TODO LIST: 0.99n

moved to Release Thread - 0.99n
High Quality Resources for Collectible Card Games
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=50&t=1751
Hi!zola79 wrote:Hi!
It's not that bad really, I can understandzola79 wrote:First time: sorry for my knowledge of english.
I didn't know you could use it for other games too, nice to know people are creative.zola79 wrote:We play with a hungarian collectible cards game. The OPT program is good for this game, because opt is very universaly. But i have some problem, and wish or how to question:
Being able to move grave and rfg was never a high priority, but yeah, they could be changed so the can be moved like 'look', 'reveal' and 'stack' zonezola79 wrote:1. graveyard and rfg zone dont move and resize free. / they weight linked with playzone/
Nice bug, I think it has to do with the order of selecting, but yeah, when you select all cards you are looking at and put them back, they should go back in the same order.zola79 wrote:2. if i look at x cards on top of library, and i put back this cards in library tops take by: "library > to top", then sequence is round.
Example: my sequence of cards in library: 1. xyz, 2. xyy, 3.yyy. I look this card, and i put into my library top. Next time i draw a card, and i draw the "yyy" card.
After thinking about this, I will make this possible for permanents that are 'morphed' or permanents that you have set to 'allow peek'. This because some cards make you put cards from library into play face down (well, it usually is RFG, but players like to use the play area as RFG) and you are not allowed to know what they are, so it cannot apply for all face down cards, hope that is OK.zola79 wrote:3. I should like my face down card apperence in hihglight cards zone.
This was changed for multiplayer in 0.99m, but for 2 players, the size of the cards is "the size that will make 13 fit on a single row". This has to be the same for all players, because else cards could be 'hidden' when you use very small sizes. Imagine you can have 30 cards in a single row in play, but the other player uses big size so it can only have 10 cards in a row. Now there is no way that player could see all 30 cards at the same time and that player is not able to move them around due to the need to keep the layout of cards on the tabletop equal. (like, when you move cards around to show they are blocking, etc)zola79 wrote:4. I should like resize the cards, whats are in playzone. /too large the size of card in playzone/
zola79 wrote:5. I should like free and seperate move the icons of gamepanel /library, hand, graveyard, rfg...etc/
Yeah, this is a good idea, I will have this for last moved by default, but I will also make a short cut for "bring to front" and "send to back"zola79 wrote:6. I should like, that card apperence whole /if cover a others card/, what last moved, not the last played.
zola79 wrote:7. I shold like free move the reveal and look at zones.
The attached cards are sorted internally by OPT, placing Aura behind. This may be a problem for your games, so I will rethink this way of sorting to something that is more in the user's controlzola79 wrote:8. Card link or attach a other card: this is very interesting, and i dont understand. If i attach a card /take a shift button/, than card attached. This is ok. But if i attach falls, then remove from card, and i attached again correctly, the upper card not changed. Card is upper always, what first was upper. Why? I close opt and restart opt, and i link a cards, what i linked ago, upper cards is not changed. Bad cards stay above. As if the opt note the link. But where??
I want to make a 'last rolls' list where you can just click the most used rolls and it will do that roll again. It is possible to roll 2 dice that have 6 sideszola79 wrote:8. I should like retool the roll dice from d20 for 2d6.
The protocol always needs a server. (even direct connection uses a player that acts as a server, but you dont really see this server, because it is inside the program for like MWS)zola79 wrote:9. We like play direct connection, without server.
No.zola79 wrote:And a question for end:
OPT is open-source software?
This is actually the right thread to put this questions hehezola79 wrote:p.s.: sorry about the post, but the wish topic is closed...
Nice idea, but too big to put into OPT untill after 1.0Strainer wrote:-) Support for "Special" formats like Planechase or Vanguard (this would require some kind of second library for Planes)
Also, too big to put into 1.0 The server will be able to do this eventually though, not much change for the client needed.Strainer wrote:-) Being able to host Draft- and Sealed-Tournaments, though choosing Swiss or Elimination and OPT automatically calculates the matchups and keeps track of them (similar to what MTGO does)
I guess both methods have some holes here and there.Strainer wrote:-) A user on magic-league pointed out an issue: OPT security code doesn't depend on whether the card is in sideboard or mainboard. The problem is that you can't prevent sideboarding before the 1-st match with this system. So especially in limited formats, players could use extra information for their advantage without the other player knowing they sideboarded.
I'll look into this, but again, the turn structure will move to the server one day, making this no longer an issue.Strainer wrote:-) After playing a few more matches, it sometimes happened that a player ended his turn twice (double clicking the arrow) and thus, coming right back from his end step to his untap step without you being able to do anything.
Added to todo list.Strainer wrote:-) I don't know if this should already work, but I was never able to join a Table after i left it (which would be an awesome feature to have)
I like this idea, but I am going to put it into the post 1.0 todo list.kburts wrote:really REALLY big drafts, but I really don't know if this will be big server wise, I just think it would be quite fun to get together with 27 other people (or more) and draft mill xD.. or in M10 draft Megrim/Burning Inquiry xDXDXD