Jorbes wrote:Could you paste a list of the shortcuts with their functionality so I can match them in OPT? It could help with the transition alot, thanks.
Alright, I'm going to list what's in the menus, and then everything I can remember off the top of my head. Just ignore what you have already from here, lol.
F2 = New GameF3 = Deck EditorCtrl+Enter = next turnCtrl+Space = next stepCtrl+L = set life (manually)F11 = decrement lifeF12 = increment lifeCtrl+D = draw a cardCtrl+Alt+D = draw a card from the bottom of the library (useless?)Ctrl+U = untap all of your permanentsCtrl+T = create a tokenCtrl+F = flip a coinCtrl+I = roll a dieCtrl+S = shuffleCtrl+M = mulliganCtrl+Del = sacrifice highlighted permanent (says you're sacrificing the permanent you highlighted, good for clarity ("why did that go in the graveyard?")Ctrl+O = manually set # of counters on highlighted permanent not gonna add this because the counters system OPT has is far superior to this method, especially now with the "drag to all" feature (it's cool to be able to drag counters in OPT, but when you want to add several at once, it becomes tedious. Also, MWS can't do it, but if you could also add the ability to use this on multiple highlighted permanents at once (like highlight 3 creatures, ctrl+o, add 2 +1/+1 counters to all of them), that'd be awesome). Also, MWS doesn't distinguish between different kinds of counters, but OPT does, so if instead of just a field for a number, the shortcut brought up a dialog that gave you the choice of how many AND what type of counters, that'd be perfect.
Ctrl+P = manually set power/toughness on highlighted permanent. Same deal with MWS unable to do this to multiple permanents at once, but please add that ability to OPT (think of what the player would want to do after Godhead of Awe hits the field, for example).
Alt+D = duplicate highlighted permanent (in the form of a token)
And now for what I remember...
Ctrl+- (minus) = lower highlighted permanent(s)' power by 1Ctrl+= (equals) = raise highlighted permanent(s)' power by 1Alt+- (minus) = lower highlighted permanent(s)' toughness by 1Alt+= (equals) = raise highlighted permanent(s)' toughness by 1Ctrl+Alt+- (minus) = lower highlighted permanent(s)' power and toughness by 1Ctrl+Alt+= (minus) = raise highlighted permanent(s)' power and toughness by 1The above are extremely convenient; indispensable, even.
And this isn't in MWS, but if you could add some shortcut or ability in the context menu to 'reset' a permanent to its default qualities in one step, that would probably be pretty useful, especially if someone screws up adding up pumps/effects and wants to 'start over', or something like that. it's going to be in the Action menu, simply because you don't need to do this often. It's not going in the right-mouse-context, because that's too full as it is already.***
I'll add more if I remember. Also, I'd add that adding appropriate context menus for each of these actions upon right-clicking the appropriate thing (a permanent, your library, etc.) would also be a really good idea for usability, especially if someone doesn't know or forgets the shortcut (and the keyboard shortcut should sit in the menu item to teach/remind them).
Each will be in the Action menu to begin with, the right mouse menu on cards need to stay limited to the basic stuff, else it will be really too large as mentioned beforeHope this helps!