Good/bad AI behavior
A version of WOTC's game by telengard
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Re: Good/bad AI behavior
by telengard » 10 Jan 2011, 16:56 
That sounds like a bug w/ the spawning of locations. What was the error you got attaching the log? The file was named "game.log", correct?melkor75 wrote:Here a first issue ...
AI could ONLY spawn the Zungar Citadel Location as it is the only mini it has, but it didn't spawn it.
mm75
(damned...it seems i can't attch the log file)
For now you can email it to me @ telengard <at> gmail dot com
~telengard
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Re: Good/bad AI behavior
by melkor75 » 11 Jan 2011, 13:26 
Email sent (maybe too many, sorry, loltelengard wrote:That sounds like a bug w/ the spawning of locations. What was the error you got attaching the log? The file was named "game.log", correct?
For now you can email it to me @ telengard <at> gmail dot com
~telengard
mm75
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Re: Good/bad AI behavior
by telengard » 12 Jan 2011, 06:14 
Nope, not too many.melkor75 wrote:Email sent (maybe too many, sorry, loltelengard wrote:That sounds like a bug w/ the spawning of locations. What was the error you got attaching the log? The file was named "game.log", correct?
For now you can email it to me @ telengard <at> gmail dot com
~telengard),
mm75
Thanks for all the feedback.
~telengard
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telengard - DEVELOPER
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