Re: [OPT Discussion] Work to be done for the 1.0 beta releas
Posted: 26 Jan 2011, 11:09
Because if two players hit it, it would move 2 players along, unless you keep track of who hits what, when and what happens next, but that's just too much administration. What I plan on doing is have it not switch to the next turn untill all opponents (who are still active at the table) pressed the button. This also requires a small server change though, because the server keeps track of the turns. In this way it works the same as passing priority, that waits for all players to press, so I can copy some of the logic from there.
IMO it's not possible to really lose source code, developers, especially ones working on a project as large as mws always keep copies, both hardcopies and backup cd's somewhere. it may not always be the final code, but it's a good place to start in case of disaster.
I think he just doesn't want to give out the code. And I agree with that
IMO it's not possible to really lose source code, developers, especially ones working on a project as large as mws always keep copies, both hardcopies and backup cd's somewhere. it may not always be the final code, but it's a good place to start in case of disaster.
I think he just doesn't want to give out the code. And I agree with that