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Rise of the Eldrazi

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Rise of the Eldrazi

Postby SqFKYo » 14 Apr 2010, 07:27

I was just wondering if the new set has to be manually input to the OPT, or is there some easier way? If it's manual input only, I'll could try to help out, since it would rock to play with the set at the same time as pre-releases :).
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Re: Rise of the Eldrazi

Postby Jorbes » 14 Apr 2010, 08:15

If you do not want to wait for gatherer to be updated, make me a list like this and I will patch it in with the updater.

Name: Abyssal Persecutor
Cost: 2BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
You can't win the game and your opponents can't lose the game.
Set/Rarity: Worldwake Mythic Rare

Name: Admonition Angel
Cost: 3WWW
Type: Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Set/Rarity: Worldwake Mythic Rare

Name: Æther Tradewinds
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent you control and target permanent you don't control to their owners' hands.
Set/Rarity: Worldwake Common

Name: Agadeem Occultist
Cost: 2B
Type: Creature — Human Shaman Ally
Pow/Tgh: (0/2)
Rules Text: {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
Set/Rarity: Worldwake Rare
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Re: Rise of the Eldrazi

Postby SqFKYo » 14 Apr 2010, 08:22

Thanks for the format, I'll try to do what I can.

PS. Is it possible to change the amount of sealed packs? i.e. now it seems that it's starter (=3 boosters) + booster + booster, and from what I've seen in sealeds it has been 2 boosters + 2 boosters + 2 boosters. Just wondering, since I'd be interested in doing 6 booster pack ROE sealed :).

EDIT: Do planeswalkers get new "Loyalty: 7" -field, or something different?

EDIT2: I put the loyalty in the Pow/Tgh field for now, since all cards seem to use that format.
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Re: Rise of the Eldrazi

Postby SqFKYo » 15 Apr 2010, 11:38

Thanks to help of my bro (mogster3) here's the whole list:

Name: All Is Dust
Cost: 7
Type: Tribal Sorcery — Eldrazi
Pow/Tgh:
Rules Text: Each player sacrifices all colored permanents he or she controls.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Artisan of Kozilek
Cost: 9
Type: Creature — Eldrazi
Pow/Tgh: (10/9)
Rules Text: When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Eldrazi Conscription
Cost: 8
Type: Tribal Enchantment — Eldrazi Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Set/Rarity: Rise of the Eldrazi Rare

Name: Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature — Eldrazi
Pow/Tgh: (15/15)
Rules Text: Emrakul, the Aeons Tron can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his of her graveyard into his of her library.
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Hand of Emrakul
Cost: 9
Type: Creature — Eldrazi
Pow/Tgh: (7/7)
Rules Text: You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1
Set/Rarity: Rise of the Eldrazi Common

Name: Kozilek, Butcher of Truth
Cost: 10
Type: Legendary Creature — Eldrazi
Pow/Tgh: (12/12)
Rules Text: When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his of her library.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: It That Betrays
Cost: 12
Type: Creature — Eldrazi
Pow/Tgh: (9/9)
Rules Text: Annihilator 3
Pathrazer of Ulamog can't be blocked except by three of more creatures.
Set/Rarity: Rise of the Eldrazi Rare

Name: Not of This World
Cost: 7
Type: Tribal Instant — Eldrazi
Pow/Tgh:
Rules Text: Counter target spell of ability that targets a permanent you control
Not of This World costs {7} less to cast if it targets a spell of ability that targets a creature you control with power 7 of greater.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Pathrazer of Ulamog
Cost: 11
Type: Creature — Eldrazi
Pow/Tgh: (9/9)
Rules Text: Annihilator 3
Pathrazer of Ulamog can't be blocked except by three of more creatures.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Skittering Invasion
Cost: 7
Type: Tribal Sorcery — Eldrazi
Pow/Tgh:
Rules Text: Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to you mana pool.”
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Spawnsire of Ulamog
Cost: 10
Type: Creature — Eldrazi
Pow/Tgh: (7/11)
Rules Text: Annihilator 1
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. The have “Sacrifice this creature: Add {1} to you mana pool.”
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
Set/Rarity: Rise of the Eldrazi Rare

Name: Ulamog, the Infinite Gyre
Cost: 11
Type: Legendary Creature — Eldrazi
Pow/Tgh: (10/10)
Rules Text: When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its controller shuffles his of her graveyard into his of her library.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Ulamog's Crusher
Cost: 8
Type: Creature — Eldrazi
Pow/Tgh: (8/8)
Rules Text: Annihilator 2
Ulamog's Crusher attacks each turn if able.
Set/Rarity: Rise of the Eldrazi Common

Name: Affa Guard Hound
Cost: 2W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Flash
When Affa Guard enters the battlefield, target creature gets +0/+3 until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Caravan Escort
Cost: W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Level up {2}
Level 1-4 — 2/2
Level 5+ — First strike, 5/5
Set/Rarity: Rise of the Eldrazi Common

Name: Dawnglare Invoker
Cost: 2W
Type: Creature — Kor Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{8}: Tap all creatures target player controls.
Set/Rarity: Rise of the Eldrazi Common

Name: Deathless Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (5/7)
Rules Text: Flying
{WW}: target creature is indestructible this turn.
Set/Rarity: Rise of the Eldrazi Rare

Name: Demystify
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Set/Rarity: Rise of the Eldrazi Common

Name: Eland Umbra
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+4
Totem armor
Set/Rarity: Rise of the Eldrazi Common

Name: Emerge Unscathed
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Gideon Jura
Cost: 3WW
Type: Planeswalker — Gideon
Pow/Tgh: 6
Rules Text: +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Glory Seeker
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name: Guard Duty
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has defender.
Set/Rarity: Rise of the Eldrazi Common

Name: Harmless Assault
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn by attacking creatures.
Set/Rarity: Rise of the Eldrazi Common

Name: Hedron-Field Purists
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (0/3)
Rules Text: Level up {2W}
Level 1-4 — If a source would deal damage to you or a creature you control, prevent 1 of that damage. 1/4
Level 5+ — If a source would deal damage to you or a creature you control, prevent 2 of that damage. 2/5
Set/Rarity: Rise of the Eldrazi Rare

Name: Hyena Umbra
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor
Set/Rarity: Rise of the Eldrazi Common

Name: Ikiral Outrider
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Level up {4}
Level 1-3 — Vigilance, 2/6
Level 4+ — Vigilance, 3/10
Set/Rarity: Rise of the Eldrazi Common

Name: Kabira Vindicator
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Level up {2W}
Level 2-4 — Other creatures you control get +1/+1. 3/6
Level 5+ — Other creatures you control get +2/+2. 4/8
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Knight of Cliffhaven
Cost: 1W
Type: Creature — Kor Knight
Pow/Tgh: (2/2)
Rules Text: Level up {3}
Level 1-3 — Flying, 2/3
Level 4+ — Flying, vigilance, 4/4
Set/Rarity: Rise of the Eldrazi Common

Name: Kor Line-Slinger
Cost: 1W
Type: Creature — Kor Scout
Pow/Tgh: (0/1)
Rules Text: {T}: Tap target creature with power 3 or less.
Set/Rarity: Rise of the Eldrazi Common

Name: Kor Spiritdancer
Cost: 1W
Type: Creature — Kor Wizard
Pow/Tgh: (0/2)
Rules Text: Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Set/Rarity: Rise of the Eldrazi Rare

Name: Lightmine Field
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Set/Rarity: Rise of the Eldrazi Rare

Name: Linvala, Keeper of Silence
Cost: 2WW
Type: Legendary Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying
Activated abilities of creatures your opponents control can't be activated.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Lone Missionary
Cost: 1W
Type: Creature — Kor Monk
Pow/Tgh: (2/1)
Rules Text: When Lone Missionary enters the battlefield, you gain 4 life.
Set/Rarity: Rise of the Eldrazi Common

Name: Luminous Wake
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanter creature attacks or blocks, you gain 4 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Makindi Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/4)
Rules Text: Flying
Set/Rarity: Rise of the Eldrazi Common

Name: Mammoth Umbra
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Near-Death Experience
Cost: 2WWW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Set/Rarity: Rise of the Eldrazi Rare

Name: Nomads' Assembly
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound
Set/Rarity: Rise of the Eldrazi Rare

Name: Oust
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature into its ownder's library second from the top. Its controller gains 3 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Puncturing Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking or blocking creature with power 3 or less.
Set/Rarity: Rise of the Eldrazi Common

Name: Repel the Darkness
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Tap up to two target creatures.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name: Smite
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target blocked creature.
Set/Rarity: Rise of the Eldrazi Common

Name: Soul's Attendant
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield, you may gain 1 life.
Set/Rarity: Rise of the Eldrazi Common

Name: Soulbound Guardians
Cost: 4W
Type: Creature — Kor Spirit
Pow/Tgh: (4/5)
Rules Text: Defender, flying
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Stalwart Shield-Bearers
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (0/3)
Rules Text: Defender
Other creatures you control with defender get +0/+2.
Set/Rarity: Rise of the Eldrazi Common

Name: Student of Warfare
Cost: W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Level up {W}
Level 2-6 — First strike, 3/3
Level 7+ — Double strike, 4/4
Set/Rarity: Rise of the Eldrazi Rare

Name: Survival Cache
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Time of Heroes
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control with level counter on it gets +2/+2.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Totem-Guide Hartebeest
Cost: 4W
Type: Creature — Antelope
Pow/Tgh: (2/5)
Rules Text: When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, hten shuffle your library.
Set/Rarity: Rise of the Eldrazi Common

Name: Transcendent Master
Cost: 1WW
Type: Creature — Human Cleric Avatar
Pow/Tgh: (3/3)
Rules Text: Level up {1}
Level 6-11 — Lifelink, 6/6
Level 12+ — Lifelink, Transcendent Master is indestructible. 9/9
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Umbra Mystic
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Auras attached to permanents you control have totem armor.
Set/Rarity: Rise of the Eldrazi Rare

Name: Wall of Omens
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
When Wall of Omens enters the battlefield, draw a card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Aura Finesse
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Attach target Aura you control to target creature.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name: Cast Through Time
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Instant and sorcery spells you control have rebound.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Champion's Drake
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Set/Rarity: Rise of the Eldrazi Common

Name: Coralhelm Commander
Cost: UU
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Level up {1}
Level 2-3 — Flying, 3/3
Level 4+ — Flying, Other Merfolk creatures you control get +1/+1. 4/4
Set/Rarity: Rise of the Eldrazi Rare

Name: Crab Umbra
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{2U}: Untap enchanted creature.
Totem armor
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Deprive
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
Set/Rarity: Rise of the Eldrazi Common

Name: Distortion Strike
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +1/+0 until end of turn and is unblockable this tu rn.
Rebound
Set/Rarity: Rise of the Eldrazi Common

Name: Domestication
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Dormant Gomazoa
Cost: 1UU
Type: Creature — Jellyfish
Pow/Tgh: (5/5)
Rules Text: Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Set/Rarity: Rise of the Eldrazi Rare

Name: Drake Umbra
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Echo Mage
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Level up {1U}
Level 2-3 — {UU},{T}: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/4
Level 4+ — {UU},{T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/5
Set/Rarity: Rise of the Eldrazi Rare

Name: Eel Umbra
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1
Totem armor
Set/Rarity: Rise of the Eldrazi Common

Name: Enclave Cryptologist
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (0/1)
Rules Text: Level up {1U}
Level 1-2 — {T}: Draw a card, then discard a card. 0/1
Level 3+ — {T}: Draw a card. 0/1
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Fleeting Distraction
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gerts -1/-0 until end of turn.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name: Frostwind Invoker
Cost: 4U
Type: Creature — Merfolk Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
{8}: Creatures you control gain flying until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Gravitational Shift
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Set/Rarity: Rise of the Eldrazi Rare

Name: Guard Gomazoa
Cost: 2U
Type: Creature — Jellyfish
Pow/Tgh: (1/3)
Rules Text: Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Hada Spy Patrol
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Level up {2U}
Level 1-2 — Hada Spy Patrol is unblockable. 2/2
Level 3+ — Shroud
Hada Spy Patrol is unblockable. 3/3
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Halimar Wavewatch
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (0/3)
Rules Text: Level up {2}
Level 1-4 — 0/6
Level 5+ — Islandwalk, 6/6
Set/Rarity: Rise of the Eldrazi Common

Name: Jwari Scuttler
Cost: 2U
Type: Creature — Crab
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name: Lay Bare
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Look at its controller's hand.
Set/Rarity: Rise of the Eldrazi Common

Name: Lighthouse Chronologist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Level up {U}
Level 4-6 — 2/4
Level 7+ — At the beginning of each end step, if it's not your turn, take an extra turn after this one. 3/5
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Merfolk Observer
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: When Merfolk Observer enters the battlefield, look at the top card of target player's library.
Set/Rarity: Rise of the Eldrazi Common

Name: Merfolk Skyscout
Cost: 2UU
Type: Creature — Merfolk Scout
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Mnemonic Wall
Cost: 4U
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Rise of the Eldrazi Common

Name: Narcolepsy
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, if enchanter creature is untapped, tap it.
Set/Rarity: Rise of the Eldrazi Common

Name: Phantasmal Abomination
Cost: 1UU
Type: Creature — Illusion
Pow/Tgh: (5/5)
Rules Text: Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Reality Spasm
Cost: XUU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap X target permanents; or untap X target permanents.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Recurring Insight
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the number of cards in target opponent's hand.
Rebound
Set/Rarity: Rise of the Eldrazi Rare

Name: Regress
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Rise of the Eldrazi Common

Name: Renegade Doppelganger
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (0/1)
Rules Text: Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name: Sea Gate Oracle
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Set/Rarity: Rise of the Eldrazi Common

Name: See Beyond
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then shuffle a card from your hand into your library.
Set/Rarity: Rise of the Eldrazi Common

Name: Shared Discovery
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Shared Discovery, tap four untapped creatures you control
Draw three cards.
Set/Rarity: Rise of the Eldrazi Common

Name: Skywatcher Adept
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Level up {3}
Level 1-2 — Flying, 2/2
Level 3+ — Flying, 4/2
Set/Rarity: Rise of the Eldrazi Common

Name: Sphinx of Magosi
Cost: 3UUU
Type: Creature — Sphinx
Pow/Tgh: (6/6)
Rules Text: Flying
{2U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Set/Rarity: Rise of the Eldrazi Rare

Name: Surrakar Spellblade
Cost: 1UU
Type: Creature — Surrakar
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Set/Rarity: Rise of the Eldrazi Rare

Name: Training Grounds
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Set/Rarity: Rise of the Eldrazi Rare

Name: Unified Will
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if you control more creatures than that spell's controller.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Venerated Teacher
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Set/Rarity: Rise of the Eldrazi Common

Name: Arrogant Bloodlord
Cost: 1BB
Type: Creature — Vampire Knight
Pow/Tgh: (4/4)
Rules Text: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogand Bloodlord at the end of combat.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Bala Ged Scorpion
Cost: 3B
Type: Creature — Scorpion
Pow/Tgh: (2/3)
Rules Text: When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Set/Rarity: Rise of the Eldrazi Common

Name: Baneful Omen
Cost: 4BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Rare

Name: Bloodrite Invoker
Cost: 2B
Type: Creature — Vampire Shaman
Pow/Tgh: (3/1)
Rules Text: {8}: Target player loses 3 life and you gain 3 life.
Set/Rarity: Rise of the Eldrazi Common

Name: Bloodthorne Vampire
Cost: 1B
Type: Creature — Vampire
Pow/Tgh: (1/1)
Rules Text: Sacrifice a creature: Bloodthorne Vampire gets +2/+2 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Cadaver Imp
Cost: 1BB
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Set/Rarity: Rise of the Eldrazi Common

Name: Consume the Meek
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
Set/Rarity: Rise of the Eldrazi Rare

Name: Consuming Vapors
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound
Set/Rarity: Rise of the Eldrazi Rare

Name: Contaminated Ground
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, it's controller loses 2 life.
Set/Rarity: Rise of the Eldrazi Common

Name: Corpsehatch
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield.
They have ”Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Curse of Wizardry
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chose color, that player loses 1 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Death Cultist
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Set/Rarity: Rise of the Eldrazi Common

Name: Demonic Appetite
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Set/Rarity: Rise of the Eldrazi Common

Name: Drana, Kalastria Bloodchief
Cost: 3BB
Type: Legendary Creature — Vampire Shaman
Pow/Tgh: (4/4)
Rules Text: Flying
{XBB}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloochief gets +X/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name: Dread Drone
Cost: 4B
Type: Creature — Eldrazi Drone
Pow/Tgh: (4/1)
Rules Text: When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have ”Sacrifice this creature: Add {1} to yourmana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Escaped Null
Cost: 3B
Type: Creature — Zombie Berserker
Pow/Tgh: (1/2)
Rules Text: Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Essence Feed
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have ”Sacrifice this creature: add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Gloomhunter
Cost: 2B
Type: Creature — Bat
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Rise of the Eldrazi Common

Name: Guul Draz Assassin
Cost: B
Type: Creature — Vampire Assassin
Pow/Tgh: (1/1)
Rules Text: Level up {1B}
Level 2-3 — {B},{T}: Target creature gets -2/-2 until end of turn. 2/2
Level 4+ — {B},{T}: Target creature gets -4/-4 until end of turn. 4/4
Set/Rarity: Rise of the Eldrazi Rare

Name: Hellcarver Demon
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards you exiled this way without paying their mana costs.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Induce Despair
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text:As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Common

Name: Inquisition of Kozilek
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that hand.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Last Kiss
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Last Kiss deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Rise of the Eldrazi Common

Name: Mortician Beetle
Cost: B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Set/Rarity: Rise of the Eldrazi Rare

Name: Nighthaze
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gains swampwalk until end of turn.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name: Nirkana Cutthroat
Cost: 2B
Type: Creature — Vampire Warrior
Pow/Tgh: (3/2)
Rules Text: Level up {2B}
Level 1-2 — Deathtouch, 4/3
Level 3+ — First strike, deathtouch, 5/4
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Nirkana Revenant
Cost: 4BB
Type: Creature — Vampire Shade
Pow/Tgh: (4/4)
Rules Text: Whenever you tap a Swamp for mana, add {B} to your mana pool.
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Null Champion
Cost: 1B
Type: Creature — Zombie Warrior
Pow/Tgh: (1/1)
Rules Text: Level up {3}
Level 1-3 — 4/2
Level 4+ — {B}: Regenerate Null Champion. 7/3
Set/Rarity: Rise of the Eldrazi Common

Name: Pawn of Ulamog
Cost: 1BB
Type: Creature — Vampire Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has ”Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Perish the Thought
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
Set/Rarity: Rise of the Eldrazi Common

Name: Pestilence Demon
Cost: 5BBB
Type: Creature — Demon
Pow/Tgh: (7/6)
Rules Text: Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
Set/Rarity: Rise of the Eldrazi Rare

Name: Repay in Kind
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player's life total becomes the lowest life total among all players.
Set/Rarity: Rise of the Eldrazi Rare

Name: Shrivel
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -1/-1 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Skeletal Wurm
Cost: 7B
Type: Creature — Skeleton Wurm
Pow/Tgh: (7/6)
Rules Text: {B}: Regenerate Skeletal Wurm.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Suffer the Past
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Thought Gorger
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Set/Rarity: Rise of the Eldrazi Rare

Name: Vendetta
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughtness.
Set/Rarity: Rise of the Eldrazi Common

Name: Virulent Swipe
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Zof Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (2/2)
Rules Text: {2B}: zof Shade gets +2/+2 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Zulaport Enforcer
Cost: B
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Level up {4}
Level 1-2 — 3/3
Level 3+ — Zulaport Enforcer can't be blocked except by black creatures. 5/5
Set/Rarity: Rise of the Eldrazi Common

Name: Akoum Boulderfoot
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (4/5)
Rules Text: When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Battle Rampart
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender
{T}: Target creature gains haste until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Battle-Rattle Shaman
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Brimstone Mage
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Level up {3R}
Level 1-2 — {T}: Brimstone Mage deals 1 damage to target creature or player. 2/3
Level 3+ — {T}: Brimstone Mage deals 3 damage to target creature or player. 2/4
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Brood Birthing
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have ”Sacrifice this creature: Add {1} to your mana pool.” Otherwise, put one of those tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Common

Name: Conquering Manticore
Cost: 4RR
Type: Creature — Manticore
Pow/Tgh: (5/5)
Rules Text: Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name: Devastating Summons
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name: Disaster Radius
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is revealed card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Rare

Name: Emrakul's Hatcher
Cost: 4R
Type: Creature — Eldrazi Drone
Pow/Tgh: (3/3)
Rules Text: When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have ”Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Explosive Revelation
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Fissure Vent
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or both — Destroy target artifact; and/or destroy target nonbasic land.
Set/Rarity: Rise of the Eldrazi Common

Name: Flame Slash
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Slash deals 4 damage to target creature.
Set/Rarity: Rise of the Eldrazi Common

Name: Forked Bolt
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or player.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Goblin Arsonist
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Set/Rarity: Rise of the Eldrazi Common

Name: Goblin Tunneler
Cost: 1R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Grotag Siege-Runner
Cost: 1R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
Set/Rarity: Rise of the Eldrazi Common

Name: Heat Ray
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Heat Ray deals X damage to target creature.
Set/Rarity: Rise of the Eldrazi Common

Name: Hellion Eruption
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name: Kargan Dragonlord
Cost: RR
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Level up {R}
Level 4-7 — Flying, 4/4
Level 8+ — Flying, trample. {R}: Kargan Dragonlord gets +1/+0 until end of turn. 8/8
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Kiln Fiend
Cost: 1R
Type: Creature — Elemental Beast
Pow/Tgh: (1/2)
Rules Text: Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Lagac Lizard
Cost: 3R
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name: Lavafume Invoker
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {8}: Creatures you control get +3/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Lord of Shatterskull Pass
Cost: 3R
Type: Creature — Minotaur Shaman
Pow/Tgh: (3/3)
Rules Text: Level up {1R}
Level 1-5 — 6/6
Level 6+ — Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 6/6
Set/Rarity: Rise of the Eldrazi Rare

Name: Lust for War
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Magmaw
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
Set/Rarity: Rise of the Eldrazi Rare

Name: Ogre Sentry
Cost: 1R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Defender
Set/Rarity: Rise of the Eldrazi Common

Name: Rage Nimbus
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (5/3)
Rules Text: Defender, flying
{1R}: Target creature attacks this turn if able.
Set/Rarity: Rise of the Eldrazi Rare

Name: Raid Bombardment
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Set/Rarity: Rise of the Eldrazi Common

Name: Rapacious One
Cost: 5R
Type: Creature — Eldrazi Drone
Pow/Tgh: (5/4)
Rules Text: Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have ”Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Soulsurge Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (*/1)
Rules Text: First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Spawning Breath
Cost: 1R
Type: Instnat
Pow/Tgh:
Rules Text: Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has ”Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Splinter Twin
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchanted creature has ”{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step.
Set/Rarity: Rise of the Eldrazi Rare

Name: Staggershock
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Staggershock deals 2 damage to target creature or player.
Rebound
Set/Rarity: Rise of the Eldrazi Common

Name: Surreal Memoir
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Return an instant card at random from your graveyard to your hand.
Rebound
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Traitorous Instinct
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Tutkut the Explorer
Cost: 2R
Type: Legendary Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Hast
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name: Valkut Fireboar
Cost: 4R
Type: Creature — Elemental Boar
Pow/Tgh: (1/7)
Rules Text: Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Vent Sentinel
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/4)
Rules Text: Defender
{1R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: World at War
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Set/Rarity: Rise of the Eldrazi Rare

Name: Wrap in Flames
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Ancient Stirrings
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Loot at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Set/Rarity: Rise of the Eldrazi Common

Name: Aura Gnarlid
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Set/Rarity: Rise of the Eldrazi Common

Name: Awakening Zone
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a /1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Rare

Name: Bear Umbra
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Creature
Enchanted creature gets +2/+2 and has “Whenever this creature attacks, untap all lands you control.”
Totem Armor
Set/Rarity: Rise of the Eldrazi Rare

Name: Beastbreaker of Bala Ged
Cost: 1G
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Level up {2G}
Level 1-3 — (4/4)
Level 4+ — Trample (6/6)
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Boar Umbra
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Creature
Enchanted creature gets +3/+3
Totem Armor
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Bramblesnap
Cost: 1G
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Broodwarden
Cost: 3GG
Type: Creature — Eldrazi Drone
Pow/Tgh: 4/4
Rules Text: Eldrazi Spawn creatures you control get +2/+1.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Daggerback Basilisk
Cost: 2G
Type: Creature — Basilisk
Pow/Tgh: (2/2)
Rules Text: Deathtouch
Set/Rarity: Rise of the Eldrazi Common

Name: Gelatinous Genesis
Cost: XXG
Type: Sorcery
Pow/Tgh:
Rules Text: Put X X/X green Ooze creature tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name: Gigantomancer
Cost: 7G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {1}: Target creature you control becomes 7/7 until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name: Gravity Well
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with flying attacks, it loses flying until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Growth Spasm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, put it onto the battlefield tapped, then shuffled your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Haze Frog
Cost: 3GG
Type: Creature — Frog
Pow/Tgh: (2/1)
Rules Text: Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Irresistible Prey
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature must be blocked this turn if able.
Draw a card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Jaddi Lifestrider
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (2/8)
Rules Text: When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Joraga Treespeaker
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: Level up {1G}
Level 1-4 — {T}: Add GG to your mana pool (1/2)
Level 5+ — Elves you control have “{T}: Add {GG} to you mana pool” (1/4)
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Kazandu Tuskcaller
Cost: 1G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Level up {1G}
Level 2-5 — {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1)
Level 6+ — {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
Set/Rarity: Rise of the Eldrazi Rare

Name: Khalni Hydra
Cost: GGGGGGGG
Type: Creature — Hydra
Pow/Tgh: (8/8)
Rules Text: Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Kozilek's Predator
Cost: 3G
Type: Creature — Eldrazi Drone
Pow/Tgh: (3/3)
Rules Text: When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Then have “Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Leaf Arrow
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Leaf Arrow deals 3 damage to target creature with flying.
Set/Rarity: Rise of the Eldrazi Common

Name: Living Destiny
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Living destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Common

Name: Might of the Masses
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn for each creature you control.
Set/Rarity: Rise of the Eldrazi Common

Name: Momentous Fall
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Set/Rarity: Rise of the Eldrazi Rare

Name: Mul Daya Channelers
Cost: 1GG
Type: Creature — Elf Druid Shaman
Pow/Tgh: (2/2)
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has “{T}: Ass two mana of any one color to you mana pool.”
Set/Rarity: Rise of the Eldrazi Rare

Name: Naturalize
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment
Set/Rarity: Rise of the Eldrazi Common

Name: Nema Siltlurker
Cost: 4G
Type: Creature — Lizard
Pow/Tgh: (3/5)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name: Nest Invader
Cost: 1G
Type: Creature — Eldrazi Drone
Pow/Tgh: (2/2)
Rules Text: When nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Set/Rarity: Rise of the Eldrazi Common

Name: Ondu Giant
Cost: 3G
Type: Creature — Giant Druid
Pow/Tgh: (2/4)
Rules Text: When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Set/Rarity: Rise of the Eldrazi Common

Name: Overgrown Battlement
Cost: 1G
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
Set/Rarity: Rise of the Eldrazi Common

Name: Pelakka Wurm
Cost: 4GGG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Prey's Vengeance
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Rebound
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Realms Uncharted
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Set/Rarity: Rise of the Eldrazi Rare

Name: Snake Umbra
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Set/Rarity: Rise of the Eldrazi Common

Name: Spider Umbra
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has reach.
Totem armor
Set/Rarity: Rise of the Eldrazi Common

Name: Sporecap Spider
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (1/5)
Rules Text: Reach
Set/Rarity: Rise of the Eldrazi Common

Name: Stomper Cub
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: Trample
Set/Rarity: Rise of the Eldrazi Common

Name: Tajuru Preserver
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/1)
Rules Text: Spells and abilities your opponents control can't cause your to sacrifice permanents.
Set/Rarity: Rise of the Eldrazi Rare

Name: Vengevine
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Wildheart Invoker
Cost: 2GG
Type: Creature — Elf Shaman
Pow/Tgh: (4/3)
Rules Text: {8}: Target creature gets +5/+5 and gains trample until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Sarkhan the Mad
Cost: 3BR
Type: Planeswalker — Sarkhan
Pow/Tgh: 7
Rules Text: 0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-4: Each Dragon creature you control deals damage equal to its power to target player.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name: Angelheart Vial
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Set/Rarity: Rise of the Eldrazi Rare

Name: Dreamstone Hedron
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {3} to you mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Enatu Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/5)
Rules Text: When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Hedron Matrix
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
Set/Rarity: Rise of the Eldrazi Rare

Name: Keening Stone
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Target player puts the top X cards of his of her library into his of her graveyard, where X is the number of cards in that player's graveyard.
Set/Rarity: Rise of the Eldrazi Rare

Name: Ogre's Cleaver
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+0.
Equip {5}
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Pennon Blade
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Prophetic Prism
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any colour to your mana pool.
Set/Rarity: Rise of the Eldrazi Common

Name: Reinforced Bulwark
Cost: 3
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Rise of the Eldrazi Common

Name: Runed Servitor
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
Set/Rarity: Rise of the Eldrazi Common

Name: Sphinx-Bone Wand
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast an instant of sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature of player.
Set/Rarity: Rise of the Eldrazi Rare

Name: Warmonger's Chariot
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as thought it didn't have defender.
Equip {3}
Set/Rarity: Rise of the Eldrazi Uncommon

Name: Eldrazi Temple
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to you mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells of activate abilities of colorless Eldrazi.
Set/Rarity: Rise of the Eldrazi Rare

Name: Evolving Wilds
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put in onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Rise of the Eldrazi Common
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Re: Rise of the Eldrazi

Postby Lej » 16 Apr 2010, 22:47

Didn't feel like waiting so threw my own ROE version together

http://www.megaupload.com/?d=IV2AJKPC (Data files)
http://www.megaupload.com/?d=UHME42AF (Images)

Did two drafts yesterday and it seemed to work just fine but I have not checked it thoroughly. The images are named .full.jpg to make it easy for me to use them both in MWS and OPT but they are really just the 265×370px ones from wizards.com.
Lej
 
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Re: Rise of the Eldrazi

Postby Jorbes » 17 Apr 2010, 17:04

ROE is on Gatherer now, so it's available through the updater.

Note that a lot of other cards got small errata too, so the list of sets to update will be very large again :)

Thanks for your work though, much appreciated!
Jorbes
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Re: Rise of the Eldrazi

Postby Lej » 17 Apr 2010, 21:30

Great :D

Will you add the new tokens to the token manager soon?

Also I'm getting a 404 on
http://www.onlineplaytable.com/downloads/pictures/tokens/FUT.TK/Goldmeadow%20Harrier.full.jpg
while running the token image update.
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