Quest classes refactoring
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Re: Quest classes refactoring
by Max mtg » 21 Mar 2012, 05:11
Ok. Now looks like pets work as intended - their pictures in place and activated abilites working.
Time to fix bugs.
There remains one thing, that I cannot fix yet.
Start Forge, then start a quest game with pet and/or plant summoned: noone of you or computer is dealt any cards. Have to concede by closing the window. The games you play after that one start properly.
Time to fix bugs.
There remains one thing, that I cannot fix yet.
Start Forge, then start a quest game with pet and/or plant summoned: noone of you or computer is dealt any cards. Have to concede by closing the window. The games you play after that one start properly.
Single class for single responsibility.
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Re: Quest classes refactoring
by Chris H. » 21 Mar 2012, 19:52
`Max mtg wrote:There remains one thing, that I cannot fix yet.
Start Forge, then start a quest game with pet and/or plant summoned: noone of you or computer is dealt any cards. Have to concede by closing the window. The games you play after that one start properly.
I tried to reproduce this bug on my Mac. I have a quest that I started about 1 week ago. I am up to 17 wins and the first game of every match deals 7 cards to me and the computer.
I started another new quest today and had the same results.
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