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Bug/issue discussion thread

A version of WOTC's game by telengard

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Re: Bug/issue discussion thread

Postby PantsMasterson » 05 Nov 2012, 12:16

Huzzah indeed!
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Re: Bug/issue discussion thread

Postby telengard » 23 Nov 2012, 19:09

PantsMasterson wrote:Huzzah indeed!
Just an FYI if you are subscribed to this thread. The release w/ the OS X horizontal scrollbar fix is out. :)

~telengard
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Re: Bug/issue discussion thread

Postby PantsMasterson » 21 Dec 2012, 20:20

It's not a big deal, but the unpacked download no longer executes from the top level -- I have to open the package, then drill down to the MacOS folder and run it from there; it pops a Terminal window and then runs the GUI.

Works fine, though.
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Re: Bug/issue discussion thread

Postby telengard » 21 Dec 2012, 20:46

PantsMasterson wrote:It's not a big deal, but the unpacked download no longer executes from the top level -- I have to open the package, then drill down to the MacOS folder and run it from there; it pops a Terminal window and then runs the GUI.

Works fine, though.
Hmm, that's odd. I will check that out. Thanks for the report!
Is this w/ the latest release?

EDIT: Just tried it (1.0.52) and it launched as an app on my Lion box. What version of OS X are you running?

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Re: Bug/issue discussion thread

Postby Jeffzilla » 25 Jan 2017, 04:12

Latching on to a thread from many years ago :)

Does anyone have the high quality scans of the MECCG cards as mentioned up-thread?

Thanks!
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Re: Bug/issue discussion thread

Postby Dagger » 28 Nov 2020, 09:18

Bug report: Greater Auramancy.

Greater Auramancy is not able to protect Humility from Inaction Injunction after Opalescence.

It doesn't let me upload an image.
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Re: Bug/issue discussion thread

Postby telengard » 29 Nov 2020, 20:19

Dagger wrote:Bug report: Greater Auramancy.

Greater Auramancy is not able to protect Humility from Inaction Injunction after Opalescence.

It doesn't let me upload an image.
Hi there, I think this might be for the Magic AI forums. Dreamblade has no such abilities.
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Re: Bug/issue discussion thread

Postby beretroots » 25 Jun 2025, 02:30

Hi Telengard,
I'm super late to the game to discover your computer game - thank you so much for making this!!!

I did encounter some issues with the game:
- Brighthammer doesn't consistently attack when entering a cell, e.g. when moved during the spawn phase
- for several figures the program doesn't restrict abilities that only are available when the figure is on a victory point (e.g., Gent's ability)
- The nitro ability did not trigger
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Re: Bug/issue discussion thread

Postby telengard » 25 Jun 2025, 17:23

beretroots wrote:Hi Telengard,
I'm super late to the game to discover your computer game - thank you so much for making this!!!

I did encounter some issues with the game:
- Brighthammer doesn't consistently attack when entering a cell, e.g. when moved during the spawn phase
- for several figures the program doesn't restrict abilities that only are available when the figure is on a victory point (e.g., Gent's ability)
- The nitro ability did not trigger
Hey beretroots!

Glad you are starting to try out the game and I really appreciate the feedback, I'll get these fixed and put in the next release.
I also have some good news on the AI front, I have implemented true MCTS/UCT and the results so far are promising when compared to minimax.

And keep the bug reports coming, I love squashing these bugs!
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Re: Bug/issue discussion thread

Postby telengard » 26 Jun 2025, 17:24

Oh, and going forward, if/when you hit these issues there's a file that is created "game.log", attaching that here will make it much easier to track down what's going on.
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Re: Bug/issue discussion thread

Postby telengard » 27 Jun 2025, 01:31

I was able to fix the Brighthammer and Gent issues. I could not reproduce the Nitro issue, although I did catch a non-related bug w/ Nitro and fixed that as well.

These fixes will be in the next release.
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