Innistrad
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Re: Innistrad
by Dracontes » 30 Aug 2011, 12:41
@Rob: I was just damning Innistrad for being an apparent cliché storm as far as the previews and commentary are concerned. Gothic horror played straight isn't something I take seriously.
From what I experienced in Forge of those two blocks you mention they were fun to play. Flavor-wise I liked Zendikar (with ROE) better.
Anyway I assume that regardless of double-faced cards the other mechanics of Innistrad will be implemented. Or are there other impediments I'm not aware of.
From what I experienced in Forge of those two blocks you mention they were fun to play. Flavor-wise I liked Zendikar (with ROE) better.
Anyway I assume that regardless of double-faced cards the other mechanics of Innistrad will be implemented. Or are there other impediments I'm not aware of.
Re: Innistrad
by Sloth » 30 Aug 2011, 12:45
The Curse auras need some coding work, but Morbid and Fight are already scriptable.Dracontes wrote:Anyway I assume that regardless of double-faced cards the other mechanics of Innistrad will be implemented. Or are there other impediments I'm not aware of.
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Re: Innistrad
by Iran » 19 Sep 2011, 14:50
I think the mechanics of the Splice onto Arcane is more dificult to implement. Am I wrong?Max mtg wrote:This is the method wizards make harder the development of rules enforcement engines.
I don't like this new mechanics anyway.
18 posts
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