Bug Reports (snapshot builds)
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Bug Reports (snapshot builds)
by moomarc » 02 Mar 2013, 05:10
Not sure what the issue is there, but I know when I last tested a plane I could start fine with a 2-card planar deck (the separate type, not deck section type).
As for the false, I think that might be a println I left in accidentally when I fixed starting with a random planar deck, not somethething to do with deck conformance.
As for the false, I think that might be a println I left in accidentally when I fixed starting with a random planar deck, not somethething to do with deck conformance.
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Bug Reports (snapshot builds)
by moomarc » 02 Mar 2013, 11:07
Max, it looks like your changes to the battlefield layout for cards has caused some issues. Once player has enough of a certain type of card it can end up being half/completely off screen, or it can appear behind another card type. See screenshot attached.
In the above image I'm being attacked by Yavimaya Ants and can't do anything about it because I can't click on it to target or assign blockers. Also, my Femeref Scouts seem to be trying to hide behind my CoP:Black (which was of no use to them of course).
Sorry if this is unrelated to your changes.
In the above image I'm being attacked by Yavimaya Ants and can't do anything about it because I can't click on it to target or assign blockers. Also, my Femeref Scouts seem to be trying to hide behind my CoP:Black (which was of no use to them of course).
Sorry if this is unrelated to your changes.
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Bug Reports (snapshot builds)
by Max mtg » 02 Mar 2013, 11:29
It's mine - coming from r19956.
Upd: Fixed in 19986
Upd: Fixed in 19986
Last edited by Max mtg on 02 Mar 2013, 15:23, edited 2 times in total.
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Bug Reports (snapshot builds)
by swordshine » 02 Mar 2013, 11:43
It seems etb triggers with targets do not work.
I Played a Angel of Despair, nothing happened. (I'm using r19975)
I Played a Angel of Despair, nothing happened. (I'm using r19975)
- swordshine
- Posts: 682
- Joined: 11 Jul 2010, 02:37
- Has thanked: 116 times
- Been thanked: 87 times
Re: Bug Reports (snapshot builds)
by moomarc » 02 Mar 2013, 11:48
AI tried to cast Zuran Orb and the game froze, printing "AI failed to play Zuran Orb" to console indefinetely until I stopped the process. Nothing weird in play to explain it.
Edit: Just tested in constructed and in quest again by putting the Orb in the AI's hand, but it was played just fine

- FAIL: Zuran Orb
Edit: Just tested in constructed and in quest again by putting the Orb in the AI's hand, but it was played just fine


-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Bug Reports (snapshot builds)
by Sloth » 02 Mar 2013, 12:37
At least i've fixed problems like this causing infinite loops.moomarc wrote:AI tried to cast Zuran Orb and the game froze, printing "AI failed to play Zuran Orb" to console indefinetely until I stopped the process. Nothing weird in play to explain it.Zuran Orb fail.jpg
Edit: Just tested in constructed and in quest again by putting the Orb in the AI's hand, but it was played just fine![]()
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Bug Reports (snapshot builds)
by friarsol » 02 Mar 2013, 14:16
Weird, maybe it has more to do with the deck issues I was having below. I only had 2 Planes in the deck (I thought), but we should still have an error message no matter what the issue is.moomarc wrote:Not sure what the issue is there, but I know when I last tested a plane I could start fine with a 2-card planar deck (the separate type, not deck section type).
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Bug Reports (snapshot builds)
by swordshine » 02 Mar 2013, 15:56
I can only attack one of my opponents in a multiplayer game
- swordshine
- Posts: 682
- Joined: 11 Jul 2010, 02:37
- Has thanked: 116 times
- Been thanked: 87 times
Re: Bug Reports (snapshot builds)
by friarsol » 02 Mar 2013, 19:17
It toggles through all the opponents for me. Maybe this was fixed by Max reverting the stop commands in Inputs?swordshine wrote:I can only attack one of my opponents in a multiplayer game
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Bug Reports (snapshot builds)
by ttdic » 03 Mar 2013, 09:57
I cast the Extraplanar Lens in the forge-1.3.10-20130302.133833-1,but nothing happen.
When I cast this card in forge-1.3.9, it works.
When I cast this card in forge-1.3.9, it works.
Re: Bug Reports (snapshot builds)
by Max mtg » 03 Mar 2013, 10:29
It aready works properly in SVN builds and will do in next snapshot as well.ttdic wrote:I cast the Extraplanar Lens in the forge-1.3.10-20130302.133833-1,but nothing happen.
When I cast this card in forge-1.3.9, it works.
That was a side effect of my experiment with inputs
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Bug Reports (snapshot builds)
by ttdic » 03 Mar 2013, 10:56
I see thanks!Max mtg wrote:It aready works properly in SVN builds and will do in next snapshot as well.ttdic wrote:I cast the Extraplanar Lens in the forge-1.3.10-20130302.133833-1,but nothing happen.
When I cast this card in forge-1.3.9, it works.
That was a side effect of my experiment with inputs
Re: Bug Reports (snapshot builds)
by friarsol » 03 Mar 2013, 15:01
r20004
If you try to generate 1 color deck you get a popup saying it's not allowed (that's correct), but then Forge tries to continue starting the game anyway and crashes.
If you try to generate 1 color deck you get a popup saying it's not allowed (that's correct), but then Forge tries to continue starting the game anyway and crashes.
- NPE | Open
- java.lang.NullPointerException
at forge.game.GameNew.newGame(GameNew.java:158)
at forge.game.MatchController.startRound(MatchController.java:161)
at forge.gui.home.sanctioned.CSubmenuConstructed$7.doInBackground(CSubmenuConstructed.java:128)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Bug Reports (snapshot builds)
by Max mtg » 03 Mar 2013, 15:44
It has been here for a very loooong time.friarsol wrote:r20004
If you try to generate 1 color deck you get a popup saying it's not allowed (that's correct), but then Forge tries to continue starting the game anyway and crashes.
The best strategy would be to write some code that generates monocolored decks, just an adapted version of /Forge-stable/src/main/java/forge/deck/generate/Generate2ColorDeck.java - it must be very easy.
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Bug Reports (snapshot builds)
by friarsol » 03 Mar 2013, 20:58
That's silly. We already have a warning there saying we can't handle 1 colored generated decks, why does it still try to continue to start the game if no deck was generated? (That's mostly a rhetorical question).Max mtg wrote:It has been here for a very loooong time.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Who is online
Users browsing this forum: No registered users and 28 guests