Upcoming beta based on rev 4556 ?
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Upcoming beta based on rev 4556 ?
by Chris H. » 22 Dec 2010, 15:38
Sol ran the SetInfo script for rev 4556 and I think that this will be used for the next beta. Does anyone have any real important bug fixes that must be added for this next beta?
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Re: Upcoming beta based on rev 4556 ?
by friarsol » 22 Dec 2010, 15:44
Works for me. I was about to say I can't run it after a few more hours, so someone else should do it before the release.
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Re: Upcoming beta based on rev 4556 ?
by Chris H. » 22 Dec 2010, 16:15
No problem, we have a lot of bug fixes, improvements and new cards. This will give the user base a number of things to check out over the next few weeks.
Last edited by Chris H. on 22 Dec 2010, 18:37, edited 1 time in total.
Reason: corrected spelling
Reason: corrected spelling
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Re: Upcoming beta based on rev 4556 ?
by Sloth » 22 Dec 2010, 16:49
I won't be able to contribute much the next two weeks. So a new release now is fine.
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Re: Upcoming beta based on rev 4556 ?
by Rob Cashwalker » 22 Dec 2010, 17:53
I had hoped to have a working card downloader, but there are underlying issues with how the early sets printed their cards. So I also started messing with sets in the deck files... I've got a constructed game to load with specific sets. Working on the Deck Editor portion.
The Force will be with you, Always.
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Re: Upcoming beta based on rev 4556 ?
by slapshot5 » 22 Dec 2010, 18:15
I don't have anything left on my list for this beta that I can think of.
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Re: Upcoming beta based on rev 4556 ?
by Chris H. » 22 Dec 2010, 18:40
OK, I have the next beta ready and am in the process of uploading it to MediaFire.
I did not have anything myself that would be considered as mission critical. I will continue adding the yes no dialogs. I want to take a stab at handling x cost in AF_Draw. I also want to take a look at the AI in AF_Tap and see if I can figure out the bug that was reported.
I did not have anything myself that would be considered as mission critical. I will continue adding the yes no dialogs. I want to take a stab at handling x cost in AF_Draw. I also want to take a look at the AI in AF_Tap and see if I can figure out the bug that was reported.
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