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Re: TODO LIST: 0.99t

PostPosted: 04 Jan 2011, 00:14
by Huggybaby
Snacko and Goblin Hero are very familiar with Cyrillic implementation if you get stuck.

Re: TODO LIST: 0.99t

PostPosted: 04 Jan 2011, 00:26
by BaconCatBug
Jorbes wrote:We have a shortcuts topic here, best to post it there, else it will get "lost"

You mean the list in the Token Manager is huge? Or did you add many tokens already and now you see them all in the submenu? I meant to have it remember only the last 10 added tokens, maybe a bug.
Will do. Posting in the correct thread now!

And what I mean is, I went to Extra > Download Token Data, then this popped up in solitaire mode:
http://img402.imageshack.us/img402/609/ ... hot1cx.png

Re: TODO LIST: 0.99t

PostPosted: 04 Jan 2011, 17:00
by Jorbes
Gwar wrote:
Jorbes wrote:We have a shortcuts topic here, best to post it there, else it will get "lost"

You mean the list in the Token Manager is huge? Or did you add many tokens already and now you see them all in the submenu? I meant to have it remember only the last 10 added tokens, maybe a bug.
Will do. Posting in the correct thread now!

And what I mean is, I went to Extra > Download Token Data, then this popped up in solitaire mode:
http://img402.imageshack.us/img402/609/ ... hot1cx.png
I forgot that menu even existed. Not really sure what to do with it, maybe create submenus for A through Z, etc as you usually add tokens based on name.

Re: TODO LIST: 0.99t

PostPosted: 04 Jan 2011, 23:01
by pinecones
Jorbes wrote:
Tessai wrote:2) while I can see the merit of having the Masters Editions in the card database, it is really annoying when deck-building as I cannot find pictures for 2 and 3 and the ones for 1 are quite sub standard. Would it be possible not to default to them for the card pictures?
2.) An idea is to have users define "picture priority", where you define what sets have priority over other when it comes to loading pictures. You see, you don't like the ME3 images, but other may want to use them default, so I cannot customize OPT for a single person. This will be solved using my idea above though.
this is only for the deck editor? is there not an option to show multiple entries for each reprint?

Gwar wrote:And what I mean is, I went to Extra > Download Token Data, then this popped up in solitaire mode:
http://img402.imageshack.us/img402/609/ ... hot1cx.png
i noticed this too. just wanted to verify it.

Re: TODO LIST: 0.99t

PostPosted: 08 Jan 2011, 19:15
by BaconCatBug
Hey Jorbes, hope Uni is working out for you. :)

I was just wondering, does OPT support the use of PNG instead of JPG for the Card Images?

Re: TODO LIST: 0.99t

PostPosted: 08 Jan 2011, 20:59
by Jorbes
Gwar wrote:Hey Jorbes, hope Uni is working out for you. :)

I was just wondering, does OPT support the use of PNG instead of JPG for the Card Images?
Yes, it was fun, got some more time now, just don't feel like coding this weekend, doing some workouts instead.

I can implement PNG support, should not be hard, but not before I see some/all HQ pics in PNG.

Re: TODO LIST: 0.99t

PostPosted: 09 Jan 2011, 00:03
by BaconCatBug
Fair enough! :P

As for Png support, I ask mainly because the default format for the Proxy gen is Png, and I like making proxies. :P

I am in the middle of making images now with the program that use updated oracle wording (so for example an Alpha Mox Jet would have the updated text but the old style border and 8th edition cards would have Battlefield instead of In Play etc) and might see if it's possible to setup a torrent or a mediafire doodad with all the png images in.

Re: TODO LIST: 0.99t

PostPosted: 10 Jan 2011, 00:35
by BaconCatBug
Oh, and I have just found a bug.

If a card is tapped, and you play another that uses the same row, the card is placed on top of the tapped card instead of in the next space.

To Replicate:
Draw 4 Artifacts.
Play 3 of them, then tap one of them.
Play the last Artifact.

And one final thing, Is there any chance whatsoever that 1.0 will have a linux compile? If not (because you don't want to or can't), could the source code be released so Linux users can compile it themselves (since Andorra 2D is able to use OpenGL)?

Re: TODO LIST: 0.99t

PostPosted: 10 Jan 2011, 19:35
by Jorbes
Known issue, it's a design flaw because the method that looks for a free spot is complex enough, but not really proper yet.

Code is closed, linux people will have to wait / use dual boot.

Re: TODO LIST: 0.99t

PostPosted: 10 Jan 2011, 19:40
by BaconCatBug
Fair enough. :)

Re: TODO LIST: 0.99t

PostPosted: 10 Jan 2011, 19:47
by Jorbes
fyi, no time to do a release today.
if you want to promote, no problem, but consider the fact that i do not promote myself simply because i don't feel like answering the same questions a thousand times :)

Re: TODO LIST: 0.99t

PostPosted: 10 Jan 2011, 20:16
by BaconCatBug
:P By promote it's use I meant try and get someone other than myself to use it so I can play! (^^.)

Magic-League won't promote one program over another, so It's a case of me whining on the IRC chat. :P

Re: TODO LIST: 0.99t

PostPosted: 15 Apr 2011, 15:30
by Loacoon
Hey, nice app Jorbes, thanks you.

First, the good news, OPT works flawlessly with Wine, so Linux users can wait/do without.

Second, the bug (it looks like it is) : After a certains number of games (a few dozens), I noticed some kind of bug in the shuffling/randomization of the decks. It happens unusually often to draw the same card twice in a raw. And the way lands are drawn is kinda wierd.
For example, in... let's say 6 or 7 turns, I often draw 2 or 3 times the same card (limited to 4), while I draw only 1 land (usually 20 in a deck...). So I looked at the library a few times to see if it really happens the way I see it, and yes it does. In the library, there is almost always 2 identical cards in a raw, and lands are often "packed" in about the same area. Which makes you draw only lands for like 10 turns, and then almost no lands for 10 other turns.

Don't get me wrong, I know randomisation can lead to this kind of results. But not that often. So I thought it would be fair to report it.