Images by Set
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Re: Images by Set
by Rob Cashwalker » 16 Dec 2010, 14:40
I had to upload that.. not even fully tested, but my laptop was about to kick the bucket.
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Re: Images by Set
by friarsol » 16 Dec 2010, 15:06
Ah. This is the same issue we noticed with cards in Scars of Mirrodin being listed in Mirrodin. I was hoping it wasn't this widespread, but it looks like it was. I just submitted updates to all affected, and also fixed the Portal 2 Set Code (which was typo'd to be P02) while I was in there changing things.Rob Cashwalker wrote:friarsol-
Just ran across an issue with Obsidian Giant. It's listed by the script as being in both Portal and Portal 2. However, according to magiccards.info it was only in Portal 2.
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Re: Images by Set
by friarsol » 16 Dec 2010, 15:23
It looks like I'm getting a compile error with Base64Coder. Is there another file supposed to be there for that?Rob Cashwalker wrote:I had to upload that.. not even fully tested, but my laptop was about to kick the bucket.
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Re: Images by Set
by Rob Cashwalker » 16 Dec 2010, 15:31
yeah.. It got missed before my laptop died. Here's the original source I copied it from.
- Code: Select all
// Copyright 2003-2010 Christian d'Heureuse, Inventec Informatik AG, Zurich, Switzerland
// www.source-code.biz, www.inventec.ch/chdh
//
// This module is multi-licensed and may be used under the terms
// of any of the following licenses:
//
// EPL, Eclipse Public License, V1.0 or later, http://www.eclipse.org/legal
// LGPL, GNU Lesser General Public License, V2.1 or later, http://www.gnu.org/licenses/lgpl.html
// GPL, GNU General Public License, V2 or later, http://www.gnu.org/licenses/gpl.html
// AL, Apache License, V2.0 or later, http://www.apache.org/licenses
// BSD, BSD License, http://www.opensource.org/licenses/bsd-license.php
//
// Please contact the author if you need another license.
// This module is provided "as is", without warranties of any kind.
package biz.source_code.base64Coder;
/**
* A Base64 encoder/decoder.
*
* <p>
* This class is used to encode and decode data in Base64 format as described in RFC 1521.
*
* <p>
* Project home page: <a href="http://www.source-code.biz/base64coder/java/">www.source-code.biz/base64coder/java</a><br>
* Author: Christian d'Heureuse, Inventec Informatik AG, Zurich, Switzerland<br>
* Multi-licensed: EPL / LGPL / GPL / AL / BSD.
*/
public class Base64Coder {
// The line separator string of the operating system.
private static final String systemLineSeparator = System.getProperty("line.separator");
// Mapping table from 6-bit nibbles to Base64 characters.
private static char[] map1 = new char[64];
static {
int i=0;
for (char c='A'; c<='Z'; c++) map1[i++] = c;
for (char c='a'; c<='z'; c++) map1[i++] = c;
for (char c='0'; c<='9'; c++) map1[i++] = c;
map1[i++] = '+'; map1[i++] = '/'; }
// Mapping table from Base64 characters to 6-bit nibbles.
private static byte[] map2 = new byte[128];
static {
for (int i=0; i<map2.length; i++) map2[i] = -1;
for (int i=0; i<64; i++) map2[map1[i]] = (byte)i; }
/**
* Encodes a string into Base64 format.
* No blanks or line breaks are inserted.
* @param s A String to be encoded.
* @return A String containing the Base64 encoded data.
*/
public static String encodeString (String s) {
return new String(encode(s.getBytes())); }
/**
* Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
* This method is compatible with <code>sun.misc.BASE64Encoder.encodeBuffer(byte[])</code>.
* @param in An array containing the data bytes to be encoded.
* @return A String containing the Base64 encoded data, broken into lines.
*/
public static String encodeLines (byte[] in) {
return encodeLines(in, 0, in.length, 76, systemLineSeparator); }
/**
* Encodes a byte array into Base 64 format and breaks the output into lines.
* @param in An array containing the data bytes to be encoded.
* @param iOff Offset of the first byte in <code>in</code> to be processed.
* @param iLen Number of bytes to be processed in <code>in</code>, starting at <code>iOff</code>.
* @param lineLen Line length for the output data. Should be a multiple of 4.
* @param lineSeparator The line separator to be used to separate the output lines.
* @return A String containing the Base64 encoded data, broken into lines.
*/
public static String encodeLines (byte[] in, int iOff, int iLen, int lineLen, String lineSeparator) {
int blockLen = (lineLen*3) / 4;
if (blockLen <= 0) throw new IllegalArgumentException();
int lines = (iLen+blockLen-1) / blockLen;
int bufLen = ((iLen+2)/3)*4 + lines*lineSeparator.length();
StringBuilder buf = new StringBuilder(bufLen);
int ip = 0;
while (ip < iLen) {
int l = Math.min(iLen-ip, blockLen);
buf.append (encode(in, iOff+ip, l));
buf.append (lineSeparator);
ip += l; }
return buf.toString(); }
/**
* Encodes a byte array into Base64 format.
* No blanks or line breaks are inserted in the output.
* @param in An array containing the data bytes to be encoded.
* @return A character array containing the Base64 encoded data.
*/
public static char[] encode (byte[] in) {
return encode(in, 0, in.length); }
/**
* Encodes a byte array into Base64 format.
* No blanks or line breaks are inserted in the output.
* @param in An array containing the data bytes to be encoded.
* @param iLen Number of bytes to process in <code>in</code>.
* @return A character array containing the Base64 encoded data.
*/
public static char[] encode (byte[] in, int iLen) {
return encode(in, 0, iLen); }
/**
* Encodes a byte array into Base64 format.
* No blanks or line breaks are inserted in the output.
* @param in An array containing the data bytes to be encoded.
* @param iOff Offset of the first byte in <code>in</code> to be processed.
* @param iLen Number of bytes to process in <code>in</code>, starting at <code>iOff</code>.
* @return A character array containing the Base64 encoded data.
*/
public static char[] encode (byte[] in, int iOff, int iLen) {
int oDataLen = (iLen*4+2)/3; // output length without padding
int oLen = ((iLen+2)/3)*4; // output length including padding
char[] out = new char[oLen];
int ip = iOff;
int iEnd = iOff + iLen;
int op = 0;
while (ip < iEnd) {
int i0 = in[ip++] & 0xff;
int i1 = ip < iEnd ? in[ip++] & 0xff : 0;
int i2 = ip < iEnd ? in[ip++] & 0xff : 0;
int o0 = i0 >>> 2;
int o1 = ((i0 & 3) << 4) | (i1 >>> 4);
int o2 = ((i1 & 0xf) << 2) | (i2 >>> 6);
int o3 = i2 & 0x3F;
out[op++] = map1[o0];
out[op++] = map1[o1];
out[op] = op < oDataLen ? map1[o2] : '='; op++;
out[op] = op < oDataLen ? map1[o3] : '='; op++; }
return out; }
/**
* Decodes a string from Base64 format.
* No blanks or line breaks are allowed within the Base64 encoded input data.
* @param s A Base64 String to be decoded.
* @return A String containing the decoded data.
* @throws IllegalArgumentException If the input is not valid Base64 encoded data.
*/
public static String decodeString (String s) {
return new String(decode(s)); }
/**
* Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
* CR, LF, Tab and Space characters are ignored in the input data.
* This method is compatible with <code>sun.misc.BASE64Decoder.decodeBuffer(String)</code>.
* @param s A Base64 String to be decoded.
* @return An array containing the decoded data bytes.
* @throws IllegalArgumentException If the input is not valid Base64 encoded data.
*/
public static byte[] decodeLines (String s) {
char[] buf = new char[s.length()];
int p = 0;
for (int ip = 0; ip < s.length(); ip++) {
char c = s.charAt(ip);
if (c != ' ' && c != '\r' && c != '\n' && c != '\t')
buf[p++] = c; }
return decode(buf, 0, p); }
/**
* Decodes a byte array from Base64 format.
* No blanks or line breaks are allowed within the Base64 encoded input data.
* @param s A Base64 String to be decoded.
* @return An array containing the decoded data bytes.
* @throws IllegalArgumentException If the input is not valid Base64 encoded data.
*/
public static byte[] decode (String s) {
return decode(s.toCharArray()); }
/**
* Decodes a byte array from Base64 format.
* No blanks or line breaks are allowed within the Base64 encoded input data.
* @param in A character array containing the Base64 encoded data.
* @return An array containing the decoded data bytes.
* @throws IllegalArgumentException If the input is not valid Base64 encoded data.
*/
public static byte[] decode (char[] in) {
return decode(in, 0, in.length); }
/**
* Decodes a byte array from Base64 format.
* No blanks or line breaks are allowed within the Base64 encoded input data.
* @param in A character array containing the Base64 encoded data.
* @param iOff Offset of the first character in <code>in</code> to be processed.
* @param iLen Number of characters to process in <code>in</code>, starting at <code>iOff</code>.
* @return An array containing the decoded data bytes.
* @throws IllegalArgumentException If the input is not valid Base64 encoded data.
*/
public static byte[] decode (char[] in, int iOff, int iLen) {
if (iLen%4 != 0) throw new IllegalArgumentException ("Length of Base64 encoded input string is not a multiple of 4.");
while (iLen > 0 && in[iOff+iLen-1] == '=') iLen--;
int oLen = (iLen*3) / 4;
byte[] out = new byte[oLen];
int ip = iOff;
int iEnd = iOff + iLen;
int op = 0;
while (ip < iEnd) {
int i0 = in[ip++];
int i1 = in[ip++];
int i2 = ip < iEnd ? in[ip++] : 'A';
int i3 = ip < iEnd ? in[ip++] : 'A';
if (i0 > 127 || i1 > 127 || i2 > 127 || i3 > 127)
throw new IllegalArgumentException ("Illegal character in Base64 encoded data.");
int b0 = map2[i0];
int b1 = map2[i1];
int b2 = map2[i2];
int b3 = map2[i3];
if (b0 < 0 || b1 < 0 || b2 < 0 || b3 < 0)
throw new IllegalArgumentException ("Illegal character in Base64 encoded data.");
int o0 = ( b0 <<2) | (b1>>>4);
int o1 = ((b1 & 0xf)<<4) | (b2>>>2);
int o2 = ((b2 & 3)<<6) | b3;
out[op++] = (byte)o0;
if (op<oLen) out[op++] = (byte)o1;
if (op<oLen) out[op++] = (byte)o2; }
return out; }
// Dummy constructor.
private Base64Coder() {}
} // end class Base64Coder
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Rob Cashwalker - Programmer
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Re: Images by Set
by Rob Cashwalker » 18 Dec 2010, 20:42
I just added the Base64Coder to the SVN.
I also just ran Forge for the first time on my new laptop. A Lenovo Thinkpad SL500 - 1.8GHz Dual Core Centrino
with 2GB RAM
and Windows Vista
Business. 
I also just ran Forge for the first time on my new laptop. A Lenovo Thinkpad SL500 - 1.8GHz Dual Core Centrino
The Force will be with you, Always.
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Rob Cashwalker - Programmer
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Re: Images by Set
by Rob Cashwalker » 19 Dec 2010, 03:00
I'd much rather downgrade to XP.... There were other refurbed Thinkpads with Win7 Pro and some better processor specs, but they were listed as French. I wasn't sure if I'd be able to revert it to english, like if the license code is locked to the language.. I had to make a decision quickly before I missed the same-day-shipping time. It's night-and-day better than the previous one, especially considering it wouldn't stay alive more than a few minutes.
I'm going to install a dual boot with Ubuntu.
I'm going to install a dual boot with Ubuntu.
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Re: Images by Set
by Chris H. » 19 Dec 2010, 03:11
`Rob Cashwalker wrote:I just added the Base64Coder to the SVN.
I also just ran Forge for the first time on my new laptop. A Lenovo Thinkpad SL500 - 1.8GHz Dual Core Centrinowith 2GB RAM
and Windows Vista
Business.
It is nice to have a new computer.
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Re: Images by Set
by Rob Cashwalker » 19 Dec 2010, 04:40
friarsol-
I'm debugging the picture downloader, and finding that many old cards had multiple pictures.
Example - Vodalian Soldiers had 4 pictures in Fallen Empires, but only one in Fifth and Sixth edition. So using a "global" PicCount of 4 won't work.
If the SetInfo took an optional numeric parameter, how difficult would it be for the script to capture it from the magiccards.info data? If I click on the Fallen Empires release for Vodalian Soldiers, it lists and links to the 4 pictures. Linking to the URLs is secondary, because the primary URL will be built internally to fetch it from cardforge.org, magiccards.info will be a backup if cardforge is down (or overloaded). Also, folks who use the standard HQ packages will already have the 4 pictures in their FE folder.
On the other hand, if someone wants to rewrite CardUtil.buildFilename() to simply look for the root of the card name, the 4 files would be found, and one could be chosen at random. However that choice wouldn't persist between zone transfers, as the zone transfer code stands now (pulling a fresh card object from the factory).
Other major reason for this, is older sets didn't always have 4 land pics, some had 2 some had 3.
Edit - Because of the land count, I noticed that Alpha is missing from the script. Alpha had 2 land images, Beta had 3...
I'm debugging the picture downloader, and finding that many old cards had multiple pictures.
Example - Vodalian Soldiers had 4 pictures in Fallen Empires, but only one in Fifth and Sixth edition. So using a "global" PicCount of 4 won't work.
If the SetInfo took an optional numeric parameter, how difficult would it be for the script to capture it from the magiccards.info data? If I click on the Fallen Empires release for Vodalian Soldiers, it lists and links to the 4 pictures. Linking to the URLs is secondary, because the primary URL will be built internally to fetch it from cardforge.org, magiccards.info will be a backup if cardforge is down (or overloaded). Also, folks who use the standard HQ packages will already have the 4 pictures in their FE folder.
On the other hand, if someone wants to rewrite CardUtil.buildFilename() to simply look for the root of the card name, the 4 files would be found, and one could be chosen at random. However that choice wouldn't persist between zone transfers, as the zone transfer code stands now (pulling a fresh card object from the factory).
Other major reason for this, is older sets didn't always have 4 land pics, some had 2 some had 3.
Edit - Because of the land count, I noticed that Alpha is missing from the script. Alpha had 2 land images, Beta had 3...
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Rob Cashwalker - Programmer
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Re: Images by Set
by Rob Cashwalker » 15 Jan 2011, 05:14
I just found a glaring issue now that I'm running in Linux....
Some of the pictures from the HQ archives are not named in the correct case... basically, AEther is spelled Aether on some images and AEther on others.
Never noticed before, with Windows. Surprised the Linux and Mac guys haven't pointed this out yet.
If the pics are downloaded by Forge, the case will be made correct. However, my cardforge.org archive file names are already based on the wrong file names, so these files would fail the web request as well.
The best advice from the web is to iterate the folder list using String.equalsIgnoreCase to find the match... not fun.
Some of the pictures from the HQ archives are not named in the correct case... basically, AEther is spelled Aether on some images and AEther on others.
Never noticed before, with Windows. Surprised the Linux and Mac guys haven't pointed this out yet.
If the pics are downloaded by Forge, the case will be made correct. However, my cardforge.org archive file names are already based on the wrong file names, so these files would fail the web request as well.
The best advice from the web is to iterate the folder list using String.equalsIgnoreCase to find the match... not fun.
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Rob Cashwalker - Programmer
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Re: Images by Set
by slapshot5 » 15 Jan 2011, 05:19
Mac OS X isn't case-sensitive out of the box. You have to reinstall the OS on a case-sensitive partition.
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