SVN Bug Reports
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Re: SVN Bug Reports
by Sloth » 25 Jun 2011, 12:02
pwangsta wrote:Kor Hookmaster - tapped an Aura Gnarlid, but it didn't stay tapped on the AI's next untap step -> reproduced with a different monster (don't remember which) the next turn
These two are now fixed! Thanks pwangsta and SoulStorm.SoulStorm wrote:: Mayael's Aria puts counters on creatures you control even if you don't control a creature with power GE5.
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Re: SVN Bug Reports
by slapshot5 » 25 Jun 2011, 12:50
This is now fixed.pwangsta wrote:Elspeth, Knight-Errant - after stealing Elspeth from AI with Dominus of Fealty and killing it by using the -8 ability, the emblem ends up on the AI's side of the board, not mine (although I DO get the effects of the emblem).
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Re: SVN Bug Reports
by goonjamin » 25 Jun 2011, 15:09
SVN r10048
I receive the following error when trying to open the deck editor in quest mode.
I receive the following error when trying to open the deck editor in quest mode.
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
CardFactory : getCard() invalid card name - AErathi Berserker
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - AErathi Berserker
at forge.card.cardFactory.CardFactory.getCard2(Unknown Source)
at forge.card.cardFactory.CardFactory.getCard(Unknown Source)
at forge.Gui_Quest_DeckEditor_Menu.covertToCardList(Unknown Source)
at forge.Gui_Quest_DeckEditor.show(Unknown Source)
at forge.quest.gui.main.QuestMainPanel.showDeckEditor(Unknown Source)
at forge.quest.gui.main.QuestMainPanel$7.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: SVN Bug Reports
by Hellfish » 25 Jun 2011, 15:25
I'm on it, goonjamin. It's a bit of a transitional period, in those names.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: SVN Bug Reports
by Chris H. » 25 Jun 2011, 16:09
`Hellfish wrote:I'm on it, goonjamin. It's a bit of a transitional period, in those names.
What about all of the decks that people have created and saved on their own computer? And the decks that are posted to the decks forum?
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Re: SVN Bug Reports
by Hellfish » 25 Jun 2011, 16:23
I can use the same backwards-compatibility code as for the questData.Hasn't the deck format changed since the Decks Forum was instituted?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
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Re: SVN Bug Reports
by Chris H. » 25 Jun 2011, 16:39
`Hellfish wrote:I can use the same backwards-compatibility code as for the questData.
Great
`Hellfish wrote:Hasn't the deck format changed since the Decks Forum was instituted?
Yeah, I guess that at some point the older style of decks tend to scroll off into oblivion.
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Re: SVN Bug Reports
by goonjamin » 26 Jun 2011, 00:29
- Code: Select all
C:\Users\Mike\Downloads\forge>java -Xmx1024m -jar run-forge.jar
LOR/Aquitect's Will.full.jpg http://cardforge.org/fpics//QXF1aXRlY3QncyBXaWxsLmZ
1bGwuanBn
basedir: res\pics
0/1 - 12271
Error - the LQ picture for LOR/Aquitect's Will.full.jpg could not be found on th
e server. [http://cardforge.org/fpics//QXF1aXRlY3QncyBXaWxsLmZ1bGwuanBn] - http:
//cardforge.org/fpics//QXF1aXRlY3QncyBXaWxsLmZ1bGwuanBn
1/1 - 6723
Re: SVN Bug Reports
by Braids » 26 Jun 2011, 01:40
is support for loading (or importing) .dec, .mwDeck, or (modo) .txt files being worked by anyone, or are any of those in the plans?Chris H. wrote:Yeah, I guess that at some point the older style of decks tend to scroll off into oblivion.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: SVN Bug Reports
by Chris H. » 26 Jun 2011, 02:13
`Braids wrote:is support for loading (or importing) .dec, .mwDeck, or (modo) .txt files being worked by anyone, or are any of those in the plans?
It may have been mentioned in the feature request topic.
The Import Deck command is a left over from the original code base. In the past all of the decks were stored in a single file. The export and import commands allowed people to trade individual decks. We still have some of these old relics on the decks forum.
On a similar note:
Fnoed spent some time recently adding some limited metadata to the deck files. The hope being that he or someone else would eventually add in additional metadata.
Sloth and I look forward to the day when we no longer need the separate easy.txt, medium.txt, hard.txt files and the QuestBattle.buildDeckList() method. Allowing this quest related data to be included in the actual quest decks for the AI would be great.
Sol also mentioned that additional metadata could be used in the deck files that would tell the AI which cards should be returned via a tutor.
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Re: SVN Bug Reports
by Braids » 26 Jun 2011, 03:15
good idea, to get the combos out for that deck. it would help shrink minimax's game tree, too... though we might want a few random cards thrown in to the decision list just in case there is an unexpected win using one.Chris H. wrote:Sol also mentioned that additional metadata could be used in the deck files that would tell the AI which cards should be returned via a tutor.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: SVN Bug Reports
by friarsol » 26 Jun 2011, 19:30
It looks like the AI will never cast Spike creatures since they have 0 Toughness and the etbCounter keyword is erased once it is "applied"
- Code: Select all
if (card.isCreature()
&& card.getNetDefense() <= 0
&& !card.hasStartOfKeyword("etbCounter")
&& !card.getText().contains("Modular"))
return false;
Last edited by friarsol on 26 Jun 2011, 19:55, edited 1 time in total.
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Re: SVN Bug Reports
by Jaedayr » 26 Jun 2011, 19:48
r10072
Hmmm, not sure what to do here. I got
Hmmm, not sure what to do here. I got
- Code: Select all
CardFactory : getCard() invalid card name - AErathi Berserker
- Code: Select all
Name:Ærathi Berserker
Re: SVN Bug Reports
by Hellfish » 26 Jun 2011, 19:56
Are you using Snacko's script or Eclipse to get the latest revision? Because that seems to be where the problem lies.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: SVN Bug Reports
by Braids » 26 Jun 2011, 20:15
it's called "an AE character". i pronounce it "an eye-ee character".Jaedayr wrote:from AE to one character that has both AE smashed together. (Sorry that I don't know what that is called)
We are presently discussing non-ascii character usage in this thread: http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=4887&p=63341#p63341
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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