Version (1.0.33) released, multicore, Twilight, tons more
A version of WOTC's game by telengard
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Version (1.0.33) released, multicore, Twilight, tons more
by telengard » 29 May 2010, 17:18
I've just put up version 1.0.33. I decided to do a release since a lot of bugs were fixed and there are some nice new features. Among them:
- Multicore support. Set it in the GUI or on the command line. Ideally the number should be the number of processors you have. 0 means no extra threads, 1 is mostly for my testing.
- Tournament initiative is now the default.
- Lots of fixes: Protect, some of the Gambits, Lunar Handmaiden's Advance, Edged Fortune, Awaken, Loner, Ponderous, Bloodthirsty, Eternity, Ambush, and many more.
- The random warband generator now supports filtering by set, lineage, and/or aspect.
- The GUI redraws are now much faster due to some optimizing of rendering the scaled pieces/fonts.
- A few new pieces from the Twilight expansion.
The full list of changes can be viewed here: http://home.comcast.net/~bsturk/dreamblade/CHANGELOG
Multi-core works well, but its performance is yet to be determined. I am looking for feedback from people with 16, 8, or 4 core systems. I only have a 2 processor box to test with. At some point I will be looking into a multicore friendly memory allocator as that was the big bottleneck last time I toyed with multicore support.
As always, any feedback is greatly appreciated!
~telengard
- Multicore support. Set it in the GUI or on the command line. Ideally the number should be the number of processors you have. 0 means no extra threads, 1 is mostly for my testing.
- Tournament initiative is now the default.
- Lots of fixes: Protect, some of the Gambits, Lunar Handmaiden's Advance, Edged Fortune, Awaken, Loner, Ponderous, Bloodthirsty, Eternity, Ambush, and many more.
- The random warband generator now supports filtering by set, lineage, and/or aspect.
- The GUI redraws are now much faster due to some optimizing of rendering the scaled pieces/fonts.
- A few new pieces from the Twilight expansion.
The full list of changes can be viewed here: http://home.comcast.net/~bsturk/dreamblade/CHANGELOG
Multi-core works well, but its performance is yet to be determined. I am looking for feedback from people with 16, 8, or 4 core systems. I only have a 2 processor box to test with. At some point I will be looking into a multicore friendly memory allocator as that was the big bottleneck last time I toyed with multicore support.
As always, any feedback is greatly appreciated!
~telengard
Author of Dreamblade:
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viewtopic.php?f=51&t=1215
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telengard - DEVELOPER
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Re: Version (1.0.33) released, multicore, Twilight, tons mor
by Huggybaby » 02 Jun 2010, 23:40
Nice, it's good to see multicore support. Thanks Telengard.
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Huggybaby - Administrator
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