SVN Bug Reports
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Re: SVN Bug Reports
by Chris H. » 11 Jan 2011, 13:48
`Jaedayr wrote:I have tried several of the display options in the past two days, trying to find one I like. I had problems with Napkin yesterday and today I thought I was back to plain Windows option.
I tend to use the standard look and feel for my computer's OS. Some of the LAFs can be buggy.
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Re: SVN Bug Reports
by friarsol » 12 Jan 2011, 04:28
r5063
Identity Crisis is giving me a Null Pointer Error when the AI tries to play it.
Identity Crisis is giving me a Null Pointer Error when the AI tries to play it.
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Re: SVN Bug Reports
by slapshot5 » 12 Jan 2011, 04:36
Now fixed.friarsol wrote:r5063
Identity Crisis is giving me a Null Pointer Error when the AI tries to play it.
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Re: SVN Bug Reports
by Jaedayr » 12 Jan 2011, 18:43
r5077
Every time the AI blocks an I am presented with the pop-up multiple blockers window and have to assign damage to the single blocker in the window. My attackers do not have trample.
Every time the AI blocks an I am presented with the pop-up multiple blockers window and have to assign damage to the single blocker in the window. My attackers do not have trample.
Re: SVN Bug Reports
by Jaedayr » 12 Jan 2011, 18:50
r5077
AI played Damnation then tried to play Animate Dead on my Pale Recluse that had just been put into the graveyard.
AI played Damnation then tried to play Animate Dead on my Pale Recluse that had just been put into the graveyard.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.CardFactory_Auras$57.resolve(CardFactory_Auras.java:1579)
at forge.MagicStack.resolveStack(MagicStack.java:609)
at forge.Phase.passPriority(Phase.java:497)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1019)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:1018)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:806)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: SVN Bug Reports
by friarsol » 12 Jan 2011, 21:16
r5079
This is a weird bug related to lethal damage and static effects. I tested it using the following decks:
AI gets: 3 Mox, 1 Wall of Spears
I get: 1 Yavimaya Enchantress, 4 Mox, 1 Rancor
5/3 Enchantress attacks until AI blocks with the Wall. When first strike occurs, Enchantress takes 2 damage and dies, presumably because the damage is considered somewhere before static effects are.
It might be faster to test to take the Wall deck and give the AI the Enchantress deck.
Edit: When blocking with a 2 power non-first strike creature, this issue doesn't occur.
This is a weird bug related to lethal damage and static effects. I tested it using the following decks:
AI gets: 3 Mox, 1 Wall of Spears
I get: 1 Yavimaya Enchantress, 4 Mox, 1 Rancor
5/3 Enchantress attacks until AI blocks with the Wall. When first strike occurs, Enchantress takes 2 damage and dies, presumably because the damage is considered somewhere before static effects are.
It might be faster to test to take the Wall deck and give the AI the Enchantress deck.
Edit: When blocking with a 2 power non-first strike creature, this issue doesn't occur.
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Re: SVN Bug Reports
by DennisBergkamp » 12 Jan 2011, 22:02
That kind of reminds me of a bug I had with Wren's Run Packmaster, wolves would get deathtouch, but for a split second during combat it seemed they would lose it (right when damage was dealt). This only happened when attacking.
I can't remember whether this was fixed or not, but it's probably very closely related.
EDIT: Then again, I seem to remember now that it only happened to Wolf tokens...
I can't remember whether this was fixed or not, but it's probably very closely related.
EDIT: Then again, I seem to remember now that it only happened to Wolf tokens...
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Re: SVN Bug Reports
by Chris H. » 13 Jan 2011, 01:36
Re: Snacko's /cardsfolder/cardsfolder.zip rev5074
I zipped my /cardsfolder/ and removed the numerous individual card text files and started forge. It launched instantly, so I went to the deck editor and there were only 13 cards listed.
Did anybody else try and have better luck?
I zipped my /cardsfolder/ and removed the numerous individual card text files and started forge. It launched instantly, so I went to the deck editor and there were only 13 cards listed.

Did anybody else try and have better luck?
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Re: SVN Bug Reports
by friarsol » 13 Jan 2011, 16:15
r5012
Righteous Fury doesn't gain me any life. We probably need to Record the amount of cards affected at some point before they get destroyed and then use that recorded value as part of the SubAbility.
Righteous Fury doesn't gain me any life. We probably need to Record the amount of cards affected at some point before they get destroyed and then use that recorded value as part of the SubAbility.
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Re: SVN Bug Reports
by jeffwadsworth » 13 Jan 2011, 17:00
Speaking of recording, other cards that would benefit from it would be Phyrexian Colossus and The Wretched.
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Re: SVN Bug Reports
by Snacko » 13 Jan 2011, 19:47
Did you include the folder in zip ? It needs to have only text files in it otherwise it wont work.Chris H. wrote:Re: Snacko's /cardsfolder/cardsfolder.zip rev5074
I zipped my /cardsfolder/ and removed the numerous individual card text files and started forge. It launched instantly, so I went to the deck editor and there were only 13 cards listed.
Did anybody else try and have better luck?
Re: SVN Bug Reports
by koravain » 13 Jan 2011, 20:16
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Re: SVN Bug Reports
by friarsol » 13 Jan 2011, 21:11
Thanks for tracking this down. I just submitted a fix. Hopefully this is nailed down now.
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Re: SVN Bug Reports
by Chris H. » 13 Jan 2011, 22:23
`Snacko wrote:Did you include the folder in zip ? It needs to have only text files in it otherwise it wont work.
I tried it both ways with the same result. I selected the /cardsfolder/ and zipped and I also selected all of the card files located inside of the /cardsfolder/ and zipped. It may be related to my iMac's OS.
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