BagelJester wrote:Ambush is pretty much my favorite ability. While fleshless reaper is awesome, i love droning damselfly and zungar marauder (serrated dawn). In my opinion charge isn't quite as good because you can only hit one unit as opposed to ambush which allows the unit to hit everyone that comes into the cell. Ive been thinking how to make charge a better ability and i came up with this unit. If you guys can think of a better name or think its overpowered or underpowered feel free to put in your comments.
Name: Brighthammer lancer
Aspect(s): Valor/Passion
Lineage: Bloodcut
Cost: 6VP
Power: 2
Defense: 3
Hit points: 5
Ability: charge 4, (Blade) Skirmish self
This might be horribly overpowered for the price, and it may need to be raised to 7, so i eagerly await your comments. Im going to try making a few more especially if you guys like this one. Just a quick question is it ok to make abilities up? It seems as if you have coded the effects of each ability into the system and i have no idea how much effort that took you. I would try to stay away form any overly complex things and go for more basic ideas conceptually but i still feel that there is still a lot of room for creativeness that can be capitalized on.
I like it, both stats and name! The Skirmish Self will allow him to get more Charges in, which is good.
I think it's costed OK. If you are worried about cost you can use this handy dandy formula to figure out an approximate base cost.
base_cost = -1.72 + ( 0.97 * power ) + ( 0.32 * defense ) + ( 0.26 * life )
From there you can decide how much you feel each ability is worth in terms of cost.
If you are worried about overpowering you can always lower his power or make the Skirmish Self need a double blade, or, since he is Passion and he should have a decent power give him a negative ability like Loner to offset his nice Charging stuff.
As for new abilities, yep I don't mind adding them at all but for performance of the AI they are "in code", no way to do them in XML as of yet. A lot of the abilities in the next release will support tailoring them more so maybe you can utilize that too. For instance Reinforce X. Before I had separate code pieces for each version of Reinforce. Now there is a target_piece_condition. So if you set it to be of a type that targets only Valor, that is easy to do. There are lots of conditions too, this is how Reinforce Battle works too. It uses a target_piece_condition of "engaged creature". So there is some form of a toolbox available for creating new abilities without code changes.
If you have ability ideas you can just use them in your minis and I'll add the abilities in a future release.

Also, if you don't mind once you are happy with this custom I'd like to add it to the ones that come with the program as I love Ambush and Charge. Zungar Marauder is GREAT.
Thanks for sharing, good stuff!
~telengard