General UI support
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins
Re: General UI support
by Doublestrike » 04 Mar 2012, 00:03
Yeah, that's an experimental feature. The reason for that is before, when I'd run a constructed mode, I'd pick the two decks, then the game would start. Doublestrike would double take because the decks I picked were switched in play.friarsol wrote:It seems weird to me on the constructed view that you would choose the AIs deck first, and my deck second.
This happened because the human deck was on top in the selector, while the human field is in bottom in the match UI. So, I switched them for now, and perhaps when the initial strangeness wears off, it will make sense.
Could put it into "tools", I guess, but...meh...Chris H. wrote:I noticed that there is no longer an "Exit" button but I guess that it is not really needed.
===
Known bug: quest pets and plants don't get played at start.
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: General UI support
by WompWomp » 04 Mar 2012, 00:30
Was the way the battleground background image scales changed sometime between 1.2.3 and 1.2.4? It used to just only show part of an image if it was larger than the window size, but it now scales it.
Re: General UI support
by Doublestrike » 04 Mar 2012, 00:48
Yep, I fixed/updated that. At the same time I added an option now in the code to stretch it also - I'll start playing with that soon.
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: General UI support
by slapshot5 » 04 Mar 2012, 03:07
I agree there is no longer an exit button. I disagree that it is not really needed. I use it all the time. Not all window managers behave the same way. I would really like to see it back always visible on the Home screen.Chris H. wrote:I noticed that there is no longer an "Exit" button but I guess that it is not really needed.
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: General UI support
by Doublestrike » 04 Mar 2012, 04:50
Thanks for the feedback - it's back, just like that *snap*slapshot5 wrote:I agree there is no longer an exit button. I disagree that it is not really needed. I use it all the time. Not all window managers behave the same way. I would really like to see it back always visible on the Home screen.Chris H. wrote:I noticed that there is no longer an "Exit" button but I guess that it is not really needed.
-slapshot5
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: General UI support
by Sloth » 04 Mar 2012, 08:49
The new UI is great DoubleStrike. Thanks a muchos.
I have a little wish though:
When i click on "Fully random color deck" the options are chosen randomly. Most outcomes will crash the game though, because they are not supported by the deck generator. I think it should be like it was before: "Random 1" and "Random 2" selected.
The "Random" button could also be removed (or greyed out) in this case, for the same reason.
I have a little wish though:
When i click on "Fully random color deck" the options are chosen randomly. Most outcomes will crash the game though, because they are not supported by the deck generator. I think it should be like it was before: "Random 1" and "Random 2" selected.
The "Random" button could also be removed (or greyed out) in this case, for the same reason.
-

Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: General UI support
by Doublestrike » 04 Mar 2012, 09:34
Glad you like it!
Waaay ahead of you Sloth (for once
) - should be fixed r14540, it was an autoboxing problem. Hope it's not still broken?
The bug with the non-refreshing win streak is back, so I'll fix that in the new version here. I'll also put my hand up for the strange win count bug. Not sure about the cleanup phase bug, but it could be related.
Quest pet and plant are back in action. The zeppelin is kind of screwed up all over the board - I don't think it was working correctly even before the UI changes, so I'll overhaul that a bit.
A question for the old timers - there's a field in the zeppelin code for "has been used", which suggests it's single-use. Should I code it as single-use, or a permanent thing? That is, can the dirigible come back, or is it a kamikaze blimp?
Waaay ahead of you Sloth (for once
The bug with the non-refreshing win streak is back, so I'll fix that in the new version here. I'll also put my hand up for the strange win count bug. Not sure about the cleanup phase bug, but it could be related.
Quest pet and plant are back in action. The zeppelin is kind of screwed up all over the board - I don't think it was working correctly even before the UI changes, so I'll overhaul that a bit.
A question for the old timers - there's a field in the zeppelin code for "has been used", which suggests it's single-use. Should I code it as single-use, or a permanent thing? That is, can the dirigible come back, or is it a kamikaze blimp?
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: General UI support
by Sloth » 04 Mar 2012, 10:04
r14542: Options for "Fully random color deck" are still chosen randomly.Doublestrike wrote:Waaay ahead of you Sloth (for once) - should be fixed r14540, it was an autoboxing problem. Hope it's not still broken?
I fixed that in r14541.Doublestrike wrote:I'll also put my hand up for the strange win count bug.
-

Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: General UI support
by Doublestrike » 04 Mar 2012, 10:12
OK thanks.
So, what you're saying is, the random bug is not there anymore, but you'd prefer a non-random selection at the start?
And, while we're on the topic, the other options also have a random pick when they are selected. Would people prefer that, or just the first in the list selected automatically?
So, what you're saying is, the random bug is not there anymore, but you'd prefer a non-random selection at the start?
And, while we're on the topic, the other options also have a random pick when they are selected. Would people prefer that, or just the first in the list selected automatically?
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: General UI support
by Sloth » 04 Mar 2012, 11:21
I would vote for no random selections. I think the change is really important for the randomly generated decks, the others are personal taste mainly.Doublestrike wrote:So, what you're saying is, the random bug is not there anymore, but you'd prefer a non-random selection at the start?
And, while we're on the topic, the other options also have a random pick when they are selected. Would people prefer that, or just the first in the list selected automatically?
-

Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: General UI support
by Chris H. » 04 Mar 2012, 14:22
`Doublestrike wrote:The zeppelin is kind of screwed up all over the board - I don't think it was working correctly even before the UI changes, so I'll overhaul that a bit.
A question for the old timers - there's a field in the zeppelin code for "has been used", which suggests it's single-use. Should I code it as single-use, or a permanent thing? That is, can the dirigible come back, or is it a kamikaze blimp?
A tricky question.
The zeppelin gives us +3 to max life and quest assignments become available more frequently. I believe that these two are permanent and these adjustments are made when purchased and are not re-adjusted time after time again.
The third option the zeppelin gives us "Allows travel to far places, allowing you to see a new set of opponents" is the tricky part. It has been ages since I last played a quest long enough to make use of this feature.
I think that it is supposed to work like this:
With the purchase of the zeppelin we can look at the list of three duel opponents (not sure if the quest opponents are treated the same way). If we do not like the three duel opponents, we can press the zeppelin button and a new list of three duel opponents is displayed.
At this point the zeppelinUsed boolean is set to true and the button is greyed out. We have to select one of the new three duel opponents and play out the match.
At end of the match the zeppelinUsed boolean is set to false.
So the zeppelin is not a one shot/ride option and it then goes down in flames.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: General UI support
by Doublestrike » 05 Mar 2012, 00:03
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: General UI support
by jmartus » 05 Mar 2012, 15:15
not sure where to put this but in deck editor can have the sets be sorted by release date not abc order how it is now? thank you
Re: General UI support
by timmermac » 05 Mar 2012, 16:30
If you click on the header, it should sort by release date.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: General UI support
by jmartus » 05 Mar 2012, 18:44
which version you mean forge-1.2.5-20120304.121432-2?
Who is online
Users browsing this forum: Timothysow and 71 guests