Wurmcoil Engine tokens
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Wurmcoil Engine tokens
 by Chris H. » 02 Oct 2010, 15:33
by Chris H. » 02 Oct 2010, 15:33 
I made a minor edit to Wurmcoil Engine. This card will now create tokens with the image name "c_3_3_wurm_deathtouch.jpg" and "c_3_3_wurm_lifelink.jpg". We have a few other icons that required us to use this image name system.
A couple of LQ icons for anyone who is interested is attached below.
			
				
			
		A couple of LQ icons for anyone who is interested is attached below.
- Code: Select all
- //*************** START *********** START **************************
 else if(cardName.equals("Wurmcoil Engine")) {
 final Ability ability = new Ability(card, "0") {
 
 @Override
 public void resolve() {
 makeTokens();
 }//resolve()
 
 void makeTokens() {
 CardFactoryUtil.makeToken("Wurm", "C 3 3 Wurm Deathtouch", card, "", new String[] {
 "Artifact", "Creature", "Wurm"}, 3, 3, new String[] {"Deathtouch"});
 CardFactoryUtil.makeToken("Wurm", "C 3 3 Wurm Lifelink", card, "", new String[] {
 "Artifact", "Creature", "Wurm"}, 3, 3, new String[] {"Lifelink"});
 }//makeToken()
 };//Ability
 
 Command makeTokens = new Command() {
 
 private static final long serialVersionUID = 8458814538376248271L;
 public void execute() {
 StringBuilder sb = new StringBuilder();
 sb.append(card.getName()).append(" - put creature tokens into play.");
 ability.setStackDescription(sb.toString());
 AllZone.Stack.add(ability);
 }
 };//Command
 
 card.addDestroyCommand(makeTokens);
 
 }//*************** END ************ END **************************
- 
				 
 Chris H.
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