko » 16 Sep 2017, 17:30

Innistrad was released a couple of months after Magic 2012 (M12) and the whole set was within the M12 use time too.

M13 was released a few months before Return to Ravnica

For the Shadows of Innistrad+Eldritch Moon, the core sets had been discontinued since a year, so i guess Magic Origins (MO) being the last core set is still a valid choice to go with it.

So basically M12 and Origins should go along well enough for an Innistrad world if you want to get core set going with the time frame.
But in practice, maybe use the ones that has the cards you need.
Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: World Deck Development thread

Postby Vcool122 » 16 Sep 2017, 19:19

Yes I want core set. Both Innistrad's blocks and Return to Ravnica's block are those I mostly played irl and it felt tough both times with Innistrad to make a good deck without core set. I did consider M13 instead of M12 because that's the core set with wich I played the first Innistrad.
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Re: World Deck Development thread

Postby Vcool122 » 16 Sep 2017, 19:22

I don't really want to use Origin because it feel too much appart from Innistrad to me. So I'm just gonna go with M12 and M13.
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Re: World Deck Development thread

Postby dingbat1 » 30 Sep 2017, 19:08

Personally, I prefer blocks/worlds without core sets. core sets might fit well mechanically, but not thematically. Take Innistrad for example. Every card in the set plays well into the gothic horror theme. Now go to M12 or M13 and try to find half a dozen cards that fit in a gothic horror setting.


I'm working on a Lorwyn world, will hopefully make sufficient progress this week to have something to show for it
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Re: World Deck Development thread

Postby Erazmus » 14 Oct 2017, 13:36

dingbat1 wrote:Personally, I prefer blocks/worlds without core sets. core sets might fit well mechanically, but not thematically. Take Innistrad for example. Every card in the set plays well into the gothic horror theme. Now go to M12 or M13 and try to find half a dozen cards that fit in a gothic horror setting.


I'm working on a Lorwyn world, will hopefully make sufficient progress this week to have something to show for it
There is already a Lorwyn world I made a long time ago, https://www.slightlymagic.net/forum/viewtopic.php?f=48&t=12502. I'm not sure why it was never made official. It has quite a few downloads, so I know its been tested. I've been gone from here for years. I could remove the core set from it if that's the problem. Ages ago I was working on a Shards of Alara World. I am actually going to dig up the files and see about finishing it.
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Re: World Deck Development thread

Postby Agetian » 14 Oct 2017, 15:37

Ah, I guess Lorwyn got lost in the course of time before anyone integrated it... But I have now integrated it upstream. ;) Will be happy to see more quest worlds from you!

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Re: World Deck Development thread

Postby Erazmus » 14 Oct 2017, 16:31

Agetian wrote:Ah, I guess Lorwyn got lost in the course of time before anyone integrated it... But I have now integrated it upstream. ;) Will be happy to see more quest worlds from you!

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Much appreciated. I am currently working on the Alara world. Unfortunately when I stopped working on it originally, I was only 25% done. So I have a lot of work to do.
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Re: World Deck Development thread

Postby marceloabner » 12 Nov 2017, 02:17

Hello, I am thinking of creating a world from the Tarkir block, since no one has yet chosen it, and I wanted some tips of what to put, like what would be the acceptable minimum amount of duels and challenges for each difficulty? Is it worth putting the precon decks that Wizards launched? What types of decks could I use to better test if the AI is working properly?

I thought about choosing the precon decks, some casual but more focused decks, and professional decks of the standard of the time that builds on the mechanics from the block (even if there are cards that aren't from Tarkir).
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