New version (1.0.28) released, Twilight customs, fixes
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Re: New version (1.0.28) released, Twilight customs, fixes
by Incantus » 22 Feb 2010, 13:17
Ah yes, now I remember. I wish I had kept a log of that channel over the years. MageKing has a partial one, at least whenever he is logged into it.
Re: New version (1.0.28) released, Twilight customs, fixes
by coffeecoffee » 26 Feb 2010, 04:07
ONE more quick thing to mention:
"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.
"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.
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Re: New version (1.0.28) released, Twilight customs, fixes
by telengard » 26 Feb 2010, 13:31
Hi there,coffeecoffee wrote:ONE more quick thing to mention:
"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.
Ok, I'll test those combos out tonight. They definitely worked when Twin was it's own ability (pre 1.0.28).
Was this with 1.0.28 or the just released 1.0.30? I will check with both. Thanks for the report!
~telengard
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Re: New version (1.0.28) released, Twilight customs, fixes
by coffeecoffee » 27 Feb 2010, 00:39
It was with 1.0.28...I didn't even see that the new one was released!Was this with 1.0.28 or the just released 1.0.30? I will check with both. Thanks for the report!
Thanks!!
*scurries to downloads page*
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Re: New version (1.0.28) released, Twilight customs, fixes
by telengard » 27 Feb 2010, 02:20
Just tried out Akiza Champion/Guardian and it seemed to work w/ some basic testing (version 1.0.30). I spawn one of them, I activate its spawn ability, choose to exchange (also additional choice to pass since it is a "may" ability) and it works.coffeecoffee wrote:ONE more quick thing to mention:
"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.
I think maybe this fixed it even though I didn't directly test it. From the CHANGELOG:
* Fixed move_single. Was only iterating all cells but should have been all zones.
~telengard
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Re: New version (1.0.28) released, Twilight customs, fixes
by coffeecoffee » 27 Feb 2010, 03:10
Indeed it does. Excellent work, sirJust tried out Akiza Champion/Guardian and it seemed to work w/ some basic testing (version 1.0.30). I spawn one of them, I activate its spawn ability, choose to exchange (also additional choice to pass since it is a "may" ability) and it works.
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Re: New version (1.0.28) released, Twilight customs, fixes
by telengard » 27 Feb 2010, 15:42
Great to hear! Thanks for the bug report. I played a few games last night and found some issues w/ some of the "Drive" abilities which I'll be fixing. If you find any more bugs/issues post 'em over here and I'll get right to fixing them.coffeecoffee wrote:Indeed it does. Excellent work, sirJust tried out Akiza Champion/Guardian and it seemed to work w/ some basic testing (version 1.0.30). I spawn one of them, I activate its spawn ability, choose to exchange (also additional choice to pass since it is a "may" ability) and it works.
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~telengard
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