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Rendered symbols

PostPosted: 09 Jul 2011, 19:10
by telengard
Still here, chugging away... :)

The next release is going to have rendered symbols (for stuff like spawn cost, blades, shields, scoring cell, etc). Will look much nicer than (B) etc. :) This code was a little more difficult than I expected, much like the text rendering, due to the ability to resize at will. Nothing in the GUI is fixed at all since you can make the window smaller/larger. It's not 100% done yet, still need to tweak sizing and spacing.

Only downside to this is that at very small sizes (like the pieces in your reserves/graveyard/OOP) the symbols are hard to see. However, this is no different that the text which is also too small to read.

Here's a sshot:

Image

~telengard

Re: Rendered symbols

PostPosted: 14 Jul 2011, 21:55
by telengard
More updates. Bottom base rendering is pretty much done (except for lineages and rarity/set symbols)
I'm probably going to do a release this weekend. :)

Image

~telengard

Re: Rendered symbols

PostPosted: 16 Jul 2011, 04:39
by Huggybaby
This is fantastic! What's missing, though, for people new to the forum especially, is a side-by-side example of the previous symbols and the new rendered symbols.

Re: Rendered symbols

PostPosted: 16 Jul 2011, 16:06
by telengard
Huggybaby wrote:This is fantastic! What's missing, though, for people new to the forum especially, is a side-by-side example of the previous symbols and the new rendered symbols.
Thanks! Good point, here is the old way it looked:

Image


and now:

Image

~brian