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Chaos Orb

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Chaos Orb

Postby slapshot5 » 06 Feb 2012, 04:14

There was a discussion started in the Card Requests thread regarding Chaos Orb by sagephoenix.

viewtopic.php?f=26&t=2091&p=78403&hilit=Chaos#p78391

Moving that discussion here.

I made some headway on implementing this, but I ran into a problem which I cannot think of how to fairly resolve. Looking for input here. Basically, I was going to get a card size from the battlefield and use that to simulate the dropped Chaos Orb. However, cards on the computer side and cards on the human side of the battlefield can be different sizes. What size should the dropped card be? The only way I think that makes this fair is if all cards are the same size.

The first solution I thought of was to force a resize temporarily so that all cards are the same size, then prompt for the drop point.

Anyone have other thoughts?

-slapshot5
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Re: Chaos Orb

Postby jeffwadsworth » 06 Feb 2012, 05:08

So there is no way to have the card assume the size of the cards on whichever side it falls on?
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Re: Chaos Orb

Postby slapshot5 » 06 Feb 2012, 05:09

What if it falls with part of it on each side?
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Re: Chaos Orb

Postby jeffwadsworth » 06 Feb 2012, 05:12

Then your solution is best. Same size and prompt.
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Re: Chaos Orb

Postby Hellfish » 06 Feb 2012, 08:50

This is nuts. I was thinking we'd simply implement the houserule of it being a "1, Sac ~: Vindicate". Looking forward to see what you come up with!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Chaos Orb

Postby slapshot5 » 07 Feb 2012, 23:51

Ok. That was a little easier than I thought it was going to be since height and width are calculated in doLayout.

I'm going with a temporary resize.

Onward!
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