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Quest classes refactoring

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Re: Quest classes refactoring

Postby Max mtg » 21 Mar 2012, 05:11

Ok. Now looks like pets work as intended - their pictures in place and activated abilites working.
Time to fix bugs.

There remains one thing, that I cannot fix yet.
Start Forge, then start a quest game with pet and/or plant summoned: noone of you or computer is dealt any cards. Have to concede by closing the window. The games you play after that one start properly.
Single class for single responsibility.
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Re: Quest classes refactoring

Postby Chris H. » 21 Mar 2012, 19:52

Max mtg wrote:There remains one thing, that I cannot fix yet.
Start Forge, then start a quest game with pet and/or plant summoned: noone of you or computer is dealt any cards. Have to concede by closing the window. The games you play after that one start properly.
`
I tried to reproduce this bug on my Mac. I have a quest that I started about 1 week ago. I am up to 17 wins and the first game of every match deals 7 cards to me and the computer.

I started another new quest today and had the same results.
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