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General UI support

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Re: General UI support

Postby Doublestrike » 04 Mar 2012, 00:03

friarsol wrote:It seems weird to me on the constructed view that you would choose the AIs deck first, and my deck second.
Yeah, that's an experimental feature. The reason for that is before, when I'd run a constructed mode, I'd pick the two decks, then the game would start. Doublestrike would double take because the decks I picked were switched in play.

This happened because the human deck was on top in the selector, while the human field is in bottom in the match UI. So, I switched them for now, and perhaps when the initial strangeness wears off, it will make sense.

Chris H. wrote:I noticed that there is no longer an "Exit" button but I guess that it is not really needed.
Could put it into "tools", I guess, but...meh...

===

Known bug: quest pets and plants don't get played at start.
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Re: General UI support

Postby WompWomp » 04 Mar 2012, 00:30

Was the way the battleground background image scales changed sometime between 1.2.3 and 1.2.4? It used to just only show part of an image if it was larger than the window size, but it now scales it.
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Re: General UI support

Postby Doublestrike » 04 Mar 2012, 00:48

Yep, I fixed/updated that. At the same time I added an option now in the code to stretch it also - I'll start playing with that soon.
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Re: General UI support

Postby slapshot5 » 04 Mar 2012, 03:07

Chris H. wrote:I noticed that there is no longer an "Exit" button but I guess that it is not really needed.
I agree there is no longer an exit button. I disagree that it is not really needed. I use it all the time. Not all window managers behave the same way. I would really like to see it back always visible on the Home screen.

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Re: General UI support

Postby Doublestrike » 04 Mar 2012, 04:50

slapshot5 wrote:
Chris H. wrote:I noticed that there is no longer an "Exit" button but I guess that it is not really needed.
I agree there is no longer an exit button. I disagree that it is not really needed. I use it all the time. Not all window managers behave the same way. I would really like to see it back always visible on the Home screen.

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Thanks for the feedback - it's back, just like that *snap*
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Re: General UI support

Postby Sloth » 04 Mar 2012, 08:49

The new UI is great DoubleStrike. Thanks a muchos. =D>

I have a little wish though:
When i click on "Fully random color deck" the options are chosen randomly. Most outcomes will crash the game though, because they are not supported by the deck generator. I think it should be like it was before: "Random 1" and "Random 2" selected.

The "Random" button could also be removed (or greyed out) in this case, for the same reason.
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Re: General UI support

Postby Doublestrike » 04 Mar 2012, 09:34

Glad you like it!

Waaay ahead of you Sloth (for once :) ) - should be fixed r14540, it was an autoboxing problem. Hope it's not still broken?

The bug with the non-refreshing win streak is back, so I'll fix that in the new version here. I'll also put my hand up for the strange win count bug. Not sure about the cleanup phase bug, but it could be related.

Quest pet and plant are back in action. The zeppelin is kind of screwed up all over the board - I don't think it was working correctly even before the UI changes, so I'll overhaul that a bit.

A question for the old timers - there's a field in the zeppelin code for "has been used", which suggests it's single-use. Should I code it as single-use, or a permanent thing? That is, can the dirigible come back, or is it a kamikaze blimp?
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Re: General UI support

Postby Sloth » 04 Mar 2012, 10:04

Doublestrike wrote:Waaay ahead of you Sloth (for once :) ) - should be fixed r14540, it was an autoboxing problem. Hope it's not still broken?
r14542: Options for "Fully random color deck" are still chosen randomly. :(

Doublestrike wrote:I'll also put my hand up for the strange win count bug.
I fixed that in r14541.
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Re: General UI support

Postby Doublestrike » 04 Mar 2012, 10:12

OK thanks.

So, what you're saying is, the random bug is not there anymore, but you'd prefer a non-random selection at the start?

And, while we're on the topic, the other options also have a random pick when they are selected. Would people prefer that, or just the first in the list selected automatically?
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Re: General UI support

Postby Sloth » 04 Mar 2012, 11:21

Doublestrike wrote:So, what you're saying is, the random bug is not there anymore, but you'd prefer a non-random selection at the start?

And, while we're on the topic, the other options also have a random pick when they are selected. Would people prefer that, or just the first in the list selected automatically?
I would vote for no random selections. I think the change is really important for the randomly generated decks, the others are personal taste mainly.
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Re: General UI support

Postby Chris H. » 04 Mar 2012, 14:22

Doublestrike wrote:The zeppelin is kind of screwed up all over the board - I don't think it was working correctly even before the UI changes, so I'll overhaul that a bit.

A question for the old timers - there's a field in the zeppelin code for "has been used", which suggests it's single-use. Should I code it as single-use, or a permanent thing? That is, can the dirigible come back, or is it a kamikaze blimp?
`
A tricky question. :)

The zeppelin gives us +3 to max life and quest assignments become available more frequently. I believe that these two are permanent and these adjustments are made when purchased and are not re-adjusted time after time again.

The third option the zeppelin gives us "Allows travel to far places, allowing you to see a new set of opponents" is the tricky part. It has been ages since I last played a quest long enough to make use of this feature. :(

I think that it is supposed to work like this:

With the purchase of the zeppelin we can look at the list of three duel opponents (not sure if the quest opponents are treated the same way). If we do not like the three duel opponents, we can press the zeppelin button and a new list of three duel opponents is displayed.

At this point the zeppelinUsed boolean is set to true and the button is greyed out. We have to select one of the new three duel opponents and play out the match.

At end of the match the zeppelinUsed boolean is set to false.

So the zeppelin is not a one shot/ride option and it then goes down in flames. :) But after using the zeppelin it's fuel tanks are empty and it has to be re-fueled before it can take off again.
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Re: General UI support

Postby Doublestrike » 05 Mar 2012, 00:03

:idea: OOOOOhhhh that makes sense. I played a ton of quest and that was never clear to me. I thought the "see more opponents" line was just fluff - sort of an explanation as to why more quest events were available. I'll make that clear in the shop, then. Thanks!
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Re: General UI support

Postby jmartus » 05 Mar 2012, 15:15

not sure where to put this but in deck editor can have the sets be sorted by release date not abc order how it is now? thank you
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Re: General UI support

Postby timmermac » 05 Mar 2012, 16:30

If you click on the header, it should sort by release date.
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Re: General UI support

Postby jmartus » 05 Mar 2012, 18:44

which version you mean forge-1.2.5-20120304.121432-2?
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