It is currently 29 Apr 2024, 11:42
   
Text Size

New version (1.0.28) released, Twilight customs, fixes

A version of WOTC's game by telengard

Moderators: telengard, CCGHQ Admins

Re: New version (1.0.28) released, Twilight customs, fixes

Postby Incantus » 22 Feb 2010, 13:17

Ah yes, now I remember. I wish I had kept a log of that channel over the years. MageKing has a partial one, at least whenever he is logged into it.
Incantus
DEVELOPER
 
Posts: 267
Joined: 29 May 2008, 15:53
Has thanked: 0 time
Been thanked: 3 times

Re: New version (1.0.28) released, Twilight customs, fixes

Postby coffeecoffee » 26 Feb 2010, 04:07

ONE more quick thing to mention:

"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.

:mrgreen:
coffeecoffee
 
Posts: 5
Joined: 20 Feb 2010, 15:49
Has thanked: 0 time
Been thanked: 0 time

Re: New version (1.0.28) released, Twilight customs, fixes

Postby telengard » 26 Feb 2010, 13:31

coffeecoffee wrote:ONE more quick thing to mention:

"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.

:mrgreen:
Hi there,

Ok, I'll test those combos out tonight. They definitely worked when Twin was it's own ability (pre 1.0.28). :)

Was this with 1.0.28 or the just released 1.0.30? I will check with both. Thanks for the report!

~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
User avatar
telengard
DEVELOPER
 
Posts: 379
Joined: 23 May 2009, 23:04
Has thanked: 2 times
Been thanked: 27 times

Re: New version (1.0.28) released, Twilight customs, fixes

Postby coffeecoffee » 27 Feb 2010, 00:39

Was this with 1.0.28 or the just released 1.0.30? I will check with both. Thanks for the report!
It was with 1.0.28...I didn't even see that the new one was released!

Thanks!!

*scurries to downloads page*
coffeecoffee
 
Posts: 5
Joined: 20 Feb 2010, 15:49
Has thanked: 0 time
Been thanked: 0 time

Re: New version (1.0.28) released, Twilight customs, fixes

Postby telengard » 27 Feb 2010, 02:20

coffeecoffee wrote:ONE more quick thing to mention:

"Twin" ability doesn't seem to do anything. I played a couple games with the Akiza Guardian/Champion combo and the Shimmersword Merc/Sergeant combo, and each time the ability said it was "activated," but the piece was not actually swapped out.

:mrgreen:
Just tried out Akiza Champion/Guardian and it seemed to work w/ some basic testing (version 1.0.30). I spawn one of them, I activate its spawn ability, choose to exchange (also additional choice to pass since it is a "may" ability) and it works.

I think maybe this fixed it even though I didn't directly test it. From the CHANGELOG:

* Fixed move_single. Was only iterating all cells but should have been all zones.

~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
User avatar
telengard
DEVELOPER
 
Posts: 379
Joined: 23 May 2009, 23:04
Has thanked: 2 times
Been thanked: 27 times

Re: New version (1.0.28) released, Twilight customs, fixes

Postby coffeecoffee » 27 Feb 2010, 03:10

Just tried out Akiza Champion/Guardian and it seemed to work w/ some basic testing (version 1.0.30). I spawn one of them, I activate its spawn ability, choose to exchange (also additional choice to pass since it is a "may" ability) and it works.
Indeed it does. Excellent work, sir =D>
coffeecoffee
 
Posts: 5
Joined: 20 Feb 2010, 15:49
Has thanked: 0 time
Been thanked: 0 time

Re: New version (1.0.28) released, Twilight customs, fixes

Postby telengard » 27 Feb 2010, 15:42

coffeecoffee wrote:
Just tried out Akiza Champion/Guardian and it seemed to work w/ some basic testing (version 1.0.30). I spawn one of them, I activate its spawn ability, choose to exchange (also additional choice to pass since it is a "may" ability) and it works.
Indeed it does. Excellent work, sir =D>
Great to hear! Thanks for the bug report. I played a few games last night and found some issues w/ some of the "Drive" abilities which I'll be fixing. If you find any more bugs/issues post 'em over here and I'll get right to fixing them.

viewtopic.php?f=51&t=1216

~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
User avatar
telengard
DEVELOPER
 
Posts: 379
Joined: 23 May 2009, 23:04
Has thanked: 2 times
Been thanked: 27 times

Previous

Return to Dreamblade

Who is online

Users browsing this forum: No registered users and 38 guests


Who is online

In total there are 38 users online :: 0 registered, 0 hidden and 38 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 38 guests

Login Form