MagicStack.add
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MagicStack.add
by Max mtg » 28 May 2013, 11:29
There is such code at the end of MagicStack.add(SpellAbility sa)
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if (!this.getSimultaneousStackEntryList().isEmpty()) {
game.getPhaseHandler().passPriority();
}
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Re: MagicStack.add
by friarsol » 28 May 2013, 12:03
I believe simultaneousStackEntryList is keeping track of what triggers are hitting the stack at the same time for ordering (or at least was many a moon ago). I'm not sure why you would be passing priority if that were empty.
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Re: MagicStack.add
by Max mtg » 28 May 2013, 13:10
Well, there is no longer passPriority method... so I cannot sustain this code.
If there's a repro when current code won't work, please write it here or file as a bugreport.
If there's a repro when current code won't work, please write it here or file as a bugreport.
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Re: MagicStack.add
by Max mtg » 28 May 2013, 15:23
Found a repro : cast Bloodbraid Elf.
But it should not pass priority in that case - when Cascade trigger is added to stack
I commited r21786, seems to work as it should
But it should not pass priority in that case - when Cascade trigger is added to stack
I commited r21786, seems to work as it should
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