SVN Bug Reports
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Re: SVN Bug Reports
by Jaedayr » 15 Jun 2011, 19:39
r9768
AI cast Giant Strength on its Flowstone Overseer. The Aura was placed on the battlefield, not under the overseer and it did not affect the P/T of it nor did it have any in-game info tying it to the creature. When the overseer went to the graveyard later the aura remained on the battlefield.
AI cast Giant Strength on its Flowstone Overseer. The Aura was placed on the battlefield, not under the overseer and it did not affect the P/T of it nor did it have any in-game info tying it to the creature. When the overseer went to the graveyard later the aura remained on the battlefield.
Re: SVN Bug Reports
by slapshot5 » 15 Jun 2011, 20:41
r9776
Why does JuzamjediCube.dck keep getting marked as changed in Eclipse while I'm developing/testing? I've never touched it. Never opened it in the deck editor or anything. It's kind of annoying, and I've accidentally checked it in once already.
-slapshot5
Why does JuzamjediCube.dck keep getting marked as changed in Eclipse while I'm developing/testing? I've never touched it. Never opened it in the deck editor or anything. It's kind of annoying, and I've accidentally checked it in once already.
-slapshot5
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Re: SVN Bug Reports
by jeffwadsworth » 15 Jun 2011, 20:59
R9778Jaedayr wrote:r9768
AI cast Giant Strength on its Flowstone Overseer. The Aura was placed on the battlefield, not under the overseer and it did not affect the P/T of it nor did it have any in-game info tying it to the creature. When the overseer went to the graveyard later the aura remained on the battlefield.
Works perfectly fine here. What other cards did you have out? Must have been a glitch.
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Re: SVN Bug Reports
by Jaedayr » 15 Jun 2011, 22:26
The AI had only basic lands out. I had a couple creatures and a few lands. I will watch for it and get more info if I see it again.jeffwadsworth wrote:R9778
Works perfectly fine here. What other cards did you have out? Must have been a glitch.
Re: SVN Bug Reports
by friarsol » 15 Jun 2011, 23:56
Sounds similar to Auras coming into play on different creatures thing reported on the Beta Forums. I wonder if the Target is being changed when the Aura ETB.Jaedayr wrote:The AI had only basic lands out. I had a couple creatures and a few lands. I will watch for it and get more info if I see it again.jeffwadsworth wrote:R9778
Works perfectly fine here. What other cards did you have out? Must have been a glitch.
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Re: SVN Bug Reports
by Chris H. » 16 Jun 2011, 23:25
Rev 9794
Creatures with Devour are not displaying the Devour keyword and its magnitude in the card detail panel.
Creatures with Devour are not displaying the Devour keyword and its magnitude in the card detail panel.
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Re: SVN Bug Reports
by Chris H. » 17 Jun 2011, 01:58
`Chris H. wrote:Rev 9794
Creatures with Devour are not displaying the Devour keyword and its magnitude in the card detail panel.
Should now be fixed.
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Re: SVN Bug Reports
by Jaedayr » 17 Jun 2011, 19:29
r9829
I attack with the highest level hound pet in quest mode, with a Court Archers on the battlefield. The window "Choose which spell or ability to put on the stack next" appears with only one choice, "Whenever hound pet attacks alone, it gets +2/+0 until end of turn". However, both that ability and the Exalted show up on the stack and both abilities are properly performed.
I attack with the highest level hound pet in quest mode, with a Court Archers on the battlefield. The window "Choose which spell or ability to put on the stack next" appears with only one choice, "Whenever hound pet attacks alone, it gets +2/+0 until end of turn". However, both that ability and the Exalted show up on the stack and both abilities are properly performed.
Re: SVN Bug Reports
by friarsol » 17 Jun 2011, 19:36
Sounds like the Exalted Stack Description is "". I remember seeing the same thing at some point beforeJaedayr wrote:r9829
I attack with the highest level hound pet in quest mode, with a Court Archers on the battlefield. The window "Choose which spell or ability to put on the stack next" appears with only one choice, "Whenever hound pet attacks alone, it gets +2/+0 until end of turn". However, both that ability and the Exalted show up on the stack and both abilities are properly performed.
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Re: SVN Bug Reports
by Corwin72 » 17 Jun 2011, 20:09
r9819
Frost Titan trigger taps the permanent but it untaps during the next upkeep.
Frost Titan trigger taps the permanent but it untaps during the next upkeep.
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Re: SVN Bug Reports
by Jaedayr » 17 Jun 2011, 20:33
r9829
AI cast Oust on my Bloodhall Ooze which had 4 +1/+1 counters on it. The next turn the ooze entered the battlefield via Maelstrom Nexus. It still had the four counters on it.
AI cast Oust on my Bloodhall Ooze which had 4 +1/+1 counters on it. The next turn the ooze entered the battlefield via Maelstrom Nexus. It still had the four counters on it.
Re: SVN Bug Reports
by Jaedayr » 17 Jun 2011, 20:58
r9829
I had a Corpse Cur in my graveyard and the AI cast it's own Corpse Cur the next turn. My cur was returned to my hand.
I had a Corpse Cur in my graveyard and the AI cast it's own Corpse Cur the next turn. My cur was returned to my hand.
Re: SVN Bug Reports
by friarsol » 18 Jun 2011, 03:28
Is there a known issue with targeted Replicates? It looks like the original spell "loses" its targets, but all the copies have theirs just fine.
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Re: SVN Bug Reports
by slapshot5 » 18 Jun 2011, 05:43
Not that I know of. I've been using Gigadrowse fairly often, but not real recently.friarsol wrote:Is there a known issue with targeted Replicates? It looks like the original spell "loses" its targets, but all the copies have theirs just fine.
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Re: SVN Bug Reports
by friarsol » 18 Jun 2011, 12:30
Might have turned up with the Targeting fix. I was having issues with Pyromatics.slapshot5 wrote:Not that I know of. I've been using Gigadrowse fairly often, but not real recently.
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