Remove PlayerZone_ComesIntoPlay static fields?
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Remove PlayerZone_ComesIntoPlay static fields?
by Braids » 23 Jun 2011, 22:19
a project wide case insensitive string search in eclipse tells me that PlayerZone_ComesIntoPlay.SimultaneousEntry and PlayerZone_ComesIntoPlay.SimultaneousEntryCounter are written to, but never read from, and isSimultaneousEntry() is never called. should these be removed? these are supposedly needed by Ally subtyped cards, but nothing is using these values at present.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 
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Re: Remove PlayerZone_ComesIntoPlay static fields?
by Hellfish » 23 Jun 2011, 22:28
Well, Ally cards don't use it, I know that much.Those were converted to plain triggers a while ago.
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Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Remove PlayerZone_ComesIntoPlay static fields?
by friarsol » 24 Jun 2011, 14:17
I think Allies and Valakut were the main two cards that used it. But since they were both converted to script I don't think it's used anymore.
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