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Forge version 1.2.1

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Re: Forge version 1.2.1

Postby moomarc » 16 Jan 2012, 14:21

I think what happened is that it was deleted from the main branch but somehow ended up in the DKA branch because someone ran the oracle script then committed. If it's not actually in the deck editor though I'm sure there won't be a problem. Just edit the newly added cards list before gos gets hold of it. :D
-Marc
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Re: Forge version 1.2.1

Postby slapshot5 » 16 Jan 2012, 14:32

I'll fix AnimateAll (so we can add Sudden Spoiling) for the next version. I've been meaning to consolidate the two pieces of resolve code in that AF since I wrote it. RemoveAllAbilities is supported in Animate, so this will work as well as Ovinize.

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Re: Forge version 1.2.1

Postby Sloth » 16 Jan 2012, 14:35

moomarc wrote:I think what happened is that it was deleted from the main branch but somehow ended up in the DKA branch because someone ran the oracle script then committed. If it's not actually in the deck editor though I'm sure there won't be a problem. Just edit the newly added cards list before gos gets hold of it. :D
Sudden Spoiling is not in the beta. The list hasn't been updated.

slapshot5 wrote:I'll fix AnimateAll (so we can add Sudden Spoiling) for the next version. I've been meaning to consolidate the two pieces of resolve code in that AF since I wrote it. RemoveAllAbilities is supported in Animate, so this will work as well as Ovinize.

-slapshot5
AF Animate has never been finished. It doesn't remove static abilities nor the new replacement abilities.
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Re: Forge version 1.2.1

Postby Chris H. » 16 Jan 2012, 16:16

moomarc wrote:I think what happened is that it was deleted from the main branch but somehow ended up in the DKA branch because someone ran the oracle script then committed. If it's not actually in the deck editor though I'm sure there won't be a problem. Just edit the newly added cards list before gos gets hold of it. :D
`
I edited the list of new cards in the intro message for the new beta. It will still appear in the list that is included with the changes.txt file located in the archives. I do not think that will create too much of a problem.
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