My Spiker warband is pretty good in my opinion. My friends have yet to defeat it, and generally lose 1 or 2 to 6. Well here is the list.
2 Equitar
1 The Sweeper
3 Grave spiker
2
Carrion spiker
3
Omen locust
3 Cannibal pariah
2 Zombie enforcer
2 Acolyte of pain
This is the complete list of how i want it to be, but The Sweeper is really optional. The grave crit ability is completly beast in this deck as it allows you to deal an extra 5-10 damage per blade, but it really is a matter of taste. Its perfectly ok to switch him out with a
Carrion Hulk which is equally good in this band as it has corpsebuilt and gravecrit.
This warband is particularly deadly in my opinion as it starts out a swarm going for a tactical victory, but thats really just a front to get your opponent to conform with your plan. You generally want to start out by spamming cannibal pariah or zombie enforcers and acolyte of pain. These guys spread across the map real quickly and if you try to avoid the enemies and go straight for scoring cells they can pose a major threat to your opponent. I like to spread mine out so there is generally only 1 of them in a cell. Your opponent will likely feel the pressure and come and whack on them. Perfect, the result is them killing your unit and putting it in the grave yard, something you want, and also giving you an extra 2 spawn points next phase. For something like a 2 or 3 cost such as my cannibal, acolyte, or zombie getting 2 points back is a very good deal! I try to get a few equitars out early using the extra spawn. since they are corpsebuilt 2 that means 2 guys from your reserves instantly go into your grave yard. Once again pure awesome for you as well as equitar being no joke by itself. Easily quite powerful the Equitar is one guy your opponent doesn't want to mess with, only costing 9 is a added bonus!
Omen locust isn't meant to be summoned in this deck. Since it has triplicate it means the second and third copies dont count towards your warband limit so they are just sacrifices to get out your corpsebuilt monsters.
Carrion spiker is nice, but Grave spiker is really what makes this warband shine. With power, toughness, and health = to the amount of guys you have in your graveyard, its gets easily powered up in this setting. typically within 5-7 turns i can get 8-10 units in my graveyard giving this baby the power of any 12 cost titan. With a cost of only 4 and appease to kill another guy coming in you cant go wrong! It seems like getting the combo out can take a while but its actually much faster than you would think. My friend Kyle plays a Passion/
Valor attack stack using high hitters guarded by the bodygaurd affects of valor. I beat him 6-1 using this warband. it was over way too fast. He killed 3 of mine, i killed none of his, but in the end he had concentrated his best units into one cell which was composed of a nightfire giant, and some equally nasty creatures. On the other hand mine i still had 3 wimpies spread out and my attack stack had 2 equitars, and 2 grave spikers. the equitars had the standard 6 attack apiece while the gravespikers were powered up to 8 dice each. If i remember correctly Kyle's stack had a total of 20 attack dice in it, not shaby at all but pitiful compared to my 28. Since mine were fear they had alot more defence and hitpoints as well. I was somewhat saddened that the game ended so quickly but i think it showcased just some of the crazy ability of this warband. I think you should try it out sometime.
*EDIT*
I just realized that entire post was about my warband and was not relavant to the topic so here is another custom. not the best but a good excuse.
Abyss of despair
Location
Cost: 3FFF
Panic 2: local enemies have 2 less defense
Aura of fear: Adjacent enemies have 1 less defense