Rendered symbols
Still here, chugging away... 
The next release is going to have rendered symbols (for stuff like spawn cost, blades, shields, scoring cell, etc). Will look much nicer than (B) etc.
This code was a little more difficult than I expected, much like the text rendering, due to the ability to resize at will. Nothing in the GUI is fixed at all since you can make the window smaller/larger. It's not 100% done yet, still need to tweak sizing and spacing.
Only downside to this is that at very small sizes (like the pieces in your reserves/graveyard/OOP) the symbols are hard to see. However, this is no different that the text which is also too small to read.
Here's a sshot:

~telengard
The next release is going to have rendered symbols (for stuff like spawn cost, blades, shields, scoring cell, etc). Will look much nicer than (B) etc.
Only downside to this is that at very small sizes (like the pieces in your reserves/graveyard/OOP) the symbols are hard to see. However, this is no different that the text which is also too small to read.
Here's a sshot:

~telengard

