SVN Bug Reports
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Re: SVN Bug Reports
by Sloth » 03 Jul 2011, 14:27
This is now fixed.cc-drake wrote:Sorry, I should have read that cardfriarsol wrote:Defense Grid does change the cost of spells, even if the spell being cast was unaffected by it.cc-drake wrote:No, nothing. A defense grid, but that's hardly the reason.Somehow I was abolutely sure it forbids you to cast spells in opponents turn.
All Fixed! Thanks cc-drake.cc-drake wrote:- AI's Disappear hasand no further abilitiesEnchant creature
*Enchanting Insatiable Souleater (18)*
- I can't cast Life from the Loam without lands in my graveyard
- When Goblin Guide reveals a non-land card, that card is put under the library
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Re: SVN Bug Reports
by friarsol » 04 Jul 2011, 03:47
r10353
Lord of Tresserhorn ETB triggers but I'm never given a choice to Target an Opponent. It seems like this is causing the Trigger to fizzle (no Targets) and I don't lose life, don't have to sacrifice, and opponent doesn't draw cards. This has to be because the Parent ability doesn't target, but it's grandchild does. I'd have to imagine this is an issue with any root ability trigger that doesn't target, but an Xth Child of the trigger does.
Lord of Tresserhorn ETB triggers but I'm never given a choice to Target an Opponent. It seems like this is causing the Trigger to fizzle (no Targets) and I don't lose life, don't have to sacrifice, and opponent doesn't draw cards. This has to be because the Parent ability doesn't target, but it's grandchild does. I'd have to imagine this is an issue with any root ability trigger that doesn't target, but an Xth Child of the trigger does.
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Re: SVN Bug Reports
by Zay » 04 Jul 2011, 04:11
When the Computer controls Furnace Scamp, Furnace Scamp always deals four damage without using the sacrifice option.
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Re: SVN Bug Reports
by Sloth » 04 Jul 2011, 07:02
I remember Sphinx-Bone Wand having a similar problem.friarsol wrote:r10353
Lord of Tresserhorn ETB triggers but I'm never given a choice to Target an Opponent. It seems like this is causing the Trigger to fizzle (no Targets) and I don't lose life, don't have to sacrifice, and opponent doesn't draw cards. This has to be because the Parent ability doesn't target, but it's grandchild does. I'd have to imagine this is an issue with any root ability trigger that doesn't target, but an Xth Child of the trigger does.
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Re: SVN Bug Reports
by friarsol » 04 Jul 2011, 12:41
Oh fun. I only tested that with the AI and was able to get it working, never tested it for the Human.Sloth wrote:I remember Sphinx-Bone Wand having a similar problem.
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Re: SVN Bug Reports
by jeffwadsworth » 05 Jul 2011, 04:32
That card can not be played by the AI. Did you notice the warning before the game?Zay wrote:When the Computer controls Furnace Scamp, Furnace Scamp always deals four damage without using the sacrifice option.
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Re: SVN Bug Reports
by Jaedayr » 06 Jul 2011, 21:08
r10431Jaedayr wrote:r9397
This may be wild coincidence or not, and it makes absolutely no sense to me, but here goes.
I have seen a lot of cards in the past couple days that I was unable to play. The can be the first, second, third or fourth card in my hand, at the beginning of the game or drawn later. Today I have changed some cards in my deck and have noticed that CardID 18 and CardID 40 (out of a 40 card deck) have frequently been unplayable, both in my old and new decks. It may be nothing, but I would rather share the info in the off-chance it makes sense to somebody.
Just to add a bit more info, today I had an unplayable card - CardID 42 (out of a 40 card deck). I know that there was discussion recently about CardID so I am guessing that 42 is the new 40.
Re: SVN Bug Reports
by Hellfish » 06 Jul 2011, 21:41
Actually, cards in your deck are renumbered 10 and up on every newgame,so your 40 card deck should go to 50. Everything below 10 should just be "system cards", ie mana pool,null cards and player representation cards for trample. (If that is even in use anymore)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: SVN Bug Reports
by Chris H. » 07 Jul 2011, 01:21
I am having problems with an error in the classpath. The path had:
and this was replaced with:
and this is causing 2 errors:
- Code: Select all
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/J2SE-1.5"/>
and this was replaced with:
- Code: Select all
path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.launching.macosx.MacOSXType/Java SE 6 (MacOS X Default)"/>
and this is causing 2 errors:
- Code: Select all
The project cannot be built until build path errors are resolved ForgeSVN Unknown Java Problem
Unbound classpath container: 'JRE System Library [Java SE 6 (MacOS X Default)]' in project 'ForgeSVN' ForgeSVN Build path Build Path Problem
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Re: SVN Bug Reports
by friarsol » 07 Jul 2011, 01:33
Yea I'm not sure why it chose a Mac specific one. It was causing the same issue for me too.
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Re: SVN Bug Reports
by Chris H. » 07 Jul 2011, 01:39
`friarsol wrote:Yea I'm not sure why it chose a Mac specific one. It was causing the same issue for me too.
Yeah, I have tried all kind of things. This appears to fix it:
- Code: Select all
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
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Re: SVN Bug Reports
by jeffwadsworth » 07 Jul 2011, 03:12
Hmm, is someone going to fix the SVN build issue...(looking at Chris) 

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Re: SVN Bug Reports
by slapshot5 » 07 Jul 2011, 03:15
I checked in what I was using locally. Holler if other OSes are now broke.jeffwadsworth wrote:Hmm, is someone going to fix the SVN build issue...(looking at Chris)
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Re: SVN Bug Reports
by friarsol » 07 Jul 2011, 03:20
Is someone looking into the Bug regarding Triggers occurring for the wrong player when a different player from the owner controls them?
Using Ashen Powder is a quick and easy way to get a creature with a Trigger to see what's happening. This occurred for me with Master of the Wild Hunt.
Using Ashen Powder is a quick and easy way to get a creature with a Trigger to see what's happening. This occurred for me with Master of the Wild Hunt.
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