TODO LIST: 0.99r
by Jorbes
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Re: TODO LIST: 0.99r
by SqFKYo » 12 Apr 2010, 16:51
In case anyone else is interested in ME3, I just got it through the updater .Jorbes wrote:I'll post here when it's done
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Re: TODO LIST: 0.99r
by misterL » 15 Apr 2010, 18:22
I forgot about two ideas:
- support for poison counters/putting poison counters on a player.
- option "Attack without tapping" or something like that (it's needed for creatures with vigilance)
- support for poison counters/putting poison counters on a player.
- option "Attack without tapping" or something like that (it's needed for creatures with vigilance)
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Re: TODO LIST: 0.99r
by Clefaria » 15 Apr 2010, 23:54
+1 for both, if OPT was my main magic app I would have noticed and suggested the same a while ago.misterL wrote:I forgot about two ideas:
- support for poison counters/putting poison counters on a player.
- option "Attack without tapping" or something like that (it's needed for creatures with vigilance)
__________
MWS bundle is DISCONTINUED, current only through M12
My (old) MWS bundle
MWS bundle is DISCONTINUED, current only through M12
My (old) MWS bundle
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Re: TODO LIST: 0.99r
by Lej » 16 Apr 2010, 13:41
What I think would be nice is if you were able to set notes on cards like in MWS. Would be useful with cards like Meddling Mage or Pithing Needle.
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Re: TODO LIST: 0.99r
by Clefaria » 16 Apr 2010, 15:25
I thought you could do that! Definitely +1.Lej wrote:What I think would be nice is if you were able to set notes on cards like in MWS. Would be useful with cards like Meddling Mage or Pithing Needle.
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MWS bundle is DISCONTINUED, current only through M12
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MWS bundle is DISCONTINUED, current only through M12
My (old) MWS bundle
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Re: TODO LIST: 0.99r
by Jorbes » 17 Apr 2010, 16:57
Hi
Poison counters: Just create a token with a name Poison or something and drag any counter on it. Right now there is no proper method for placing any type of counter on a player, maybe I will put this in the todo list, couldn't hurt.
Vigilance: Hold Ctrl while declaring the attacker.
Notes: There is a tag option for permanents, I could allow this for other cards also, I will put it on the list. It would help keeping track of how a card got RFG'd for example.
Poison counters: Just create a token with a name Poison or something and drag any counter on it. Right now there is no proper method for placing any type of counter on a player, maybe I will put this in the todo list, couldn't hurt.
Vigilance: Hold Ctrl while declaring the attacker.
Notes: There is a tag option for permanents, I could allow this for other cards also, I will put it on the list. It would help keeping track of how a card got RFG'd for example.
Re: TODO LIST: 0.99r
by Lej » 17 Apr 2010, 21:39
I had totally missed that, thanks for pointing it out.Notes: There is a tag option for permanents, I could allow this for other cards also, I will put it on the list. It would help keeping track of how a card got RFG'd for example.
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Re: TODO LIST: 0.99r
by dipstik » 18 Apr 2010, 18:03
love the program and the updates.
[]Do not append the rarity of a card to its set after changing the set of a card.
Example: I add brainstorm, and default set is ME2 (which I do not have a picture directory for). I right click and change set to IA (which I have a directory for). However, the set is then listed as IA-C, so the program tries to find ...\IA-C, which is not a directory.
More compatibility with MWS picture directory structure would be nice, rather than having an extra 2 gigs. But I do not mind changing the dir names, but separating the C,U,R,M into their own directories is not something I wish to spend my weekend doing.
Thank you.
[]Do not append the rarity of a card to its set after changing the set of a card.
Example: I add brainstorm, and default set is ME2 (which I do not have a picture directory for). I right click and change set to IA (which I have a directory for). However, the set is then listed as IA-C, so the program tries to find ...\IA-C, which is not a directory.
More compatibility with MWS picture directory structure would be nice, rather than having an extra 2 gigs. But I do not mind changing the dir names, but separating the C,U,R,M into their own directories is not something I wish to spend my weekend doing.
Thank you.
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Re: TODO LIST: 0.99r
by Jorbes » 18 Apr 2010, 19:58
Yes, that is a bug, I assume in the deck builder?
I tried to be 1 to 1 with the mws set codes, but some older sets have different codes, I might go over the whole lot later to set things right, because I could care less about what the code actually is, as long as players can easily re-use mws pictures.
I tried to be 1 to 1 with the mws set codes, but some older sets have different codes, I might go over the whole lot later to set things right, because I could care less about what the code actually is, as long as players can easily re-use mws pictures.
Re: TODO LIST: 0.99r
by tojammot » 05 May 2010, 20:17
The deck builder is missing a card: Déjà Vu from Portal I (and from Portal Second Age).
Re: TODO LIST: 0.99r
by Jorbes » 06 May 2010, 08:22
It's there, the last card in the D's.tojammot wrote:The deck builder is missing a card: Déjà Vu from Portal I (and from Portal Second Age).
It's the last card because of the é character
I did a trick for Æ cards, so I'll do the same for any other card that has 'odd' non-keyboard characters
Re: TODO LIST: 0.99r
by misterL » 06 May 2010, 08:28
Yes, copy 'Dé' and paste it into the deck builder's search field, then you will find the cardJorbes wrote:It's there, the last card in the D's.tojammot wrote:The deck builder is missing a card: Déjà Vu from Portal I (and from Portal Second Age).
It's the last card because of the é character
I did a trick for Æ cards, so I'll do the same for any other card that has 'odd' non-keyboard characters
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Re: TODO LIST: 0.99r
by tojammot » 23 May 2010, 11:43
The 'Show Card Data'-window (Ctrl-C) doesn't stay overlapped as one would expect. After you have activated it (Ctrl-C), change the focus (with a mouse click) to the main window, and the 'Show Card Data'-window disappears.
Is this wanted by design?
This makes running the deck editor in maximized full screen mode clunky, if one wanted to have the 'Card Data'-window visible as well.
Is this wanted by design?
This makes running the deck editor in maximized full screen mode clunky, if one wanted to have the 'Card Data'-window visible as well.
Re: TODO LIST: 0.99r
by Jorbes » 24 May 2010, 14:04
Yep, you are right, I will have that fixed in the next version.tojammot wrote:The 'Show Card Data'-window (Ctrl-C) doesn't stay overlapped as one would expect. After you have activated it (Ctrl-C), change the focus (with a mouse click) to the main window, and the 'Show Card Data'-window disappears.
Is this wanted by design?
This makes running the deck editor in maximized full screen mode clunky, if one wanted to have the 'Card Data'-window visible as well.
Should be ready this weekend, only need to do some things on the server software.
Re: TODO LIST: 0.99r
by Jorbes » 25 May 2010, 10:21
When trying to fix this, I notice the settings are already so it should stay on top. Do you have the latest version? And if so, what OS do you run on?tojammot wrote:The 'Show Card Data'-window (Ctrl-C) doesn't stay overlapped as one would expect. After you have activated it (Ctrl-C), change the focus (with a mouse click) to the main window, and the 'Show Card Data'-window disappears.
Is this wanted by design?
This makes running the deck editor in maximized full screen mode clunky, if one wanted to have the 'Card Data'-window visible as well.
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