[OPT Discussion] Work to be done for the 1.0 beta release.
Posted: 19 Jan 2011, 08:48
alright, about to start a day at the office, so I'll keep this empty for now, but I plan to compile a list of your ideas (yes, the spam you created through the entire forum since the 99t release) that could go into the next release. I prefer to only put in things that are non-breaking, it would be nice to keep some versions compatible, but it's not a law or anything.
Will continue tonight, cheers.
Global List:
[ ] Auto Tap should be auto untap
[ ] Look into pink text issue for zone lists
[ ] Exile FaceUp/Down captions are switched or there is an issue with the processing code
[ ] PwrTgh change menu items should not close the menu
[ ] Organise tokens menu item to split it up per letter in the alfabet+rest
[ ] rename .ogd (onlineplaytable game definition) to something that reflects it is the "user game config file" .oguc (onlineplaytable game user config) because a user can change this to change some words in OPT witout it affecting other players.
A new game definition file should be created to config the actual game and this needs to match for each player in a game. The contents of such file are yet to be determined.
GWar's List:
1) Correct the "placing new cards over tapped cards" bug. This is, imo, a dealbreaker, as it makes the program feel clunky and unrefined.
2) Cause/Give option for Alt-clicking the Untap/Draw Phase move you to the upkeep/main phase the same way as double clicking it does when "Doubleclick Untap/Draw Step to Untap Permanents/Draw a Card" and "Proceed to next step" are selected in the Interface settings, as to match the behavior in MWS.
3) Doubleclick Untap/Draw Step to Untap Permanents/Draw a Card" and "Proceed to next step" options checked by default, again to help the MWS players who are scared and confused by good programing!
4) Rename the "Auto-Tap" setting in game settings to "Auto-Untap", Unless this setting is doing something else I have not realized?
5) PNG Card image support. Not actually needed, but if it's not too difficult, it would be nice. Feel free to ignore this one if it is actually difficult.
6) In the default skin, keep the Card names unhidden by default (the way that it is without a card image) even if a card image is found to make it easier to read card names.
7) Cause/Give option for cards that come into play tapped automagically do so even if you don't Control+Alt Click them, as well as have cards that come into play with a set (or minimum) number of counters come into play with them, similar to how Planeswalkers do.
8) Submenus for the token menu as it is rather big.
9) The ability to dock zones (Especially the Hand, Library and Preview Card) to different panels.
10) The ability to do all possible actions from the main menu at the top. At the moment a player cannot seem to (say) reveal the top card of my library without having the library zone visible, which might be hidden as per user preference. Let me know if I missed this one.
11) Correct the "Zone List settings not being saved" bug, which is causing text to appear Pink in Zone Lists.
12) Cause/Give option for Alt-Click or D-Clicking a Creature while in the Declare Attacks phase auto-marks it as attacking, the same way as MWS.
13) D-Clicking from the Hand List moves a card to the "Revealed Zone" instead of to the battlefield like from the full hand. Perhaps a toggle for this behavior?
14) Cause/Give option for Left Clicking the library/Grave/Hand etc. icon in the player panel doesn't browse the library/grave/hand etc? Mainly to prevent accidental library viewing.
15) Right clicking the Library in the Player Panel gives a context menu, but not for any other zone.
16) Anti aliasing on Icons and other doodads that have been reduced in size. See how it looks in MWSPlay for example, the small icons are smoothed out and easy on the eyes.
17) The ability to assign a sideways offset to attached cards the way you can currently define a vertical offset.
18) Add an "Unattach" option in the Right Click Context menu for cards attached to other cards.
Will continue tonight, cheers.
Global List:
[ ] Auto Tap should be auto untap
[ ] Look into pink text issue for zone lists
[ ] Exile FaceUp/Down captions are switched or there is an issue with the processing code
[ ] PwrTgh change menu items should not close the menu
[ ] Organise tokens menu item to split it up per letter in the alfabet+rest
[ ] rename .ogd (onlineplaytable game definition) to something that reflects it is the "user game config file" .oguc (onlineplaytable game user config) because a user can change this to change some words in OPT witout it affecting other players.
A new game definition file should be created to config the actual game and this needs to match for each player in a game. The contents of such file are yet to be determined.
GWar's List:
1) Correct the "placing new cards over tapped cards" bug. This is, imo, a dealbreaker, as it makes the program feel clunky and unrefined.
2) Cause/Give option for Alt-clicking the Untap/Draw Phase move you to the upkeep/main phase the same way as double clicking it does when "Doubleclick Untap/Draw Step to Untap Permanents/Draw a Card" and "Proceed to next step" are selected in the Interface settings, as to match the behavior in MWS.
3) Doubleclick Untap/Draw Step to Untap Permanents/Draw a Card" and "Proceed to next step" options checked by default, again to help the MWS players who are scared and confused by good programing!
4) Rename the "Auto-Tap" setting in game settings to "Auto-Untap", Unless this setting is doing something else I have not realized?
5) PNG Card image support. Not actually needed, but if it's not too difficult, it would be nice. Feel free to ignore this one if it is actually difficult.
6) In the default skin, keep the Card names unhidden by default (the way that it is without a card image) even if a card image is found to make it easier to read card names.
7) Cause/Give option for cards that come into play tapped automagically do so even if you don't Control+Alt Click them, as well as have cards that come into play with a set (or minimum) number of counters come into play with them, similar to how Planeswalkers do.
8) Submenus for the token menu as it is rather big.
9) The ability to dock zones (Especially the Hand, Library and Preview Card) to different panels.
10) The ability to do all possible actions from the main menu at the top. At the moment a player cannot seem to (say) reveal the top card of my library without having the library zone visible, which might be hidden as per user preference. Let me know if I missed this one.
11) Correct the "Zone List settings not being saved" bug, which is causing text to appear Pink in Zone Lists.
12) Cause/Give option for Alt-Click or D-Clicking a Creature while in the Declare Attacks phase auto-marks it as attacking, the same way as MWS.
13) D-Clicking from the Hand List moves a card to the "Revealed Zone" instead of to the battlefield like from the full hand. Perhaps a toggle for this behavior?
14) Cause/Give option for Left Clicking the library/Grave/Hand etc. icon in the player panel doesn't browse the library/grave/hand etc? Mainly to prevent accidental library viewing.
15) Right clicking the Library in the Player Panel gives a context menu, but not for any other zone.
16) Anti aliasing on Icons and other doodads that have been reduced in size. See how it looks in MWSPlay for example, the small icons are smoothed out and easy on the eyes.
17) The ability to assign a sideways offset to attached cards the way you can currently define a vertical offset.
18) Add an "Unattach" option in the Right Click Context menu for cards attached to other cards.