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Amonkhet Spoiler Season

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Re: Amonkhet Spoiler Season

Postby Agetian » 20 Apr 2017, 15:21

Right now the game won't compile, probably addCounter is not fully propagated to several other places in the code?..

Code: Select all
COMPILATION ERROR :
-------------------------------------------------------------
forge/player/PlayerControllerHuman.java:[1677,17] no suitable method found for addCounter(forge.game.card.CounterType,java.lang.Integer,boolean)
    method forge.game.GameEntity.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
      (actual and formal argument lists differ in length)
    method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean) is not applicable
      (actual and formal argument lists differ in length)
    method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
      (actual and formal argument lists differ in length)
forge/player/HumanPlay.java:[412,27] no suitable method found for addCounter(forge.game.card.CounterType,int,boolean)
    method forge.game.GameEntity.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
      (actual and formal argument lists differ in length)
    method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean) is not applicable
      (actual and formal argument lists differ in length)
    method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
      (actual and formal argument lists differ in length)
forge/player/HumanPlay.java:[430,33] no suitable method found for addCounter(forge.game.card.CounterType,int,boolean)
    method forge.game.GameEntity.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
      (actual and formal argument lists differ in length)
    method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean) is not applicable
      (actual and formal argument lists differ in length)
    method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
      (actual and formal argument lists differ in length)
3 errors
EDIT: Attempted to resolve this in 33782, but not sure if I did the right thing :/

- Agetian
Last edited by Agetian on 20 Apr 2017, 16:27, edited 1 time in total.
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Re: Amonkhet Spoiler Season

Postby stormcat » 20 Apr 2017, 15:23

:r33775
Mouth//Feed's mana cost is 2G/3G.
Currently it is 3G/3G.
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Re: Amonkhet Spoiler Season

Postby stormcat » 20 Apr 2017, 15:38

:r33775
Greater Sandwurm is 7/7.(Currently it is 5/5)

Start//Finish has another type each other.(Instant and Sorcery)
But currently Start//Finish in graveyard is instant.(Please refer to attachment)
Attachments
capture_002_21042017_003222.jpg
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Re: Amonkhet Spoiler Season

Postby Agetian » 20 Apr 2017, 16:58

stormcat wrote::r33772
After I countered a spell by Failure//Comply,
for some reason Failure//Comply back to hand.
I can confirm this happening, but I can't figure out what's going on (not enough time to debug properly...) :/

- Agetian
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Re: Amonkhet Spoiler Season

Postby Hanmac » 20 Apr 2017, 16:59

@Agetian yeah did forgot to commit something, but you fixed it right
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Re: Amonkhet Spoiler Season

Postby austinio7116 » 20 Apr 2017, 18:27

I think nest of scarabs may be missing the Token image:
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1

maybe should be:

SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ b 1 1 insect AKH

That works for me.
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Re: Amonkhet Spoiler Season

Postby austinio7116 » 20 Apr 2017, 18:34

Hapatra is missing the token image too:

SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Snake | TokenTypes$ Creature,Snake | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Deathtouch | TokenImage$ g 1 1 snake AKH
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Re: Amonkhet Spoiler Season

Postby tjtillman » 20 Apr 2017, 19:29

r33782

CPU played Trial of Solidarity. Its creatures did gain +2/+1, but not vigilance.
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Re: Amonkhet Spoiler Season

Postby stormcat » 20 Apr 2017, 20:30

:r33782
In devoted_crop_mate.txt, Is line 8 forgetting to erase?
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Re: Amonkhet Spoiler Season

Postby tjtillman » 20 Apr 2017, 23:04

Is there a different naming convention that the embalm tokens need to use for the images?
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Re: Amonkhet Spoiler Season

Postby tjtillman » 20 Apr 2017, 23:10

r33782

When exerting Devoted Crop-Mate, it looks like it's using Champion of Rhonas's trigger (put creature from hand into play) rather than returning a 2-drop from graveyard to the battlefield
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Re: Amonkhet Spoiler Season

Postby austinio7116 » 21 Apr 2017, 05:31

These are the tokens filenames I have so far:

b_1_1_insect_AKH.jpg
b_2_2_zombie_AKH.jpg
embalm_angel_of_sanctions.jpg
embalm_anointer_priest.jpg
embalm_aven_initiate.jpg
embalm_aven_wind_guide.jpg
embalm_glyph_keeper.jpg
embalm_heart-piercer_manticore.jpg
embalm_honored_hydra.jpg
embalm_labyrinth_guardian.jpg
embalm_oketra's_attendant.jpg
embalm_sacred_cat.jpg
embalm_tah-crop_skirmisher.jpg
embalm_temmet_vizier_of_naktamun.jpg
embalm_trueheart_duelist.jpg
embalm_unwavering_initiate.jpg
embalm_vizier_of_many_faces.jpg
g_1_1_snake_AKH.jpg
g_3_3_hippo.jpg
g_4_2_beast.jpg
g_5_5_wurm_AKH.jpg
u_2_2_drake_AKH.jpg
w_1_1_cat_AKH.jpg
w_1_1_warrior_AKH.jpg
Last edited by austinio7116 on 21 Apr 2017, 12:48, edited 2 times in total.
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Re: Amonkhet Spoiler Season

Postby austinio7116 » 21 Apr 2017, 09:13

Trial of Strength is missing the set code for the token image:

TokenImage$ g 4 2 beast AKH

Thanks Agetian for adding the other token images.
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Re: Amonkhet Spoiler Season

Postby Marek14 » 21 Apr 2017, 09:28

austinio7116 wrote:Trial of Strength is missing the set code for the token image:

TokenImage$ g 4 2 beast AKH

Thanks Agetian for adding the other token images.
Well, IIRC, the standard practice is to only use set codes in token images when there is already another token of the same name and stats. There are already 2/2 black Zombies or 1/1 white Warriors, but some tokens, like 3/3 green Hippos and 4/2 green Beasts appear for the first time.
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Re: Amonkhet Spoiler Season

Postby austinio7116 » 21 Apr 2017, 12:41

OK, I'll update my filename.

Thanks
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